Individual Card Rulings [A-C]6/2/2021 The following individual card rulings have been compiled from the archived UDE Gameplay FAQ database [REF] and the Konami Card Rulings documents [CRMS, RGBT, ANPR, SOVR, ABPF, HA01, SDMM]. Notable cards have streamlined rulings and additional information cross-referenced against Pojo / Duelistgroundz.
3-HUMP LACOODA (1) If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards. - The (1) Ignition Effect activates & resolves on the field.
- You don't have to activate "3-Hump Lacooda"'s effect just because you have 3 copies in play.
- You can choose which of the "3-Hump Lacoodas"' effects you are activating; it can be one of the ones you are Tributing or the one that is remaining on the field.
- Tributing 2 "3-Hump Lacoodas" is a cost.
- If your opponent chains "Ring of Destruction" or "Book of Moon" to the activation of "3-Hump Lacooda"'s effect, the effect is not negated.
- If you Summon your third "3-Hump Lacooda", you can activate its effect before your opponent activates "Torrential Tribute".
7 When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points. - If you have 3 "7"'s and destroy them all, you get 2100 Life Points.
- If your opponent also has "7"'s, they are also destroyed.
- If you have 3 "7"'s and activate their effect, your opponent can chain "Imperial Order" to negate the effect.
- Each effect of "7" that gives you 700 Life Points goes on a chain, so if multiple "7"'s are sent to the Graveyard simultaneously, each effect is 1 step in the chain.
- If other cards are also sent to the Graveyard at the same time, like "Sangan" or "Black Pendant", the card controlled by the turn player is Step 1.
- If your 3rd "7" is activated, but destroyed by "Mystical Space Typhoon" in a chain, you can't activate its effect, but you still gain 700 Life Points for its Graveyard effect.
8-CLAWS SCORPION (1) Once per turn, you can flip this card into face-down Defense Position. (2) When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only. - The (1) Ignition Effect activates & resolves on the field.
- If you use this effect, then Flip Summon this card: you cannot used this effect again that turn [REF].
- The (2) mandatory Trigger Effect activates & resolves on the field.
- This effect is applied if the condition is correct on activation ("8-Claws Scorpion" declared an attack against a face-down Defense Position monster.) The target monster does not have to be in face-down Defense Position when the effect of "8-Claws Scorpion" is resolved. So if "Final Attack Orders" is active, or "Ceasefire" flips the monster face-up, "8-Claws Scorpion" still gets its 2400 ATK.
- The ATK of "8-Claws Scorpion" becomes 2400 during damage calculation. You cannot chain "Rush Recklessly" or "Blast with Chain" to this effect. If these cards were activated before damage calculation, then the ATK of "8-Claws Scorpion" becomes 2400 during damage calculation so those cards have no effect on its ATK.
- Even if "8-Claws Scorpion" is equipped with an Equip Spell Card, its ATK is 2400 when it attacks a face-down Defense Position monster.
A CAT OF ILL OMEN FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead. - Show the card to your opponent.
- If "Imperial Order" & "Necrovalley" are both active, and "A Cat of Ill Omen" is flipped, you add the card to your hand because "Necrovalley" is face-up on the field, even though its effect is negated.
- If "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", so that "Necrovalley" is not on the field when this effect resolves, you cannot place the card in your hand.
- You select the card for this effect when the effect resolves, not when it activates.
'A' CELL BREEDING DEVICE (1) During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls. - The (1) mandatory Trigger-like Effect activates & resolves on the field.
- You can select a monster that is unaffected by the effects of Spell Cards as the monster to put an A-Counter on, but the counter will not be placed.
'A' CELL INCUBATOR (1) Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. (2) When this card is destroyed, distribute the A-Counters on this card among face-up monsters. - The (1) Continuous-like Effect applies on the field.
- This effect does not use the Chain.
- If an A-Counter is removed to pay a cost, an A-Counter is placed upon “’A’ Cell Incubator”.
- If an A-Counter on this card is removed by an effect, place an A-Counter upon “’A’ Cell Incubator”.
- The effect of “’A’ Cell Incubator” is not applied when A-Counters are removed because the card with the A-Counters was removed from the field or flipped face-down, because these A-Counters are not removed by an effect.
- The (2) mandatory Trigger-like Effect activates & resolves in the Graveyard (or banished).
- You may place A-Counters on face-up monsters on either field.
'A' CELL SCATTER BURST Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters. - This effect targets 1 face-up “Alien” monster you control.
- You choose which monsters to put the A-Counters on when this effect resolves.
- You can distribute the A-Counters however you wish among your opponent’s face-up monsters.
- You must place exactly as many A-Counters as the Level of the monster targeted by this effect.
- You cannot activate this card if your opponent controls no face-up monsters.
A DEAL WITH DARK RULER You can only activate this card during a turn in which a Level 8 or higher monster on your side of the field was sent to the Graveyard. Special Summon 1 "Berserk Dragon" from your hand or Deck. - The "Level" in "A Deal with Dark Ruler" is the original Level printed on the Monster Card.
- If your opponent's Level 8 or higher monster than you control is sent to the Graveyard, you can activate "A Deal with Dark Ruler".
- You cannot activate "A Deal with Dark Ruler" during the Damage Step.
- You can only Special Summon 1 monster with "A Deal with Dark Ruler", but you can activate 2 copies of "A Deal with Dark Ruler" to Special Summon 1 "Berserk Dragon" for each, even if only 1 Level 8 or higher monster was sent to the Graveyard.
- You can activate "A Deal with Dark Ruler" if your Level 8 or higher monster that is an Equip Spell Card is sent from your side of the field to the Graveyard (such as "Koitsu" or "Dark Necrofear" destroyed by "Heavy Storm").
A FEATHER OF THE PHOENIX Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck. - Discarding 1 card is a cost. Your opponent can chain "D.D. Crow".
- This is an effect that targets.
- You can target a Fusion / Synchro Monster in the Graveyard, but it is returned to the Extra Deck.
- You can target the card you discarded for the cost of "A Feather of the Phoenix" to be the card returned to the top of your Deck. If you discarded "Night Assailant" or "Makyura the Destructor", then their effects will activate.
A FEINT PLAN A player cannot attack face-down monsters during this turn. - If "A Feint Plan" is activated and you control only face-down monsters, your opponent cannot attack any of your monsters and they cannot attack your Life Points directly either.
- If you activate "A Feint Plan" after your opponent declares an attack against one of your face-down monsters, that attack resolves as normal, but they cannot attack other face-down monsters for the remainder of the turn. (This is because "A Feint Plan" prevents declaring an attack against a face-down monster, and the attack has already been declared by the time "A Feint Plan" resolves during the Battle Step.)
A HERO EMERGES You can only activate this card when your opponent declares an attack. Your opponent selects 1 random card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard. - You can Special Summon a high-level monster, like "Dark Magician", with "A Hero Emerges". But if your opponent selects a Special Summon-only monster like "Dark Necrofear", or a Spirit Monster, it is sent to the Graveyard.
- When "Guardian Elma" is selected for "A Hero Emerges", and you have "Butterfly Dagger - Elma" on your side of the field, you can Special Summon her, but if you don't have it, then she is sent to the Graveyard.
- You can activate "A Hero Emerges" even if you have only 1 card in your hand.
A LEGENDARY OCEAN (C) This card's name is treated as "Umi". (1) Reduce the Level of all WATER monsters in both players' hands and on the field by 1. (2) All WATER monsters gain 200 ATK and DEF. - The (C) Condition cannot be negated, it applies in the Deck:
- You can have 3 cards total in your Deck between "A Legendary Ocean" and "Umi", because this card’s name is treated as "Umi". So you cannot have 3 copies of "Umi" and 3 copies of "A Legendary Ocean" in your Deck.
- The name of "A Legendary Ocean" is treated as "Umi" always and for all purposes. If "Imperial Order" is active, the card name is still treated as "Umi". If the opponent activates "Cursed Seal of the Forbidden Spell" targeting "Umi", you cannot activate "Umi" or "A Legendary Ocean" for the rest of the Duel.
- When "A Legendary Ocean" is active, you may activate "Tornado Wall".
- The (1) Continuous-like Effect applies while this card is face-up on the field.
- When "A Legendary Ocean" is active, you may Summon or Set Level 5 WATER Monsters from your hand, since they are treated as being Level 4 monsters. If you Set a Level 5 WATER monster you do not have to show your opponent.
- When the effect of "Cyber Jar" is activated and "A Legendary Ocean" is on the field, you cannot Special Summon Level 5 WATER monsters picked-up by the effect of "Cyber Jar". This is because the effect of "A Legendary Ocean" does not include Monster Cards in the Deck.
- If "A Legendary Ocean" and "Gravity Bind" are active, you may attack with Level 4 WATER monsters (being treated as Level 3). If "A Legendary Ocean" is destroyed after an attack is declared, a replay occurs because the Level 4 WATER monster can no longer attack.
- If "A Legendary Ocean" and "Infinite Dismissal" are active, and you Summon a Level 4 WATER monster (being treated as Level 3), it will be destroyed during the End Phase.
- The (2) Continuous-like Effect applies while this card is face-up on the field.
- When "A Legendary Ocean" is active, "The Legendary Fisherman" on the field is unaffected by Spell Cards, so it does not receive the ATK/DEF bonus or have its Level reduced by 1. It still is treated as Level 4 in your hand, so you may Summon it without Tribute.
- "A Legendary Ocean" does not have the effect of "Umi" that increases/decreases the ATK and DEF of specific monster Types.
A MAN WITH WDJAT (1) When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position. - The (1) mandatory Trigger Effect activates & resolves on the field.
- If you Set "A Man with Wdjat", its effect is not activated.
- Any effects of the card you look at are not activated when you look at them with "A Man with Wdjat" (such as a Flip Effect, or if it is a Trap Card, etc.).
A RIVAL APPEARS! Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster. - For the effect of “A Rival Appears!”, refer to the levels of the monster on the field and the monster in the hand at the time “A Rival Appears!” resolves (for purposes of “Cost Down”, “Level Conversion Lab”, “Mystical Space Typhoon” in a chain destroying “Demotion”, etc.)
- If the opponent’s monster is face-down or not on the field when “A Rival Appears!” resolves, then its effect disappears.
- If you do not have a monster of the same level as the target, you cannot activate “A Rival Appears!”
A WINGBEAT OF GIANT DRAGON Return 1 face-up Level 5 or higher Dragon-Type monster you control to the owner's hand and destroy all Spell and Trap Cards. - "A Wingbeat of Giant Dragon" targets 1 Level 5 or higher Dragon-Type monster.
- If you target a Level 5 or higher Dragon-Type Fusion / Synchro Monster, it is returned to the Extra Deck.
- If the target is flipped face-down / leaves the field / has its Monster Type changed, "A Wingbeat of Giant Dragon's" effect disappears.
ABARE USHIONI (1) Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage. - The (1) Ignition Effect activates & resolves on the field.
- If you call the coin toss wrong for “Abare Ushioni” you can still prevent the damage with “Pikeru’s Circle of Enchantment”, etc.
- You cannot chain “Barrel Behind the Door” to the effect of “Abare Ushioni” because you don’t know yet if you will take damage or not from the effect.
ABSOLUTE END Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks. - When "Absolute End" is activated during an attack, that attack becomes a direct attack.
- If "Taunt" and "Absolute End" are both active, the attack becomes a direct attack to your Life Points. This is because the attack target is the monster selected by "Taunt", but then "Absolute End" turns it into a direct attack.
ABSORBING KID FROM THE SKY (1) When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points. - The (1) mandatory Trigger Effect activates & resolves on the field.
- This effect activates in Substep 7 - End of the Damage Step.
- This card must be face-up on the field to activate this effect [REF].
- The Level is the original Level printed on the card.
ABYSSAL DESIGNATOR Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard. - If your opponent sends a monster to the Graveyard with the declared Type and Attribute, you cannot see their hand and Deck. But if they claim to have no such card, you can check their hand and Deck to confirm.
ACID TRAP HOLE Select 1 face-down Defense Position monster. Flip it face-up, and if the DEF of the monster is 2000 points or less, destroy the monster. If the DEF is more than 2000 points, return the monster to face-down Defense Position. - A face-down "Jinzo" will be destroyed by this card.
- If the monster flipped face-up has an effect that changes its DEF, such as "Enraged Muka Muka", calculate the current DEF, then determine if it will be destroyed or flipped back face-down. So if you had 4 cards in your hand, "Enraged Muka Muka" would not be destroyed.
- If the targeted monster has a Flip Effect, that Effect is activated whether the DEF is greater than 2000 or not. If the DEF of the selected monster is 2000 or less, such as a "Hane-Hane", it can not select itself for its Flip Effect since it is destroyed.
ADHESION TRAP HOLE Activate only when your opponent Summons a monster(s). While that monster(s) is face-up on the field, its original ATK is halved. - "Adhesion Trap Hole" works against "a monster or monsters", so "Adhesion Trap Hole" does NOT target.
- When "Cyber Jar" is activated, you may use "Adhesion Trap Hole" against all monsters your opponent Special Summons in face-up Attack Position, but "Adhesion Trap Hole" has no effect on any monsters your opponent Special Summons face-down.
- "Adhesion Trap Hole" cannot affect monsters Special Summoned face-down with "The Shallow Grave", "Morphing Jar #2", etc.
- If a monster affected by "Adhesion Trap Hole" is flipped face-down (with "Book of Moon", etc.), "Adhesion Trap Hole"'s effect disappears and the monster's ATK is back to normal.
- "Adhesion Trap Hole" halves the original ATK, so if you activate another effect that alters ATK, halve the original ATK first and then resolve the other ATK-modifying effect.
- If a monster affected by "Adhesion Trap Hole" is then equipped with "Megamorph", only "Megamorph"'s effect applies.
ADHESIVE EXPLOSIVE (1) If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. (2) Destroy the equipped monster during the Standby Phase of your opponent's next turn. - The (1) mandatory Trigger Effect activates & resolves on the field.
- This effect activates in Substep 3 - Before Damage Calculation.
- If “Mystic Swordsman LV2” attacks, its effect will not activate.
- If “Drillroid” attacks it, its effect will activate.
- If this face-down card is attacked by “Horus the Black Flame Dragon LV6” or “Guardian Kay’est”, it will still be equipped to the attacker, but it will not destroy the equipped monster during the Standby Phase.
- The (2) Continuous-like Effect applies on the field.
- This effect is treated as the effect of an Equip Spell Card.
ADVANCE DRAW Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards. - Tributing 1 face-up Level 8 or higher monster is a cost.
ADVANCE FORCE (1) You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster. - The (1) Continuous-like Effect applies on the field.
- You can still Tribute 2 monsters to Tribute Summon a Level 7 or higher monster if you want to.
- Only the controller of “Advance Force” gets the effect.
ADVANCED RITUAL ART Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand. - This effect does not target anything.
- You choose the Ritual Monster you want to Ritual Summon when the effect resolves.
- You send the Normal Monsters from your Deck to the Graveyard when the effect resolves.
AEGIS OF THE OCEAN DRAGON LORD Until the End Phase of this turn, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects. - You can still activate this card even if you control no face-up Level 3 or lower WATER monsters at the time.
- This effect is applied until you choose to end it during the End Phase.
- This effect applies to all Level 3 or lower WATER monsters you control, even ones that you Summon after this card’s resolution.
AFTER GENOCIDE This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. - This card's title has been changed to "After the Struggle". If you have a card titled "After Genocide" its name is treated as "After the Struggle".
- Even if the Battle Damage is reduced to 0 by the effect of "Waboku", "Kuriboh", "Sanga of the Thunder", etc., both the attacking and defending monster are still destroyed during the End Step by this card’s effect.
- If you activate "After the Struggle", even a monster that performs a direct attack will be destroyed by this card’s effect during the End Step.
- Note that "After the Struggle" will destroy monsters during the End Step, not the End Phase.
AFTER THE STRUGGLE This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. - This card's title has been changed to "After the Struggle". If you have a card titled "After Genocide" its name is treated as "After the Struggle".
- Even if the Battle Damage is reduced to 0 by the effect of "Waboku", "Kuriboh", "Sanga of the Thunder", etc., both the attacking and defending monster are still destroyed during the End Step by this card’s effect.
- If you activate "After the Struggle", even a monster that performs a direct attack will be destroyed by this card’s effect during the End Step.
- Note that "After the Struggle" will destroy monsters during the End Step, not the End Phase.
AGAINST THE WIND Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand. - “Against the Wind” targets 1 “Blackwing” monster in your Graveyard.
- If you control “Des Wombat,” you can activate “Against the Wind,” but since the damage you take becomes 0, you cannot add a card to your hand.
- If an effect is chained that removes the targeted monster from the Graveyard, you take no damage and do not add it to your hand.
- The effects of “Against the Wind” to inflict damage and add a card to your hand are considered to be simultaneous, although as a practical matter you take the damage first.
- This means that you can activate effects like “Numinous Healer” without missing the timing.
AGIDO (1) When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.) - The (1) mandatory Trigger Effect activates & resolves in the Graveyard.
- This effect activates in Substep 7 - End of the Damage Step.
- "Agido" can Special Summon itself.
- This effect does not target.
AIRKNIGHT PARSHATH (1) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (2) When this card inflicts Battle Damage to your opponent, draw 1 card. - The (1) Continuous Effect applies while this card is attacking.
- This effect will not apply if "Total Defense Shogun" attacks this card from Defense Position.
- The (2) mandatory Trigger Effect activates & resolves on the field.
- This effect activates in Substep 5 - After Damage Calculation.
- Drawing a card is not optional. You must draw 1 card any time "Airknight Parshath" inflicts Battle Damage to the opponent’s Life Points. This includes direct attacks, and when it battles with a monster with a lower ATK or DEF.
- If the opponent activates "Waboku" or "Kuriboh" to reduce the Battle Damage to 0, you do not draw.
- When "Airknight Parshath" attacks a face-down monster with a Flip Effect and inflicts Battle Damage, you draw 1 card before the Flip Effect is activated (in Substep 6 - Resolve Effects).
ALCHEMY CYCLE The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card. - Monsters with an original ATK that is already 0 are not affected by "Alchemy Cycle". You will not draw a card when they are destroyed by battle.
- The effect to draw 1 card starts a Chain.
- Monsters Summoned or flipped face-up after "Alchemy Cycle" resolves will not have their original ATK become 0.
ALIEN AMMONITE (1) When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase. - The (1) optional Trigger Effect activates in the Summon response timing.
- The effect targets one Level 4 or lower "Alien" Monster in your Graveyard.
- Destroy the Summoned monster in the End Phase (this does not start a chain), even if “Alien Ammonite” is not on the field.
ALIEN BRAIN Activate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster. - This effect does not target.
- The destroyed monster must be Reptile-Type while on the field AND in the Graveyard.
- Use this card in Substep 7 - End of the Damage Step after placing Trigger Effects on the Chain.
- You take control of your opponent’s monster permanently.
- If it is flipped face-down, you keep control but it is no longer treated as a Reptile-Type monster.
- You can take control of Reptile-Type monsters with this card.
- If you control your opponent’s Reptile-Type monster and it is destroyed and sent to their Graveyard you can activate “Alien Brain.”
ALIEN DOG (1) When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. (2) When you do, place 2 A-Counters on face-up monster(s) your opponent controls. - The (1) optional Trigger Effect activates & resolves in the hand.
- This effect activates in the Summon response timing (like "Trap Hole").
- If you wish to use this effect, you CANNOT use Ignition Effect Priority in response to the Summon.
- This effect can't activate if the Normal Summon happens as Chain Link 2(+) by "Ultimate Offering".
- Even if you have more than 1 “Alien Dog” in your hand, you can only activate the effect of 1.
- The (2) mandatory Trigger Effect activates & resolves on the field.
- This effect activates after the Chain in which the (1) effect resolved.
- You may place both A-Counters on a single monster, or one on each of two monsters.
- The effects of “Alien Dog” do not target. You select the monster(s) when the effect resolves.
ALIEN GREY FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. ((1) If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) (2) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. - The Flip Effect is mandatory.
- The (1) Continuous Effect applies while this card is face-up on the field.
- If this card is not on the field, a monster with an A-Counter won't lose ATK when battling an "Alien".
- If 2 "Alien Grey" (or other monsters with the A-Counter text) are on the field, then a monster with 1 A-Counter will lose 600 ATK while battling an "Alien".
- The (2) mandatory Trigger Effect activates & resolves in the Graveyard.
- The effect to draw a card when "Alien Grey" has been flipped face-up is activated even if it had been flipped face-up earlier in the Duel (including Flip Summoned or being changed face-up by a card effect). It does not have to be flipped face-up as a result of the battle that destroyed it.
ALIEN HUNTER (1) If this card destroys a monster with an A-Counter by battle, it can attack once again in a row. - The (1) optional Trigger Effect activates & resolves on the field.
- This effect activates in Substep 7 - End of the Damage Step.
- You can also end the Battle Phase without attacking again by this effect.
- "Alien Hunter" does not have the A-Counter ATK reduction effect. So if it is the only "Alien" you control, and it battles a monster with an A-Counter, that opposing monster will NOT lose 300 ATK.
ALIEN HYPNO (U) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. (C) While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● (1) During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. (2) During each of your End Phases, remove 1 A-Counter from each controlled monster. (3) If all A-Counters are removed from one of these monsters, destroy it. - The (U) Unclassified effect cannot be negated, even while in the Graveyard.
- The (C) Condition allows this monster to be Gemini Summoned.
- The (1) Ignition Effect can be activated multiple times during the same turn.
- This effect targets the selected monster, both when the monster is selected and as long as the selected monster remains on the field.
- If you take control of your opponent’s monster with “Alien Hypno” and “Skill Drain” is activated, control of the selected monster is returned to the opponent. If “Skill Drain” is later negated or removed from the field, the selected monster is returned to your control.
- If you take control of your opponent’s monster with “Alien Hypno” and afterwards “Alien Hypno” is flipped face-down, every monster that you are controlling with “Alien Hypno’s” effect is returned to your opponent.
- If you take control of your opponent’s monster with “Alien Hypno” and afterwards the selected monster is flipped face-down, the selected monster is returned to your opponent.
- The (2) Continuous Effect applies while this card is face-up AND treated as an Effect Monster.
- The effect of “Alien Hypno” that removes 1 A-Counter from the monsters controlled through its effect and the effect that destroys the controlled monsters when the last A-Counter is removed do not start a Chain.
- The (3) Continuous Effect applies while this card is face-up AND treated as an Effect Monster.
- This effect destroys the monster(s) without starting a Chain.
ALIEN KID (1) Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (2) (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) - The (1) Continuous Effect applies while this card is face-up on the field.
- This effect does not retroactively place A-Counters on Special Summoned monsters.
- This effect places an A-Counter on a monster when it is Special Summoned. This happens in the Summon response timing (like "Trap Hole") before building a Chain, or before proceeding to the next Chain Link if a monster was Special Summoned while resolving a chain.
- If "Alien Kid" is face-up on the field when multiple monsters are Special Summoned simultaneously, then each Special Summoned monster gains one A-Counter.
- The (2) Continuous Effect applies while this card is face-up on the field.
- If this card is not on the field, a monster with an A-Counter won't lose ATK when battling an "Alien".
ALIEN MARS (1) The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars". - The (1) Continuous Effect applies while this card is face-up on the field.
- This effect can only negate the effects of face-up monsters on the field, as face-down monsters (and monsters that are not on the field) cannot hold A-Counters.
- “Alien Mars” will not negate the effect of “Mystic Tomato” that was destroyed by battle but had an A-Counter, since “Mystic Tomato” does not have an A-Counter in the Graveyard, where its effect activates.
ALIEN MOTHER (1) If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. (2) When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed. - The (1) mandatory Trigger Effect activates & resolves on the field.
- This effect activates in Substep 7 - End of the Damage Step.
- This effect does not target at activation, but it continuously targets the monster(s) Special Summoned by this effect
- The (2) Continuous Effect does not start a Chain.
- If "Alien Mother" is flipped face-down, any monsters you Special Summoned with her effect are not destroyed.
- If the same "Alien Mother" is later removed from the field, even if was flipped face-up again, monsters you Special Summoned with her effect are not destroyed.
ALIEN OVERLORD (U) You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. (1) Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. ((2) If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) (3) You can only control 1 "Alien Overlord". - The (U) Unclassified Effect acts as a built-in Special Summon (this does not start a Chain).
- This card can also be Normal Summoned.
- The (1) Ignition Effect activates & resolves on the field.
- This effect does not target.
- The (2) Continuous Effect applies while this card is face-up on the field.
- If this card is not on the field, a monster with an A-Counter won't lose ATK when battling an "Alien".
- The (3) Unclassified Effect applies while this card is face-up on the field.
- This effect can be negated by "Skill Drain".
ALL-OUT ATTACKS (1) All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned. - The (1) mandatory Trigger-like Effect activates & resolves on the field.
- This effect starts a Chain even if a monster(s) is Special Summoned in Attack Position.
- Monsters that are Special Summoned face-down are also changed to face-up Attack Position.
- If "All-Out Attacks" is activated when a monster is Special Summoned, its effect is not applied because it must already be face-up on the field at the time the monster is Special Summoned.
ALLURE QUEEN LV3 (1) Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) (2) If this card would be destroyed by battle, the equipped monster is destroyed instead. (3) During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck. - The (1) Ignition Effect activates & resolves on the field.
- This effect targets a face-up monster on your opponent's field.
- If "Book of Moon" is chained to the activation of "Allure Queen LV3's" effect to turn the "Allure Queen" face-down, the target is destroyed. It cannot be equipped to a face-down monster.
- You can equip a monster to “Allure Queen LV3” that is having its Level reduced to 3 or lower by an effect, like “Demotion”.
- The (2) Continuous Effect applies while this card is face-up on the field.
- Applying this effect does not start a Chain.
- The destroyed monster (that was equipped) is not considered to be destroyed by battle.
- The (3) mandatory Trigger Effect activates & resolves on the field.
- Sending this card to the Graveyard is a cost.
- This effect cannot be activate while "Macro Cosmos" is in play.
ALLURE QUEEN LV5 (1) Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) (2) If this card would be destroyed by battle, the equipped monster is destroyed instead. (3) During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck. - The (1) Ignition Effect activates & resolves on the field.
- This effect targets a face-up monster on your opponent's field.
- If "Book of Moon" is chained to the activation of "Allure Queen LV5's" effect to turn the "Allure Queen" face-down,the target is destroyed. It cannot be equipped to a face-down monster.
- You can equip a monster to “Allure Queen LV5” that is having its Level reduced to 5 or lower by an effect, like “Demotion”.
- If “Allure Queen LV5” is flipped face-down after being Special Summoned by the effect of “Allure Queen LV3”, it is no longer treated as having been Special Summoned by “Allure Queen LV3”. So you can no longer use its first effect to equip it with a monster. (However, it is still considered to have been Special Summoned for effects like “Special Hurricane”.)
- If “Allure Queen LV5” is Special Summoned by the effect of “Allure Queen LV3”, and is then temporarily removed from play with “Dimensionhole” or “Interdimensional Matter Transporter”, after it returns to the field it can still use its first effect. The fact that it was Special Summoned by “Allure Queen LV3” is not reset.
- If “Allure Queen LV5” is Special Summoned by the effect of “Allure Queen LV3”, and is then permanently removed from play with “D.D. Warrior”, if it is later Special Summoned by an effect like “Return from the Different Dimension”, it is no longer treated as being Special Summoned by “Allure Queen LV3”. So it cannot use its first effect anymore.
- The (2) Continuous Effect applies while this card is face-up on the field.
- Applying this effect does not start a Chain.
- The destroyed monster (that was equipped) is not considered to be destroyed by battle.
- The (3) mandatory Trigger Effect activates & resolves on the field.
- Sending this card to the Graveyard is a cost.
- This effect cannot be activate while "Macro Cosmos" is in play.
ALLURE QUEEN LV7 Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. - The (1) Ignition Effect activates & resolves on the field.
- This effect targets a face-up monster on your opponent's field.
- If "Book of Moon" is chained to the activation of "Allure Queen LV7's" effect to turn the "Allure Queen" face-down,the target is destroyed. It cannot be equipped to a face-down monster.
- If “Allure Queen LV7” is flipped face-down after being Special Summoned by the effect of “Allure Queen LV5”, it is no longer treated as having been Special Summoned by “Allure Queen LV5”. So you can no longer use its first effect to equip it with a monster. (However, it is still considered to have been Special Summoned for effects like “Special Hurricane”.)
- If “Allure Queen LV7” is Special Summoned by the effect of “Allure Queen LV5”, and is then temporarily removed from play with “Dimensionhole” or “Interdimensional Matter Transporter”, after it returns to the field it can still use its first effect. The fact that it was Special Summoned by “Allure Queen LV5” is not reset.
- If “Allure Queen LV7” is Special Summoned by the effect of “Allure Queen LV5”, and is then permanently removed from play with “D.D. Warrior”, if it is later Special Summoned by an effect like “Return from the Different Dimension”, it is no longer treated as being Special Summoned by “Allure Queen LV5”. So it cannot use its first effect anymore.
- The (2) Continuous Effect applies while this card is face-up on the field.
- Applying this effect does not start a Chain.
- The destroyed monster (that was equipped) is not considered to be destroyed by battle.
ALLY OF JUSTICE CATASTOR (1) If this card attacks or is attacked by a non-DARK monster, destroy that monster at the start of the Damage Step (without damage calculation). - This (1) mandatory Trigger Effect activates & resolves on the field.
- This effect activates in Substep 1 - Start of the Damage Step, before face-down monsters are flipped face-up. This effect will not activate when attacking a face-down monster.
- This effect will activate when battling a Monster with multiple Attributes (ex: "Dark Simorgh" and "Light and Darkness Dragon").
- If this face-down card is attacked by a non-DARK monster, this effect CANNOT activate.
ALTAR FOR TRIBUTE Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster. - Sending a monster to the Graveyard for "Altar for Tribute" is a cost.
- You can select a Token Monster as the cost for "Altar for Tribute", but you won't gain any Life Points because Tokens are taken off the field instead of going to the Graveyard.
- You can send your opponent's monster that you control to the Graveyard as the cost for "Altar for Tribute", and you would gain the Life Points.
AMAZON ARCHER (1) Tribute 2 monsters on your side of the field to inflict 1200 points of damage to your opponent's Life Points. - The (1) Ignition Effect activates & resolves on the field.
- Tributing 2 monsters is a cost. "Amazon Archer" can be Tributed to pay its cost.
AMAZONESS ARCHERS You can activate this card when your opponent declares an attack and if there is a monster(s) on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field are changed to face-up Attack Position (Flip Effects are not activated), and as long as they remain face-up on the field, their ATK(s) are decreased by 500 points. Your opponent must attack with all of his/her monsters. - "These monsters" means all of your opponent's face-up monsters on the field at the time "Amazoness Archers" resolves, not just the monsters that were flipped by "Amazoness Archers"' effect.
- If you activate "Amazoness Archers" during the Battle Phase and your opponent Special Summons another monster afterwards (such as with "Call of the Haunted", or if "Cyber Jar" is flipped), the newly-Summoned monster is not affected by "Amazoness Archers" and does not suffer the -500 ATK reduction nor does it have to attack.
- The -500 ATK applies to each monster as long as that monster remains face-up on the field. You can activate multiple "Amazoness Archers" and the ATK reductions are cumulative (so -1000 ATK with 2 copies).
- "Amazoness Archers" vs. "Cat's Ear Tribe": the ATK is 200.
- If "Fushioh Richie" or "Otohime" are flipped face-up by "Amazoness Archers' effect, their effects are activated because their effects are not Flip Effects; their effects begin a new chain that resolves after the current chain.
- If a face-down "Jinzo" is flipped by "Amazoness Archers", "Amazoness Archers"' effect is not negated.
- The effect of "Amazoness Archers" will make your opponent have to attack with all of his monsters if he has multiple monsters on his side of the field. If "Amazoness Archers" is in effect, and later a replay occurs, your opponent cannot choose not to attack.
- Monsters that have already attacked cannot attack again. If "The Dark Door" is active, your opponent still can only attack with 1 monster. Monsters which cannot attack still cannot attack (Toon Monsters the turn they are Summoned, "Ultimate Obedient Fiend" under the wrong conditions, etc.) If "Diffusion Wave-Motion" is in effect, only the monster affected by "Diffusion Wave-Motion" can attack. The ATK reduction of "Amazoness Archers" is still applied in these cases where monsters cannot attack.
- If you activate "Amazoness Archers" and chain "Magic Cylinder", "Magic Cylinder" does the full damage before the -500 ATK is applied; your opponent's other monsters must attack normally. If you chain "Amazoness Archers" to "Magic Cylinder", the ATK is reduced first and then "Magic Cylinder" does damage.
- If either player chains "Negate Attack" to "Amazoness Archers", the Battle Phase ends because of "Negate Attack"'s effect.
AMAZONESS BLOWPIPER (1) Select 1 face-up monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 points until the end of this turn. - The (1) mandatory Trigger Effect activates & resolves on the field.
- This effect targets 1 face-up monster your opponent controls.
- When a monster selected for "Amazoness Blowpiper"'s effect is flipped face-down, the effect is reset.
- After selecting a monster with "Amazoness Blowpiper"'s effect, if "Amazoness Blowpiper" is flipped face-down or removed from the field, its effect still applies until the end of the turn.
AMAZONESS CHAIN MASTER (1) When this card is destroyed by battle and sent to the Graveyard, you can pay 1500 Life Points to look at your opponent's hand, select 1 Monster Card in it, and add that card to your hand. - The (1) optional Trigger Effect activates & resolves in the Graveyard.
- This effect activates in Substep 7 - End of the Damage Step.
- If you get your opponent’s monster with “Amazoness Chain Master” and it’s placed on the field, and later returned to the hand with “Penguin Soldier”, it returns to the original owner’s hand.
- You cannot activate the effect of “Amazoness Chain Master” if your opponent has no hand.
- If you have your opponent’s monster that you acquired with “Amazoness Chain Master”, and your opponent activates “Disturbance Strategy”, the monster returns to the owner’s Deck. However, you draw the same number of cards that you had in your hand, including 1 card for the monster you acquired with “Amazoness Chain Master”.
- If you acquired your opponent’s monster with “Amazoness Chain Master”, and “Remove Brainwashing” is activated, the monster returns to the original owner if it is on the field. However, if it’s still in your hand then it is not returned.
- If you acquire your opponent’s monster with “Amazoness Chain Master” and your opponent uses “Lightforce Sword” on it, it returns to your hand (not the owner’s hand) after the effect of “Lightforce Sword” expires.
AMAZONESS FIGHTER (1) All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0. - The (1) Continuous Effect applies while this card is face-up on the field.
- This effect is applied in Substep 4 - Damage Calculation.
- The ATK of this card should be 1500 ATK (this card had 1300 ATK when first printed [REF]).
- If "Dark Ruler Ha Des" attacks "Amazoness Fighter", the effect of "Amazoness Fighter" is still applied.
- When "Amazoness Fighter" battles "Amazoness Swordswoman", the damage to Life Points is zero.
- When a monster quipped with "Wicked-Breaking Flamberge - Baou" attacks "Amazoness Fighter" or "Amazoness Swordswoman", the effects of the Amazonesses are applied.
AMAZONESS PALADIN (1) Increase the ATK of this monster by 100 for each monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer". - The (1) Continuous Effect applies while this card is face-up on the field.
- "Amazoness Paladin" counts herself in her effect, so even by herself she gains +100 ATK.
AMAZONESS SPELLCASTER Until the end of this turn, switch the original ATK of 1 face-up monster on your side of field that includes "Amazoness" in its card name or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent's side of the field. - "Amazoness Spellcaster" targets (it targets 2 monsters), so when you activate "Amazoness Spellcaster" you select 1 face-up Amazoness on your side of the field and 1 face-up monster on your opponent's side of the field.
- You can select "Gradius' Option" as the other monster, and the original ATK of the Amazoness will now be the ATK of "Gradius' Option" at the time "Amazoness Spellcaster" resolves. The ATK of "Gradius' Option" remains as the ATK of "Gradius" and does not become the ATK of the Amazoness.
- If you activate "Amazoness Spellcaster", and chain "Dramatic Rescue", "Amazoness Spellcaster"'s effect disappears.
- If you switch ATKs with "Amazoness Spellcaster", and one of the monsters is equipped with "Megamorph", after the switch, you change the ATK of the monster that is equipped with "Megamorph" using the effect of "Megamorph". With "Shield & Sword", since these are both Normal Spell Cards, you resolve them in the order of their activation, and recalculate their ATKs in that order.
- If either of the targeted monsters is affect by "Shrink" before "Amazoness Spellcaster" resolves, the ATK values printed on the monsters will be switched, and the effect of "Shrink" effectively disappears. If a monster that has its original ATK changed by "Amazoness Spellcaster" is affected by "Shrink", its ATK will become half of the changed original ATK.
AMAZONESS SWORDS WOMAN (1) The opponent takes all Battle Damage to this card's controller that he/she would have taken from a battle involving this card. - The (1) Continuous Effect applies while this card is face-up on the field.
- "Amazoness Swordswoman" only applies her effect to Battle Damage to her controller, so if attacked by a stronger monster, the "Amazoness Swordswoman" herself is still destroyed as normal.
- Damage inflicted to the opponent when "Amazoness Swordswoman"'s effect is activated is Battle Damage, so the opponent cannot use "Barrel Behind the Door".
- When "Dark Ruler Ha Des" attacks "Amazoness Swordswoman", the effect of "Amazoness Swordswoman" is still resolved.
- When a monster affected by "Diffusion Wave-Motion" attacks "Amazoness Swordswoman", the "Amazoness Swordswoman"'s effect is applied and the opponent (who used "Diffusion Wave-Motion") takes the damage dealt to Life Points. Likewise, the controller of "Spear Dragon" takes damages when "Spear Dragon" battles "Amazoness Swordswoman" (or the controller of a monster equipped with "Fairy Meteor Crush", or who used "Meteorain").
- When the controller of "Amazoness Swordswoman" uses "Kuriboh", the controller takes zero Battle Damage so no damage is dealt to the opponent.
- When "Susa Soldier" battles "Amazoness Swordswoman", the controller of "Susa Soldier" takes full damage; the damage is NOT halved.
AMAZONESS TIGER (1) You can only have 1 "Amazoness Tiger" on your side of the field. (2) Increase the ATK of this card by 400 points for each monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer". (3) As long as this card remains face-up on the field, your opponent cannot attack another monster that includes "Amazoness" in its name, or is named "Amazon Archer". - The (1) Unclassified Effect applies while this card is face-up on the field (like a Continuous Effect).
- If you have an "Amazoness Tiger" face-up, you can Set another "Amazoness Tiger" face-down. If the face-down "Amazoness Tiger" is flipped face-up by an attack, the flipped "Amazoness Tiger" is destroyed after damage calculation. If the face-down "Amazoness Tiger" is flipped with "Swords of Revealing Light", etc., the flipped "Amazoness Tiger" is destroyed but the original "Amazoness Tiger" is not.
- If both players control a face-up "Amazoness Tiger" and you use "Snatch Steal" on your opponent's "Amazoness Tiger", then that "Amazoness Tiger" is destroyed after coming to your side of the field.
- If both players have a face-up "Amazoness Tiger" and you give your opponent your "Amazoness Tiger" with "Creature Swap", then your "Amazoness Tiger" is destroyed.
- If both players give their "Amazoness Tigers" to each other with "Creature Swap", neither is destroyed.
- If you pick up 2 "Amazoness Tigers" with "Cyber Jar", you must place both face-down, or place 1 face-up and 1 face-down.
- The (1) Continuous Effect applies while this card is face-up on the field.
- "Amazoness Tiger" increases its own ATK.
- You can use "Bottomless Trap Hole" against "Amazoness Tiger" because its ATK is at least 1500 when Summoned.
- The (2) Continuous Effect applies while this card is face-up on the field.
- When you have "Amazoness Tiger" and another Amazoness equipped with "Raregold Armor", your opponent cannot attack.
- When you have "Amazoness Tiger" and another Amazoness equipped with "Ring of Magnetism", the Amazoness equipped with "Ring of Magnetism" can and must be the target of the attack.
AMBULANCEROID (1) When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster. - The (1) optional Trigger Effect activates & resolves on the field.
- You can Special Summon “Dark Jeroid” with “Ambulanceroid’s” effect because it has “roid” in its card name.
- If you add 2 "roid" monsters to your hand with "Expressroid's" effect while you control this card, you can activate its effect to Special Summon both "roid" monsters.
AMBUSH FANGS Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked. - This card’s effect to “…end the Battle Phase.” causes play to enter the End Step of the Battle Phase. The Venom Counter is placed on the monster that attacked, then any other effects that happen “at the end of the Battle Phase” are resolved.
- If you activate "Ambush Fangs", and the attacking monster's attack is negated by a card chained to "Ambush Fangs ("Negate Attack", etc.), you cannot place a Venom Counter on the monster that attacked.
AMEBA (1) When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. (C) This effect can only be used once as long as this card remains face-up on the field. - The (1) mandatory Trigger Effect activates & resolves on the field.
- This card’s effect is not activated when equipped to an opponent’s "Relinquished".
- If your opponent uses "Mind Control" on a face-down "Ameba" and Flip Summons it, when it returns to you during the End Phase, its effect activates and you take 2000 damage.
- The (C) Condition cannot be negated.
- The (C) Condition is reset if this card is flipped face-down / leaves the field.
AMPHIBIOUS BUGROTH MK-3 (1) While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly. - The (1) Continuous Effect applies while this card is face-up on the field.
- When "Umi" is on the field, and "Amphibious Bugroth MK-3" declares a direct attack, and "Umi" is destroyed during the Battle Step, "Amphibious Bugroth MK-3" can no longer attack directly, so a replay occurs.
AMPLIFIER Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated. - Note that "Amplifier"'s activation and effect cannot be negated. This is written on the card.
- It is the controller of "Jinzo" equipped with "Amplifier", not the controller of "Amplifier", that can activate Trap Cards.
- If you equip "Amplifier" to your opponent's "Jinzo", then your opponent can activate Trap Cards and they will not be negated.
- If you control 2 "Jinzos" and only 1 is equipped with "Amplifier", you cannot activate Trap Cards.
- If you have "Jinzo with Amplifier", your Trap Cards are not negated and their effects are applied, including "Aqua Chorus", "Royal Command", "Royal Oppression", "Coffin Seller", "Forced Requisition", "Mirror Wall", "Gravity Bind", "Rivalry of Warlords", "Minor Goblin Official", "Final Attack Orders", "Pitch Black Power Stone", "Bad Reaction to Simochi", "Skull Invitation", "Skull Lair", "The Eye of Truth", "Spirit Invitation", "Respect Play", "Ring of Destruction", "Metalmorph", "Torrential Tribute", "Self-Destruct Button", "Zero Gravity", and "Big Burn".
- If you activate "Mask of Restrict" and you have "Jinzo" with "Amplifier", "Mask of Restrict" is not negated and its effect still applies, so neither player may Tribute.
- If the controller of "Jinzo" with "Amplifier" has activated the effects of "Regulation of Tribe", "Spatial Collapse", "Robbin' Goblin", "Robbin' Zombie", "Curse of Darkness", etc., their effects are not negated, but if the opponent activates them, they ARE negated.
- If your "Amplifier" is switched from your "Jinzo" to your opponent's "Jinzo" with "Tailor of the Fickle", then your Jinzo is not destroyed.
- You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate "Royal Decree".
AMULET OF AMBITION Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck. - The increase in ATK is applied only during Damage Calculation.
- This card’s effect to return itself to the top of the Deck starts a Chain.
AN OWL OF LUCK FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead. - Show the card to your opponent.
- If "Imperial Order" & "Necrovalley" are both active, and "An Owl of Luck" is flipped, you add the card to your hand because "Necrovalley" is face-up on the field, even though its effect is negated.
- If "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", so that "Necrovalley" is not on the field when this effect resolves, you cannot place the card in your hand.
- You select the card for this effect when the effect resolves, not when it activates.
AN UNFORTUNATE REPORT Your opponent conducts their next Battle Phase twice. - If you activate “An Unfortunate Report” during your turn and your opponent decides not to enter the Battle Phase of their following turn, they will conduct two Battle Phases the next time that they decide to conduct their Battle Phase, in a later turn.
ANCIENT CITY - RAINBOW RUINS This card gets these effects, based on the number of "Crystal Beast" cards in your Spell & Trap Card Zone. ●1+: This card cannot be destroyed by a card effect. ●2+: Once per turn, you can halve the Battle Damage you take. ●3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it. ●4+: Once per turn, during your Main Phase, you can draw 1 card. ●5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone. - These effects are cumulative. If you have 4 or more "Crystal Beast" monsters in your Spell & Trap Card Zone, this card gets all of these effects except the last one.
- Only the controller of this card can use these effects.
- This card’s effects are not applied until its activation is resolved. If you have 1 "Crystal Beast" monster in your Spell & Trap Card Zones when you activate this card, and your opponent Chains “Mystical Space Typhoon,” etc., this card will be destroyed.
- If “Crystal Beast” monsters in your Spell & Trap Card Zones are destroyed in a Chain to the activation of any of this card’s effects that can be chained to, then this card’s effect is not applied. The correct number of “Crystal Beast” monsters must be in your Spell & Trap Card Zones when the effect resolves.
- The (1+) Continuous-like Effect applies while this card is face-up on the field.
- This card can be targeted by “Mystical Space Typhoon,” etc., but this card will not be destroyed.
- If you control this card and have at least 1 “Crystal Beast” in your Spell & Trap Card Zones, and they would all be destroyed at the same time then “Ancient City – Rainbow Ruins” is not destroyed.
- This card will be destroyed if your opponent plays a Field Spell Card, even if the effect “This card cannot be destroyed by a card effect.” is active.
- The (2+) Continuous-like Effect applies while this card is face-up on the field.
- This effect does not start a Chain. You choose to apply it in Substep 4 - Damage Calculation.
- You must have 2+ “Crystal Beast” monsters in your Spell & Trap Card Zones to resolve this effect.
- The (3+) Quick-like Effect activates & resolves on the field.
- Sending a “Crystal Beast” monster you control to the Graveyard is a cost to activate this effect.
- This effect is activated in a Chain to the activation of a Spell / Trap Card (not an effect).
- This effect is treated as Spell Speed 2, so you cannot Chain this effect to a Counter-Trap Card.
- You can activate it multiple times in the same Chain.
- You must have 3+ “Crystal Beast” monsters in your Spell & Trap Card Zones to resolve this effect.
- The (4+) Ignition-like Effect activates & resolves on the field.
- This effect can only be used once a turn, even if the number of “Crystal Beast” cards in your Spell & Trap Card Zones becomes less than 4, and then becomes 4 or more again after you have used it in a given turn.
- You must have 4+ “Crystal Beast” monsters in your Spell & Trap Card Zones to resolve this effect.
- The (5) Ignition-like Effect activates & resolves on the field.
- This effect targets 1 “Crystal Beast” card in your Spell & Trap Card Zones.
- You must have 5 “Crystal Beast” monsters in your Spell & Trap Card Zones to resolve this effect.
ANCIENT CRIMSON APE (1) When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points. - The (1) mandatory Trigger Effect activates & resolves on the field.
- If “Ancient Crimson Ape” is destroyed and sent to the Graveyard, its effect does not activate.
- If you control your opponent’s monster and it is destroyed and sent to the Graveyard, the effect of “Ancient Crimson Ape” activates.
ANCIENT FAIRY DRAGON (1) Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. (C) You cannot conduct your Battle Phase the turn you activate this effect. (2) Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand. - The (1) Ignition Effect activates & resolves on the field.
- You can Special Summon a monster whose level in the hand is to 4 or less by "Cost Down".
- This effect imposes a (C) Condition.
- You CANNOT activate this effect in Main Phase 2 AFTER conducting a Battle Phase this turn.
- If the activation of this effect is negated (by "Divine Wrath"), the (C) Condition is not applied.
- If this effect resolves negated (by "Skill Drain"), the (C) Condition still applies.
- The (2) Ignition Effect activates & resolves on the field.
- This effect resolves sequentially.
- This effect does not target.
- Destroy all (face-up / face-down) Field Spells and gaining 1000 Life Points simultaneously.
- A destroyed "Geartown" can activate its effect if no Field Spell is added to the hand [REF].
- You must destroy a Field Spell(s) AND gain 1000 Life Points in order to search a Field Spell.
- The last thing to happen is the optional "add 1 Field Spell Card from your Deck to your hand."
- A destroyed "Geartown" can't activate its effect if a Field Spell is added to the hand [REF].
ANCIENT FOREST (1) When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. (2) If a monster attacks, destroy it at the end of that turn's Battle Phase. - The (1) Continuous-like Effect applies when “Ancient Forest” resolves.
- If “Dust Tornado” is Chained to the activation of “Ancient Forest,” the Defense Position monsters are not changed to Attack Position because “Ancient Forest” is no longer face-up on the field.
- If you activate “Ancient Forest” with the effect of “Demise of the Land” it will not change Defense Position monsters to face-up Attack Position.
- “Ancient Forest” will not change a monster to face-up Attack Position if it was not on the field in Defense Position when “Ancient Forest” was activated.
- The (2) mandatory Trigger-like Effect activates during the End of the Battle Phase.
- If a player controls both “Ancient Forest” and a Gladiator Beast monster that has attacked, at the end of the Battle Phase he can choose which effect to activate and resolve first.
- If “Sasuke Samurai” attacks a face-down monster and destroys it with its effect, it will still be destroyed at the end of the Battle Phase.
- If a monster’s attack is negated by “Magic Cylinder” it will not be destroyed by this effect.
- If a monster attacks and is flipped face-down by “Book of Moon” it will still be destroyed. The effect of “Ancient Forest” will only destroy a monster during the turn it attacked.
- If a monster attacks and is removed from the field or ceases to be a monster before the end of the Battle Phase, it will not be destroyed.
- If a monster attacks while “Ancient Forest” is being negated, but before the end of the Battle Phase the effect negating “Ancient Forest” disappears, the monster that attacked will be destroyed.
ANCIENT GEAR (U) While you control a face-up "Ancient Gear", you can Special Summon this card from your hand in Attack Position. - The (U) Unclassified Effect applies in the hand.
- Special Summoning this card does not start a chain.
ANCIENT GEAR BEAST (C) This card cannot be Special Summoned. (1) The effects of your opponent's monsters that this card destroys by battle are negated. (2) If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. - The (C) Condition cannot be negated.
- This card cannot be Special Summoned face-down by "The Shallow Grave".
- The (1) Continuous Effect does not activate.
- If your opponent controls your monster, and this card destroys it by battle, its effects are negated.
- Monsters are marked as 'destroyed by battle' at the end of Substep 4 - Damage Calculation.
- Effects that activate in Substep 6 - Resolve Effects are negated (ex: "Ryko, Lightsworn Hunter").
- Effects that activate in Substep 7 - End of the Damage Step are negated (ex: "Mystic Tomato").
- Effects in the Graveyard(ex: "Treeborn Frog") are negated until that card leaves the Graveyard.
- This effect does not affect monsters destroyed as substitutes such as "Six Samurai" monsters, or if "Relinquished" would be destroyed by battle while equipped with "Sangan"
- The (2) Continuous Effect applies while this face-up monster is attacking.
- This effect begins to apply at the Start of the Battle Step - Attack Declaration.
- This effect applies until the end of Substep 7 - End of the Damage Step.
- This effect stops applying if “Ancient Gear Beast” is destroyed by battle (in Substep 4 - Damage Calculation) or by an effect during the Damage Step.
- Continuous-like Effects of Spell / Trap Cards still apply.
- The effects of face-up Spell / Trap Cards can still activate (ex: “Ultimate Offering” or “Skull Lair”).
- Spell / Trap Cards cannot be activated (flipped face-up / played from the hand).
ANCIENT GEAR CANNON (1) You can Tribute this card to inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phase of this turn. - The (1) Ignition Effect activates & resolves on the field.
- The restriction on Trap Cards is tied to “Ancient Gear Cannon” inflicting damage. If “Barrel Behind the Door” is chained to the effect of “Ancient Gear Cannon”, the rest of “Ancient Gear Cannon”’s effect is not applied and Trap Cards can still be activated.
- If “Pikeru’s Circle of Enchantment” is chained to this effect to prevent the damage, the rest of “Ancient Gear Cannon”’s effect is not applied and Trap Cards can still be activated.
- After this effect resolves, neither player can activate (flip face-up) Trap Cards.
- Players can still activate the effects of face-up Trap Cards (such as "Skull Lair").
- Players can still activate the effects of Trap Cards in the Graveyard (such as "Skill Successor").
- The parts of this effect (effect damage + applying a restriction to the game state) are simultaneous.
ANCIENT GEAR CASTLE (1) Face-up "Ancient Gear" monsters gain 300 ATK. (2) Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. (3) If you Tribute Summon an "Ancient Gear" monster, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s). - The (1) Continuous-like Effect applies to "Ancient Gear" monsters on BOTH sides of the field.
- The (2) Continuous-like Effect does not start a Chain.
- “Set” means to Set from the hand.
- This card gains counters when a monster is Normal Summoned or Set (from the hand), even if a card effect performs the action (such as "Ultimate Offering").
- This card does not gain counters when a monster is Set by a card effect (by “Book of Moon”).
- This card does not gain counters when a monster is Special Summoned face-down (by “The Shallow Grave”).
- The (3) Continuous-like Effect does not start a Chain.
- While "Geartown" is active, you can Tribute "Ancient Gear Castle" with 1 Counter to Tribute Summon "Ancient Gear Golem".
- This is not an extra Normal Summon, it only substitutes the monster(s) to be Tributed.
- This effect does not apply for a Tribute Set.
ANCIENT GEAR DRILL Activate only while you control a face-up "Ancient Gear" monster. Discard 1 card from your hand. Select 1 Spell Card from your Deck and Set it. You cannot use that Spell Card this turn. - Discarding 1 card is a cost.
- You must show your chosen card to your opponent to verify that it is a Spell Card.
- You can select a Field Spell Card but you must Set it in your Field Card Zone.
- “You cannot use that Spell Card this turn” means that you cannot activate it, and you cannot use it to pay a cost for Summoning “Anteatereatingant” or for the effect of a card like “Emergency Provisions” or “Elemental Hero Tempest”.
- If you get a Spell Card with “Ancient Gear Drill” and then return it to your hand with “Giant Trunade”, restrictions no longer apply so you can use it as normal.
ANCIENT GEAR ENGINEER (1) Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. (2) If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of Damage Step. (3) When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step. - The (1) Continuous Effect does not activate.
- This card can still be targeted by the effects of Trap Cards, but they resolve without effect.
- This effect does not apply if a chained effect (like "Book of Moon") flips this card face-down.
- The (2) Continuous Effect applies while this face-up monster is attacking.
- This effect begins to apply at the Start of the Battle Step - Attack Declaration.
- This effect applies until the end of Substep 7 - End of the Damage Step.
- This effect stops applying if “Ancient Gear Engineer” is destroyed by battle (in Substep 4 - Damage Calculation) or by an effect during the Damage Step.
- Continuous-like Effects of Spell / Trap Cards still apply.
- The effects of face-up Spell / Trap Cards can still activate (ex: “Ultimate Offering” or “Skull Lair”).
- Spell / Trap Cards cannot be activated (flipped face-up / played from the hand).
- The (3) mandatory Trigger Effect activates & resolves on the field.
- This effect activates in Substep 7 - End of the Damage Step.
- This card must be face-up on the field to activate this effect.
- Do not activate this effect if this card is destroyed by battle / flipped face-down / leaves the field.
ANCIENT GEAR FACTORY Select 1 "Ancient Gear" monster in your hand and show it to your opponent. Remove from play "Ancient Gear" cards in your Graveyard whose total Levels are equal to double the selected card's. You can Normal Summon the selected card without Tributes this turn. - You reveal your chosen “Ancient Gear” monster when the effect of “Ancient Gear Factory” resolves. Not when it is activated.
- You can activate “Ancient Gear Factory” and then decide not to Summon the revealed monster.
- You cannot select a monster for “Ancient Gear Factory” that you could not Tribute Summon, such as Level 4 and lower monsters.
ANCIENT GEAR FIST Equip only to an "Ancient Gear" monster. Destroy any monster that battles with it, at the end of the Damage Step. - This card's effect does not target the monster it destroys.
- This effect activates in Substep 7 - End of the Damage Step.
ANCIENT GEAR GADJILTRON CHIMERA (1) If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: ● Green Gadget: This card gains 300 ATK. ● Red Gadget: If this card successfully attacks your opponent directly, inflict 500 damage to your opponent. ● Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent. - The (1) Continous Effect of gaining effect(s) by Tributing a "Gadget" does not activate.
- When you Tribute Summon this card by Tributing a "Gadget" monster, it does not start a chain. Gaining the appropriate effect is a Continuous Effect.
- The "Green Gadget" Continuous Effect does not start a Chain.
- This effect applies immediately, since it does not start a Chain.
- The ("Red Gadget") Trigger Effect is mandatory.
- This effect activates & resolves on the field in Substep 5 - After Damage Calculation.
- The ("Yellow Gadget") Trigger Effect is mandaatory.
- This effect activates & resolves on the field in Substep 7 - After Damage Calculation.
- This effect activates even if this card is flipped face-down / leaves the field.
ANCIENT GEAR GADJILTRON DRAGON (1) If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. (2) If you Tribute Summon this card by Tributing any of the following monster(s), this card gets the appropriate effect(s): ● Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ● Red Gadget: If this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent. ● Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent. - The (1) Continuous Effect applies while this face-up monster is attacking.
- This effect begins to apply at the Start of the Battle Step - Attack Declaration.
- This effect applies until the end of Substep 7 - End of the Damage Step.
- This effect stops applying if “Ancient Gear Gadjiltron Dragon” is destroyed by battle (in Substep 4 - Damage Calculation) or by an effect during the Damage Step.
- Continuous-like Effects of Spell / Trap Cards still apply.
- The effects of face-up Spell / Trap Cards can still activate (ex: “Ultimate Offering” or “Skull Lair”).
- Spell / Trap Cards cannot be activated (flipped face-up / played from the hand).
- The (2) Continous Effect of gaining effect(s) by Tributing a "Gadget" does not activate.
- These effects disappear if this card is flipped face-down / leaves the field.
- Tributing 2 of the same "Gadget" does NOT duplicate the gained effect.
- The "Green Gadget" Continuous Effect does not start a Chain.
- This effect applies while this face-up card is attacking.
- Piercing Battle Damage is dealt at the end of Substep 4 - Damage Calculation.
- The ("Red Gadget") Trigger Effect is mandatory.
- This effect activates & resolves on the field in Substep 5 - After Damage Calculation.
- The ("Yellow Gadget") Trigger Effect is mandaatory.
- This effect activates & resolves on the field in Substep 7 - After Damage Calculation.
- This effect activates even if this card is flipped face-down / leaves the field.
ANCIENT GEAR GOLEM (C) This card cannot be Special Summoned. (1) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (2) If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. - The (C) Condition cannot be negated.
- This card cannot be Special Summoned face-down by "The Shallow Grave".
- The (1) Continuous Effect does not start a Chain.
- This effect applies while this face-up card is attacking.
- Piercing Battle Damage is dealt at the end of Substep 4 - Damage Calculation.
- The (2) Continuous Effect applies while this face-up monster is attacking.
- This effect begins to apply at the Start of the Battle Step - Attack Declaration.
- This effect applies until the end of Substep 7 - End of the Damage Step.
- This effect stops applying if “Ancient Gear Golem” is destroyed by battle (in Substep 4 - Damage Calculation) or by an effect during the Damage Step.
- Continuous-like Effects of Spell / Trap Cards still apply.
- The effects of face-up Spell / Trap Cards can still activate (ex: “Ultimate Offering” or “Skull Lair”).
- Spell / Trap Cards cannot be activated (flipped face-up / played from the hand).
ANCIENT LEAF If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards. - Paying 2000 Life Points is a cost.
ANCIENT RULES Special Summon 1 Level 5 or higher Normal Monster from your hand. - If an effect is chained to the activation of “Ancient Rules” that causes you to discard the only Level 5 or higher Normal Monster(s) in your hand, your opponent may look at your hand to confirm this when “Ancient Rules” resolves.
ANCIENT SACRED WYVERN (1) While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. (2) While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. (3) When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card. - The (1) Continuous Effect does not start a Chain.
- This effect applies while this card is face-up on the field.
- The (2) Continuous Effect does not start a Chain.
- This effect applies while this card is face-up on the field.
- The (3) Trigger Effect is optional. It activates & resolves in the Graveyard.
- Paying 1000 Life Points is a cost to activate the effect.
- This effect activates in Substep 7 - End of the Damage Step.
- This effect does not target, it will not be negated by "Necrovalley".
ANDRO SPHINX (1) You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. (2) This card cannot attack during the turn that it is Normal Summoned or Special Summoned. (C) This card cannot be Special Summoned from the Graveyard. (3) If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed monster. - The (1) Ignition Effect activates & resolves in the hand [REF].
- This card’s effect which allows you to Special Summon it is a Spell Speed 1 effect that you can only activate during your Main Phase 1 or 2.
- Paying 500 Life Points is a cost.
- The (2) Continuous Effect applies while this card is face-up on the field.
- This effect can be negated by "Skill Drain".
- The (C) Condition cannot be negated.
- This card in the Graveyard can't be Special Summoned face-down by "The Shallow Grave".
- This banished card can be Special Summoned by "Return from the Different Dimension".
- This card can be Special Summoned from the Deck by "Reasoning".
- The (3) Trigger Effect is mandatory.
- This effect activates & resolves on the field in Substep 7 - End of the Damage Step.
- This effect activates even if this card is flipped face-down / leaves the field.
ANGEL O7 When this card is Tribute Summoned, it gains the following effect: (1)● The effects of Effect Monsters cannot be activated. - The (C) Condition is not an effect, it cannot be negated.
- This card must be Tribute Summoned, not Normal Summoned by "Mausoleum of the Emperor".
- The (1) effect is lost if this card is flipped face-down and later Flip Summoned.
- The (1) effect stays if this card is flipped face-down and later flipped face-up (by card effect).
- The (1) effect stays if this card is temporarily banished (by "Interdimensional Matter Transporter").
- The (1) Continuous Effect applies while this Tribute Summoned card is face-up on the field.
- This effect does not prevent a monster's Continuous Effects from being applied.
- This effect prevents ALL Monster Card Effects from ACTIVATING in any Zone, even your own.
ANTE Each Player selects 1 card from his/her hand, then looks at the Level of the selected cards. The card with more Levels returns to the hand of the player who selected it. The player who selected the card with fewer Levels takes 1000 Life Points damage and sends the card to the Graveyard. If a non-Monster Card is selected, it is treated as Level 0. If they are the same Level, each player returns his/her card to his/her hand. - If "Ante" is the only card in your hand, you cannot activate it.
- If your opponent has no cards in his hand, you cannot activate "Ante".
- You select cards at the resolution of "Ante"'s effect, not at "Ante"'s activation.
- You cannot chain "Barrel Behind the Door" to "Ante" because you don't know for certain whether you will take damage.
- If either player chains "Raigeki Break" or "Last Turn" to "Ante" and then has no cards at resolution of "Ante"'s effect, "Ante"'s effect disappears.
- When "A Legendary Ocean" is active and you activate "Ante", when you check the Level, treat the Levels of WATER monsters in the hand as 1 lower for purposes of "Ante".
ANTEATEREATINGANT (C) This card cannot be Normal Summoned or Set. (U) This card cannot be Special Summoned except by sending 2 Spell or Trap Cards you control to the Graveyard. (1) You can destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card cannot attack during this turn. - The (C) Condition is not an effect. It cannot be negated.
- The (U) Unclassified Effect applies in the hand.
- This Special Summon does not start a Chain.
- You can send a Field Spell Card to the Graveyard as part of the cost to Special Summon “Anteatereatingant”. You can also use a Monster Card treated as an Equip Card, such as a Union Monster or a monster equipped to “Relinquished.
- You can't Special Summon this card from the Graveyard / banished, even if properly Summoned.
- The (1) Ignition Effect activates & resolves on the field.
- The effect of “Anteatereatingant” targets 1 Spell or Trap Card.
- You can only activate this card’s effect once per turn. Even if “Anteatereatingant” can attack multiple times because it’s equipped with “Twin Swords of Flashing Light – Tryce”, it can only give up its potential to attack once.
- If you attack with “Anteatereatingant” and the attack is negated with “Negate Attack”, or a replay happens and you decide not to attack again, “Anteatereatingant” is still considered to have declared an attack. So you cannot activate its effect during Main Phase 2.
- If you activate the effect of “Anteatereatingant”, then activate “Skill Drain”, “Anteatereatingant” still can’t attack that turn. (Even if “Skill Drain” was chained to the effect.)
- You CAN activate the effect of “Anteatereatingant”, flip it face-down with a card effect, then Flip Summon it, and either activate its effect again or attack. This is because flipping it face-down resets its effect. (Also, if it’s temporarily removed from play, its effect will also reset.)
- If the targeted Spell or Trap Card is removed from the field in a chain to this card’s effect, you still cannot use its effect again or attack that turn. If a targeted Spell Card is not destroyed because of a counter from “Magic Reflector”, you still cannot use this card’s effect again or attack that turn.
ANTI-AIRCRAFT FLOWER (1) By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points. - The (1) Ignition Effect activates & resolves on the field.
- Tributing 1 Insect-Type monster you control is a cost.
- You can Tribute a face-down Insect-Type monster to activate "Anti-Aircraft Flower"'s effect.
ANTI-FUSION DEVICE Destroy 1 face-up Fusion Monster on the field. ANTI-SPELL Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it. - Removing 2 Spell Counters is a cost.
ANTI-SPELL FRAGRANCE Both players must Set Spell Cards before activating them, and cannot activate them until their next turn. - The "use" in this card's text means "activate". So you may discard Spell Cards from your hand for the cost of other cards.
APOCATEQUIL (1) While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. (2) When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard. - The (1) Continuous Effect applies while this card is face-up on the field.
- If “Level Eater” reduced this card's Level to 4: it becomes Level 3 when the Tuner is flipped face-down / leaves the field; it becomes Level 5 if another Tuner is Summoned face-up.
- The (2) Trigger Effect is optional. It activates & resolves in the Graveyard.
- This effect targets 1 “Oracle of the Sun” in your Graveyard.
- This effect can activate in the Damage Step.
APPOINTER OF THE RED LOTUS Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent’s next turn. - Paying 2000 Life Points and revealing all cards in your hand (minimum 1) is a cost.
- The selected card is removed from play face-up.
- If the removed card is returned to the hand or field and then removed from play again before the End Phase, it will not return to your opponent’s hand during the End Phase.
- If “Imperial Iron Wall” is Chained to this card, you will choose 1 card in your opponent’s hand but it will not be removed from play.
- Returning the removed card to your opponent’s hand does not start a Chain.
- The card returns during the End Phase of your opponent’s next turn. If you activate it during your opponent’s turn, the card still won’t return until your opponent’s next turn.
APPRENTICE MAGICIAN (1) When this card is Summoned, place 1 Spell Counter on a face-up card that you can place a Spell Counter on. (2) When this card is destroyed by battle, you can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position. - The (1) Trigger Effect is mandatory. It activates & resolves on the field.
- This effect activates whenever this card is (Normal / Flip / Special) Summoned face-up.
- If you Special Summon "Apprentice Magician" face-down (such as with "Apprentice Magician’s” effect) then you do not place a Spell Counter.
- For effects that place a Spell Counter, you can chain to the activation of those effects. The Spell Counter is actually placed when the effect resolves.
- The (2) Trigger Effect is optional. It activates & resolves in the Graveyard (or banished).
- You must show your opponent the monster you Special Summon.
- This effect activates in Substep 7 - End of the Damage Step.
- “Apprentice Magician’s” effect activates at the same time as when monsters are sent to the Graveyard. But it does not have to be sent to the Graveyard; you get to Special Summon a new monster when "Apprentice Magician" is destroyed as a result of battle, even if "Banisher of the Light" is in play.
- If you take control of your opponent's "Apprentice Magician", and it is destroyed as a result of battle, then your opponent (the original owner) will get to Special Summon. Because “Apprentice Magician” is no longer on your side of the field, it is now in the opponent’s Graveyard / banished.
APPROPRIATE Activate only when your opponent draws a card(s), except during their Draw Phase. Draw 2 cards. - "Appropriate" can only be activated if the last effect on the Chain ends with your opponent drawing a card(s) outside of their Draw Phase. (See "Missing the Timing - Optional Trigger Effects" in the Advanced Gameplay FAQ for more information.)
- If your opponent "picks up" cards with "Morphing Jar #2", etc., you do not draw.
- If you have 2 face-up "Appropriate", you will draw 4 cards when your opponent draws a card(s) outside of their Draw Phase.
- If you and your opponent have "Appropriate" face-up and you or your opponent draw a card outside of your respective Draw Phases, the effect of each "Appropriate" is applied until you or your opponent cannot Draw a card and lose the Duel or gather all 5 pieces of "Exodia" into your respective hand and win the Duel. This process does not start a Chain.
ARCANA CALL Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result. - "Arcana Call" targets 1 "Arcana Force" monster you control and 1 "Arcana Force" monster in the Graveyard.
- If an effect is chained that removes the "Arcana Force" monster from the Graveyard, the effect of "Arcana Call" disappears.
- The heads/tails effect of the "Arcana Force" monster you control is replaced by the effect of the removed from play "Arcana Force" monster. It does not have both effects simultaneously. The monster’s original heads/tails effect is reapplied when "Arcana Call's" effect disappears in the End Phase.
ARCANA FORCE EX - THE DARK RULER (C) This card cannot be Normal Summoned or Set. (U) This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. (1) When this card is Special Summoned, toss a coin: ● Heads: This card can attack twice during the same Battle Phase. If this card battles twice using this effect, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. ● Tails: If this card is destroyed, destroy all cards on the field. - The (C) Condition cannot be negated.
- The (U) Unclassified Effect applies in the hand (this Special Summon does not start a Chain).
- Sending 3 monsters you control to the Graveyard is a cost. You cannot send Monster Tokens or a face-up "Battle Fader" (Special Summoned by its effect) to the Graveyard.
- You can't Special Summon this card from the Graveyard / banished, even if properly Summoned.
- You can't Special Summon this card from the hand / Deck by another effect.
- The (1) Trigger Effect is mandatory, it activates & resolves on the field.
- When this effect resolves, this card gains the corresponding Effect. The corresponding effect can be negated by "Skill Drain", but this card will not forget which effect is gained while face-up.
- The (HEADS) Continuous Effect applies while this card is face-up on the field.
- If your "Arcana Force EX - The Dark Ruler" is equipped with "Twin Swords of Flashing Light - Tryce" while its heads effect is applied, you will choose which effect to use when you attack twice. If you choose "Arcana Force EX - The Dark Ruler's" heads effect, it will be changed to Defense Position at the end of the Battle Phase.
- The (TAILS) Continuous Effect does not start a Chain.
- If "Arcana Force EX - The Dark Ruler" is destroyed by battle, all other cards on the field are destroyed when "Arcana Force EX - The Dark Ruler" is sent to the Graveyard.
ARCANA FORCE EX - THE LIGHT RULER (C) This card cannot be Normal Summoned or Set. (U) This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. (1) When this card is Special Summoned, toss a coin: ● Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 card from your Graveyard to your hand. ● Tails: When an effect of a Spell, Trap or Effect Monster's effect that targets this card is activated, negate its activation and destroy it, and this card loses 1000 ATK. - The (C) Condition cannot be negated.
- The (U) Unclassified Effect applies in the hand (this Special Summon does not start a Chain).
- Sending 3 monsters you control to the Graveyard is a cost. You cannot send Monster Tokens or a face-up "Battle Fader" (Special Summoned by its effect) to the Graveyard.
- You can't Special Summon this card from the Graveyard / banished, even if properly Summoned.
- You can't Special Summon this card from the hand / Deck by another effect.
- The (1) Trigger Effect is mandatory, it activates & resolves on the field.
- When this effect resolves, this card gains the corresponding Effect. The corresponding effect can be negated by "Skill Drain", but this card will not forget which effect is gained while face-up.
- If the heads / tails effect of "Arcana Force EX - The Light Ruler" is activated and an effect is chained that removes it from the field, the effect of "Arcana Force EX - The Light Ruler" still resolves.
- When "Arcana Force EX - The Light Ruler" is Special Summoned and its effect activates, if an effect is chained that flips it face-down or removes it from the field, the effect of "Arcana Force EX - The Light Ruler" disappears and you do not toss a coin.
- If "Skill Drain" is activated after "Arcana Force EX - The Light Ruler" is Special Summoned, the effect of "Arcana Force EX - The Light Ruler" is negated. If "Skill Drain" is later negated or removed from the field, the effect of "Arcana Force EX - The Light Ruler" is not reapplied.
- The (HEADS) Trigger Effect is optional, it activates & resolves on the field.
- This effect can activate if this card is face-up on the field in Substep 7 - End of the Damage Step
- This effect targets 1 card in the Graveyard, it will be negated by "Necrovalley".
- The (TAILS) Quick Effect is mandatory, it activates & resolves on the field.
- This effect can activate multiple times in the same Chain.
- While the tails effect of "Arcana Force EX - The Light Ruler" is being applied, it is mandatory. If you activate a Spell, Trap, or Effect Monster's effect that targets your "Arcana Force EX - The Light Ruler" while its tails effect is being applied, it will negate the effect of your Spell, Trap, or Effect Monster Card and destroy it.
- If "Reverse Trap " is being applied while the tails effect of "Arcana Force EX - The Light Ruler" is being applied, "Arcana Force EX - The Light Ruler" will gain 1000 ATK instead of losing 1000 ATK when its effect resolves. After the turn ends, all gained ATK becomes an ATK loss.
- If an effect targets "Arcana Force EX - The Light Ruler" while its ATK is less than 1000 and its tails effect is being applied, "Arcana Force EX - The Light Ruler's" tails effect still activates. If "Arcana Force EX - The Light Ruler's" ATK is less than 1000 when its tails effect resolves, its effect disappears.
ARCANA FORCE I - THE MAGICIAN (1) When this card is Summoned, toss a coin: ● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn. ● Tails: When a Spell Card is activated, your opponent gains 500 Life Points. - The (1) Trigger Effect is mandatory, it activates & resolves on the field.
- When this effect resolves, this card gains the corresponding Effect. The corresponding effect can be negated by "Skill Drain", but this card will not forget which effect is gained while face-up.
- The heads/tails effects of "Arcana Force I - The Magician" are Continuous Effects and are applied immediately after the Spell Card resolves.
- The (HEADS) Continuous Effect applies while this card is face-up on the field.
- The heads effect of "Arcana Force I - The Magician" does not change its original ATK. It creates a new current ATK equal to twice its original ATK. Any other increases or decreases of ATK are reapplied to this new ATK value.
- If "Arcana Force I - The Magician" is affected by a Spell Card that changes its ATK, like “Shrink” or “Rush Recklessly,” first the Spell Card’s effect is applied, then “Arcana Force I – The Magician’s” effect is applied, changing its current ATK to twice its original ATK, or 2200.
- The (TAILS) Continuous Effect applies while this card is face-up on the field.
- Your opponent gains 500 Life Points when an activated Spell resolves. This does not start a Chain.
ARCANA FORCE VII - THE CHARIOT (1) When this card is Summoned, toss a coin: ● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ● Tails: Your opponent gains control of this card. - The (1) Trigger Effect is mandatory, it activates & resolves on the field.
- When this effect resolves, this card gains the corresponding Effect. The corresponding effect can be negated by "Skill Drain", but this card will not forget which effect is gained while face-up.
- The (HEADS) Trigger Effect is optional, it activates & resolves on the field.
- This effect activates in Substep 7 - End of the Damage Step.
- If The Chariot is destroyed by a monster with equal ATK, its heads effect wont activate.
- If your "Arcana Force VII - The Chariot" destroys a "Crystal Beast" monster by battle and the "Crystal Beast" monster is placed into the Spell and Trap Card Zone, you cannot Special Summon that "Crystal Beast" monster.
- The (TAILS) Continuous Effect applies while this card is face-up on the field.
- If "Reversal of Fate" changes "Arcana Force VII - The Chariot's" effect from heads to tails, control of "Arcana Force VII - The Chariot" immediately shifts to the opponent. If its effect is changed to heads again after control is shifted to the opponent, it remains under the opponent's control.
ARCANA FORCE XIV - TEMPERANCE (1) During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. (2) When this card is Summoned, toss a coin. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes. - The (1) Quick Effect activates & resolves in the hand.
- Discarding this card is a cost.
- This effect is activated in Substep 4 - Damage Calculation.
- The (2) Trigger Effect is mandatory, it activates & resolves on the field.
- When this effect resolves, this card gains the corresponding Effect. The corresponding effect can be negated by "Skill Drain", but this card will not forget which effect is gained while face-up.
- The (HEADS) Continuous Effect applies while this card is face-up on the field.
- This effect applies in Substep 4 - Damage Calculation, even if this card is destroyed by battle.
- The (TAILS) Continuous Effect applies while this card is face-up on the field.
- This effect applies in Substep 4 - Damage Calculation, even if this card is destroyed by battle.
ARCANA FORCE XVIII - THE MOON (1) When this card is Summoned, toss a coin: ● Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ● Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent. - The (1) Trigger Effect is mandatory, it activates & resolves on the field.
- When this effect resolves, this card gains the corresponding Effect. The corresponding effect can be negated by "Skill Drain", but this card will not forget which effect is gained while face-up.
- The (HEADS) Trigger Effect is optional, it activates & resolves on the field.
- The (TAILS) Trigger Effect is mandatory, it activates & resolves on the field.
- This effect targets 1 monster you control.
- Monsters given to your opponent with "Arcana Force XVIII - The Moon's" tails effect will remain on your opponent's side of the field when "Arcana Force XVIII - The Moon" is removed from the field or flipped face-down.
ARCANA FORCE XXI - THE WORLD (1) When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand. - The (1) Trigger Effect is mandatory, it activates & resolves on the field.
- When this effect resolves, this card gains the corresponding Effect. The corresponding effect can be negated by "Skill Drain", but this card will not forget which effect is gained while face-up.
- The (HEADS) Trigger Effect is optional, it activates & resolves on the field.
- Sending 2 monsters you control to the Graveyard is a cost, you can send "Arcana Force XXI - The World" as one of those monsters.
- This effect cannot activate while "Macro Cosmos", since you can't pay the cost.
- The (TAILS) Trigger Effect is mandatory, it activates & resolves on the field.
- This effect does NOT target a card in your opponent's Graveyard [REF].
- If the activation of this effect is negated (by "Light and Darkness Dragon"), this effect will activate again until it resolves (even if it resolves without effect due to "Skill Drain").
ARCANA KNIGHT JOKER (C) A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. (1) Once per turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card). - The (C) Condition cannot be negated.
- Fusion Substitute cards (like "King of the Swamp") cannot be used in this card's Fusion Summon.
- "Elemental Hero Prisma" (that has gained the name of one of this card's Fusion Material) can be used in this card's Fusion Summon.
- This card can be Special Summoned from the Extra Deck by "Summoner of Illusions".
- The (1) Quick Effect is optional, it activates & resolves on the field.
- This effect must be chained directly to the card or effect that is targeting “Arcana Knight Joker”.
- Discarding a card is a cost. This effect can be activated while "Macro Cosmos" is active.
- You can activate this effect during the Damage Step.
- This effect can't negate the effects of “Call of the Haunted” that destroys “Arcana Knight Joker” when it is destroyed.
ARCANE ARCHER OF THE FOREST (1) While there is a Plant-Type monster on your side of the field, this card cannot be attacked. (2) By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field. - The (1) Continuous Effect applies while this card is face-up on the field.
- If this card, your only monster on the field, is changed to Plant-Type: your opponent can't attack.
- The (2) Ignition Effect activates & resolves on the field.
- Tributing 1 Plant-Type monster on your side of the field is a cost. You can Tribute your opponent's face-up Plant-Type monster targeted by "Soul Exchange".
- This effect targets 1 (face-up / face-down) Spell / Trap Card on the field.
- You can Tribute this card that is treated as a Plant-Type to activate this effect.
ARCANE BARRIER (1) Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). (2) You can send this card and 1 face-up Spellcaster-Type monster you control to the Graveyard to draw 1 card for each Spell Counter on this card. - The (1) Continuous-like Effect applies while this card is face-up on the field.
- Placing Spell Counters on “Arcane Barrier” does not start a chain.
- If 2+ Spellcasters are destroyed at once, you only place 1 Spell Counter on this card.
- This card does not gain Spell Counters when face-down Spellcasters are destroyed, because a face-down monster is destroyed before you can confirm its Type.
- Spell Counters can only be placed on cards that have an effect that allows Spell Counters to be placed on them. If that card's effect is negated (by "Spell Canceller"), Spell Counters cannot be placed on it and any Spell Counters already on it are removed.
- The (2) Ignition-like Effect activates & resolves on the field.
- Sending “Arcane Barrier” and a Spellcaster to the Graveyard is a cost. This effect can't activate while "Macro Cosmos" is active, since you can't pay the cost.
ARCANITE MAGICIAN (1) When this card is Synchro Summoned, place 2 Spell Counters on it. (2) This card gains 1000 ATK for each Spell Counter on it. (3) You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls. - The (1) Trigger Effect is mandatory, it activates & resolves on the field.
- Spell Counters cannot be placed on face-down monsters (if "Book of Moon" is chained).
- Remove all Spell Counters from this card if it is flipped face-down.
- Spell Counters can only be placed on cards that have an effect that allows Spell Counters to be placed on them. If that card's effect is negated (by "Skill Drain"), Spell Counters cannot be placed on it and any Spell Counters already on it are removed.
- The (2) Continuous Effect applies while this card is face-up on the field.
- The (3) Ignition Effect activates & resolves on the field.
- Removing 1 Spell Counter from a card you control is a cost.
- This effect targets 1 card your opponent controls.
- This effect can be used more than once per turn.
ARCHFIEND GENERAL (1) You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. (2) If this card is on the field but "Pandemonium" is not on the field, destroy this card. - The (1) Ignition Effect activates & resolves in the hand.
- Discarding this card to the Graveyard is a cost. This effect can't activate while "Macro Cosmos" is active, since you can't pay the cost.
- The (2) Continuous Effect applies while this card is face-up on the field.
- If this monster is attacked while in face-down Defense Position, and "Pandemonium" is not in play, this monster will be destroyed by its effect after Damage Calculation.
- Destroying this card does not use the Chain.
- This effect does not apply while this card's effects are negated (by "Skill Drain").
ARCHFIENDS The following rulings apply to "Vilepawn Archfiend", "Desrook Archfiend", "Shadowknight Archfiend", "Darkbishop Archfiend", "Infernalqueen Archfiend", "Terrorking Archfiend", and "Skull Archfiend of Lightning". - If you don't have enough Life Points to pay for an Archfiend, the Archfiend is destroyed and you don't pay the cost.
- You roll a die for Archfiends when your opponent resolves an effect that targets the Archfiend, not when it is activated. If the activation or effect of a card that targets your Archfiend is negated by some other card, then you do not roll a die for the Archfiend.
- If your Archfiend is targeted by "Barrel Dragon", roll a die for the Archfiend before flipping coins for "Barrel Dragon".
- Rolling a die for an Archfiend cannot be chained to since you are resolving an effect.
- The effect of rolling a die for an Archfiend is a Trigger Effect.
- The effect of rolling a die for an Archfiend will be negated by "Skill Drain".
- You can roll a die for an Archfiend during the Damage Step.
ARCHFIEND'S OATH (1) Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard. - The (1) Ignition-like Effect activates & resolves on the field.
- Paying 500 Life Points is a cost. Declare 1 card name at activation.
- You can activate "Archfiend's Oath" while "Convulsion of Nature" is active.
- If you have multiple copies of "Archfiend's Oath", you can use all of them.
ARCHFIEND'S ROAR Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be Tributed under any conditions and is destroyed during the End Phase of this turn. - Paying 500 Life Points is a cost.
- This effect targets 1 Archfiend Monster in your Graveyard.
- The Archfiend that is Special Summoned by "Archfiend's Roar" is destroyed by "Archfiend's Roar"'s effect during the End Phase.
- You can select a "Special Summon-only" Archfiend like "Fiend Skull Dragon" or "Toon Summoned Skull" with "Archfiend's Roar", but only if they were Summoned properly earlier in the Duel.
- When you Special Summon "Fiend Skull Dragon" with "Archfiend's Roar", "Archfiend's Roar"'s effect is not negated and "Fiend Skull Dragon" will be destroyed by the effect during the End Phase.
- When you remove an Archfiend from the field that was Special Summoned with "Archfiend's Roar", using "Interdimensional Matter Transporter", the effect is reset and it can be offered as a Tribute, and will not be destroyed during the End Phase.
ARCHFIEND ZOMBIE SKULL (1) Face-up Zombie-Type monsters you control cannot be destroyed by card effects. - The (1) Continuous Effect applies while this card is face-up on the field.
- If you control “Archfiend Zombie-Skull” and “Il Blud” and “Il Blud” is removed from the field, any monsters Summoned by the effect of “Il Blud” will not be destroyed.
- If monsters are being treated as Zombies by “DNA Surgery” and you attempt to Summon a 2nd copy of “Gravekeeper’s Chief” (whose Condition states "You can only control 1 face-up "Gravekeeper's Chief"") while you already control one, it will be destroyed because this is not considered to be a card effect.
ARCHLORD KRISTYA (S) If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card from your hand. (1) When you do, add 1 Fairy-Type monster from your Graveyard to your hand. (2) Neither player can Special Summon monsters. (U) If this face-up card would be sent from the field to the Graveyard, it is returned to the top of the owner’s Deck, instead. - The (S) Unclassified Effect applies in the hand (this Special Summon does not start a chain).
- This card can still be Normal Summoned, or Special Summoned by card effects.
- The (1) Trigger Effect is mandatory, it activates & resolves on the field.
- This effect targets 1 Fairy-Type monster in your Graveyard.
- The (2) Continuous Effect applies while this card is face-up on the field.
- "Reasoning", "Future Fusion" and "Monster Gate" CAN'T be activated while this effect applies.
- The (U) Unclassified Effect applies when this face-up card leaves the field (this doesn't start a Chain).
- While "Macro Cosmos" is active, "Archlord Kristya" is still returned to the Deck.
- This effect will not apply while "Skill Drain" is active, as this effect applies on the field.
- This effect will not apply when "Archlord Kristya" is sent to the Graveyard while face-down.
- VS. "Bottomless Trap Hole": Kristya can't apply its effect, it is destroyed and banished.
ARCHLORD ZERATO (C) This card cannot be Normal Summoned or Set. (U) This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. (1) If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied. - The (C) Condition cannot be negated.
- The (U) Unclassified Effect applies in the hand (this Special Summon does not start a Chain).
- Tributing 1 face-up "Warrior of Zera" you control is a cost.
- You can't Special Summon this card from the Graveyard / banished, even if properly Summoned.
- You can't Special Summon this card from the hand / Deck by another effect.
- The (1) Ignition Effect activates & resolves on the field.
- Discarding 1 LIGHT Monster to the Graveyard is a cost. This effect can't be activated while "Macro Cosmos" is active, since you can't pay the cost.
- You can activate "Archlord Zerato's" effect even if "The Sanctuary in the Sky" is not on the field (and pay cost), but the effect will not resolve.
- "The Sanctuary in the Sky" MUST be on the field to resolve this effect.
- You can activate this effect more than once per turn.
ARMAGEDDON KNIGHT (1) When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard. - The (1) Trigger Effect is optional, it activates & resolves on the field.
- This effect activates in the Summon response timing (like "Trap Hole").
- While "Macro Cosmos" is active, the DARK monster sent is banished instead.
- This is not a cost. The DARK monster is sent to the Graveyard when this effect resolves.
- This effect CAN'T activate if this card was Summoned as Chain Link 2+ (by "Call of the Haunted").
ARMED CHANGER Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. (1) If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand. - Sending 1 Equip Spell Card from your hand to the Graveyard is a cost. You can't activate this card while "Macro Cosmos" is active, since you can't pay the cost.
- The (1) Trigger-like Effect is optional, it activates & resolves on the field.
- This effect activates in Substep 7 - End of the Damage Step.
- If the monster equipped with this card destroys a monster like “Sangan” or “Mystic Tomato”, its effect will form a chain with them according to the rules of simultaneous effects.
- If the monster equipped with this card destroys a monster with equal ATK, then its effect will not activate, since “Armed Changer” is sent to the Graveyard at the same time as the opponent’s monster.
ARMED DRAGON LV3 (1) During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Armed Dragon LV5" from your hand or Deck. - The (1) Trigger Effect is optional, it activates & resolves on the field.
- Sending this face-up card to the Graveyard is a cost. This effect can't activate while "Macro Cosmos" is active, since you can't pay the cost.
- This effect can't activate if you don't have "Armed Dragon LV5" in your hand / Deck.
ARMED DRAGON LV5 (1) By sending 1 Monster Card from your hand to the Graveyard, destroy 1 face-up monster on your opponent's side of the field with ATK equal to or less than the ATK of the sent monster. (2) During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Armed Dragon LV7" from your hand or Deck. - The (1) Ignition Effect activates & resolves on the field.
- Sending 1 Monster Card from your hand is a cost. This effect can't activate while "Macro Cosmos" is active, since you can't pay the cost.
- This effect targets 1 face-up monster your opponent controls.
- If the target is flipped face-down, it is not destroyed.
- You can target a monster whose current (not original) ATK is equal to or less than the original (printed) ATK of the Monster sent from your hand to the Graveyard.
- You cannot activate this effect if there isn’t a monster you can destroy.
- The (2) Trigger Effect is optional, it activates & resolves on the field.
- Sending this face-up card to the Graveyard is a cost. This effect can't activate while "Macro Cosmos" is active, since you can't pay the cost.
- This effect can't activate if you don't have "Armed Dragon LV7" in your hand / Deck.
- If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
ARMED DRAGON LV7 (C) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". (1) By sending 1 Monster Card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field with ATK equal to or less than the ATK of the sent monster. - The (C) Condition cannot be negated.
- You can Special Summon "Armed Dragon LV7" by using "Level Up!" on "Armed Dragon LV5", because "Level Up!" lets you bypass the normal Summoning requirements.
- You can use "Level Down!?" on "Armed Dragon LV10" to Special Summon "Armed Dragon LV7".
- Can't be Special Summoned from the Graveyard / banished, even if it was properly Summoned.
- The (1) Ignition Effect activates & resolves on the field.
- Sending 1 Monster Card from your hand is a cost. This effect can't activate while "Macro Cosmos" is active, since you can't pay the cost.
- Face-down monsters are not destroyed.
- You can activate "Armed Dragon LV7"’s effect multiple times in the same turn.
- Destroy Monsters whose current (not original) ATK is equal to or less than the original (printed) ATK of the Monster sent from your hand to the Graveyard.
ARMED DRAGON LV10 (C) This card cannot be Normal Summoned or Set. (U) This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. (1) By sending 1 card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field. - The (C) Condition cannot be negated.
- The (U) Unclassified Effect applies in the hand (this Special Summon doesn't start a Chain).
- You can't Special Summon "Armed Dragon LV10" with "Level Up!" because "Armed Dragon LV7" doesn't mention "Armed Dragon LV7" in its card text.
- Can't be Special Summoned from the Graveyard / banished, even if it was properly Summoned.
- The (1) Ignition Effect activates & resolves on the field.
- Sending 1 Monster Card from your hand is a cost. This effect can't activate while "Macro Cosmos" is active, since you can't pay the cost.
- Face-down monsters are not destroyed.
ARMED NINJA FLIP: Destroy 1 Spell Card on the field. If the card is face-down, look at the card and destroy it if it is a Spell Card. If it is a Trap Card, return it to its original position. - This card can destroy a Spell Card on either side of the field. So if your opponent has no Spell Cards and no Set Spell or Trap Cards, you must destroy a card on your side of the field. If it is face-down Trap Card you must reveal it to your opponent, and it is not destroyed.
ARMED SAMURAI - BEN KEI (1) In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to it. - The (1) Continuous Effect applies while this card is face-up on the field, it does not start a Chain.
- The attacks of “Armed Samurai Ben Kei” do not have to be in a row.
- If you equip “Twin Swords of Flashing Light – Tryce” to “Armed Samurai Ben Kei”, it can only attack twice, not three times (unless equipped with more cards).
- Even if “Armed Samurai Ben Kei” is equipped, attacks twice, and you use “Tailor of the Fickle” to move its Equip Card to another monster, and then use “Collected Power” to move it back, “Armed Samurai Ben Kei” has already attacked twice and gets no additional attacks.
ARMED SEA HUNTER (1) If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. (2) If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead. - The (1) Trigger Effect is mandatory, it activates & resolves on the field.
- This effect activates in Substep 5 - After Damage Calculation [REF].
- This effect does not target.
- This effect activates even if “Armed Sea Hunter” is destroyed by the battle.
- This effect is continuously applied to the destroyed monster, even in the Graveyard. If it destroys “Treeborn Frog,” its effect in the Graveyard can be activated, but it will resolve negated.
- The (2) Continuous Effect applies while is card is face-up on the field, it does not start a Chain.
- You can't choose to destroy monsters that can't be destroyed (due to “Aegis of the Ocean Dragon Lord”) as substitute for this card.
ARMITYLE THE CHAOS PHANTOM "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" (C) This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) (1) This card cannot be destroyed by battle. (2) This card gains 10,000 ATK during your turn only. - The (C) Condition cannot be negated.
- This card can't be Special Summoned by "Summoner of Illusions".
- This card can't be Fusion Summoned.
- Fusion Substitute Monsters (like "King of the Swamp") can't be used in this card's Special Summon.
- "Elemental Hero Prisma" (which gained the name of 1 of the above Fusion Material Monsters) can be used in this card's Special Summon.
- Banishing the Fusion Material Monsters is a cost.
- Special Summon does not start a Chain, also it is not a Fusion Summon.
- Once properly Summoned, this card can be Special Summoend from the Graveyard / banished.
- If 3 copies of “Phantom of Chaos” each copy the name of one of the Fusion Material Monsters, you can remove all 3 from play to Summon “Armityle the Chaos Phantom.”
- The (1) Continuous Effect does not start a Chain.
- This effect applies as long as this card is face-up on the field.
- The (2) Continuous Effect does not start a Chain.
- This effect applies it the turn player controls "Armityle the Chaos Phantasm".
ARMOR BREAKER (1) Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. (2) While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (C) (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.) - The (1) Ignition(-like) Effect activates & resolves on the field.
- If activated while in the monster zone, this is a Monster Card's effect.
- If activated while equipped, this is an Equip Spell Card's effect.
- The (2) Trigger-like Effect activates & resolves on the field, it is the effect of an Equip Spell Card.
- This effect activates in Substep 5 - After Damage Calculation.
- This effect targets 1 card on the field.
ARMOR EXE (1) This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. (M) During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, this card is destroyed. - This card's name is pronounced "egg-zay".
- The (1) Continuous Effect applies the turn this card is Summoned.
- If you Summon "Armor Exe", flip it face-down with "Book of Moon", and flip it face-up with "Book of Taiyou", it CAN attack because its non-attack effect was reset AND because flipping it face-up with "Book of Taiyou" was NOT a Flip Summon.
- If "Skill Drain" is active and "Armor Exe" is Summoned, or if "Skill Drain" is activated after "Armor Exe" is Summoned, in both cases "Armor Exe" CAN attack the same turn it was Summoned.
- The (M) Maintenance Cost is not an effect, it can't be negated.
- Removing a Spell Counter from "Armor Exe" is a cost. If you can't do this, this card is destroyed immediately (this doesn't start a Chain).
ARMORED AXON KICKER (U) If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. (1) If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took. - The (U) Unclassified Effect applies in the hand, it doesn't start a Chain.
- You can still Tribute Summon this card while you control a face-up Psychic-Type monster.
- The (1) Trigger Effect is mandatory, it activates & resolves on the field.
- This effect activates in Substep 7 - End of the Damage Step.
- Taking effect damage is mandatory, Special Summoning 1 Monster from your Graveyard is optional.
- This effect does not target a monster in your Graveyard, it is not negated by "Necrovalley".
- If you destroy a monster with 0 ATK, you take no damage and can't Special Summon a monster.
- This effect resolves sequentially: first you take damage, then you Special Summon 1 monster.
- The damage taken is half of the monster’s original (printed) ATK while in the Graveyard.
ARMORED CYBERN (1) Once per turn, during your Main Phase, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. (2) Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (C) (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) - "Armored Cybern's" effect to destroy 1 monster targets. The ATK of the equipped monster is decreased when this effect resolves.
- If "Reverse Trap" is activated, the equipped monster will gain 1000 ATK instead of losing 1000 ATK. When the turn ends, the ATK gain will become an ATK loss.
- When "Armored Cybern" is unequipped or removed from the field, the ATK lost with its effect is no longer applied.
- When "Armored Cybern" is equipped to a monster that is unaffected by the effects of Spell Cards, you can activate its effect but the effect disappears because the equipped monster's ATK cannot be reduced with "Armored Cybern's" effect.
ARMOROID (1) When you Tribute Summon this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap Cards on the field. - The (1) Trigger Effect is mandatory, it activates & resolves on the field.
- This effect activates in the Summon response timing (like "Trap Hole").
- Tributing a face-down “roid” monster will count toward activating the effect of “Armoroid”.
- This effect banishes ALL Spell / Trap Cards on the field. They are banished face-up.
ARMORY ARM (1) Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Attack Position. (2) While equipped to a monster by this effect, that monster gains 1000 ATK. (3) When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the destroyed monster’s ATK. - The (1) Ignition(-like) Effect activates & resolves on the field.
- If activated while in the monster zone, this is a Monster Card's effect.
- If activated while equipped, this is an Equip Spell Card's effect. This effect can't be activated if "Cold Wave" prevents you from activating Spell Card effects.
- This effect equips "Armory Arm" to a monster on the field (even monsters your opponent controls).
- If the target leaves the field before this effect resolves, "Armory Arm" is destroyed.
- The (2) Continuous-like Effect applies on the field, it is an Equip Spell Card's effect.
- "Cold Wave" will not prevent this Continuous-like Effect from applying.
- The (3) Trigger-like Effect is mandatory, it is an Equip Spell Card's effect.
- This effect activates & resolves on the field, if this card leaves the field before this effect resolves: this resolves without effect.
- If "Cold Wave" prevents you from activating "using" Spell Card, you cannot activate this effect.
- Inflict Damage equal to the destroyed monster's ATK while face-up on the field (at the end of Substep 4 - Damage Calculation), even if it leaves the Graveyard before this effect resolves [REF].
- This ruling changed in January 2011, inflicing damage equal to the original ATK [REF].
- VS. "Colossal Fighter": Player A equips "Armory Arm" to Player B's "Archfiend Soldier", bringing its ATK to 2900. Player A's"Colossal Fighter" (ATK/2800) attacks "Archfiend Soldier" (ATK/2900), and Player A takes 100 Points of damage in Substep 4 - Damage Calculation. In Substep 7 - End of the Damage Step, Player A activates the mandatory Trigger-like Effect of "Armory Arm" (as Chain Link 1) and the optional Trigger Effect of "Colossal Fighter" (as Chain Link 2, targeting itself). When the Chain resolves, "Colossal Fighter" Special Summons itself, then "Armory Arm" deals 2800 Points of Effect Damage to Player B.
ARRAY OF REVEALING LIGHT Declare 1 Type of monster. (1) Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned. - You declare the Type of monster when you activate this card, not when it resolves. This means you pick the Type before the opponent decides whether to chain or not.
- You cannot change your mind about the Type after you activate this card. The declared Type remains the same as long as this card is on the field.
- The (1) Continuous-like Effect applies while this card is face-up on the field.
- This effect does not target, so the effects of "Lord of D." or "Frontier Wiseman" will not protect monsters from this card’s effect.
- If the Type of a monster is changed (by the effect of "DNA Surgery" for example) during the turn which it was Summoned, it may attack that turn.
- If a monster of the declared Type is Summoned, then flipped face-down (by "Book of Moon") and face-up again (by "Book of Taiyou"), it CAN attack because the non-attack effect was reset AND because flipping it face-up with "Book of Taiyou" was NOT a Flip Summon.
ARSENAL BUG (1) If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points. - The (1) Continuous Effect applies while this card is face-up on the field.
- If you have 2 "Arsenal Bugs" on your side of the field, each has ATK 2000.
- If the only other Insect-Type monster you control is face-down, the ATK of "Arsenal Bug" is 1000.
- If the ATK of "Arsenal Bug" is 1000, and it is equipped with an Equip Spell Card or modified by a Field Spell Card, recalculate. So begin with the 1000 ATK, then increase or decrease from there according to other card effects.
- When "Arsenal Bug" is Summoned and there are no other Insect-Type monsters on your side of the field, "Bottomless Trap Hole" can't activate because its ATK is 1000 when Summoned.
- If you equip "Megamorph" to "Arsenal Bug" then its ATK will be 4000 or 1000, depending on "Megamorph"’s effect.
ARSENAL SUMMONER FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of of the Labyrinth", or "The Reliable Guardian". - The FLIP Effect is mandatory, it activates & resolves on the field.
- You must show your opponent the card you retrieved with "Arsenal Summoner".
- If you don't have any "Guardian" monsters you can retrieve when you activate "Arsenal Summoner"'s effect, you must show your Deck to your opponent to prove it.
- You can add a card to your hand with "Guardian" in its name as long as it's not listed on "Arsenal Summoner", such as "Guardian of the Throne Room" or "Guardian Sphinx".
ASCENDING SOUL (1) Once per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyard that was Tributed for the Ritual Summon. - The (1) Trigger-like Effect is optional, it activates & resolves on the field.
- This effect activates in the Summon response timing (like "Trap Hole").
- This effect targets the Tributed monster in your Graveyard, it will be negated by "Necrovalley".
- If your opponent Tributes your monster for a Ritual Summon (by "Soul Exchange"), you can activate this effect to return that monster to your hand.
- 2(+) copies of “Ascending Soul” can activate their effects at the same time, forming a Chain.
ASSAULT ON GHQ Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard. - This effect targets 1 monster you control.
- This effect resolves sequentially: destroy the target, then mill 2 cards from your opponent's Deck.
- If you destroy “Peten the Dark Clown”, you miss the timing on its activation because it was not the last effect to resolve, so you cannot Special Summon another “Peten the Dark Clown”.
- If the target can't be destroyed, you don't send cards from your opponent’s Deck to the Graveyard.
ASTRAL BARRIER (1) If your opponent's monster attacks a monster on your side of the field, you can make the attack a direct attack. - The (1) Trigger-like Effect is optional, it activates & resolves on the field.
- This effect activates in Start of the Battle Step - Attack Declaration (like "Mirror Force").
- If a Fusion Monster is Special Summoned with "Magical Scientist", and attacks, you cannot choose to make the attack a direct attack on your Life Points, because the effect of "Magical Scientist" prohibiting this is mandatory, but the effect of "Astral Barrier" is optional.
- The effect of "Astral Barrier" does not target the attacking monster.
- If "Earthbound Spirit's Invitation" is chained to "Astral Barrier", "Astral Barrier" is applied. If "Astral Barrier" is chained to "Earthbound Spirit's Invitation", "Earthbound Spirit's Invitation" is applied.
ASURA PRIEST (C) This card cannot be Special Summoned. (1) This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. (2) This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster. - The (C) Condition is not an effect, it cannot be negated.
- The (1) Trigger Effect is mandatory, it activates & resolves on the field.
- If the activation of this effect is negated (by "Light and Darkness Dragon"), this effect will activate again until it resolves (even if it resolves without effect due to "Skill Drain").
- The (2) Continuous Effect applies while this card is face-up on the field.
- "Asura Priest" may attack directly if it has not already attacked a monster this turn.
- "Asura Priest" cannot attack a monster if it has already attacked directly this turn.
- These attacks do not have to be all in a row. You can attack monsters with "Asura Priest", then attack with another monster, and "Asura Priest" can still attack again as long as it attacks a monster it has not attacked yet. If the opponent controls "Spirit Reaper" you cannot continually attack it.
- "Asura Priest" does not have to attack all your opponent’s monsters.
- While "Gravekeeper’s Servant" / "Toll" is active, you pay each time "Asura Priest" attacks.
- If “Asura Priest” attacks a monster and your opponent activates “Magic Cylinder” to negate the attack, “Asura Priest” can attack that same monster again.
- Your opponent's "Patrician of Darkness" can re-direct all of your “Asura Priest” attacks to their “Spirit Reaper”.
- When "Asura Priest" attacks your opponent’s only monster, if the monster is removed from the field in the battle step, a replay occurs. Since Asura Priest never battled with a monster it can attack directly.
ASSAULT ARMOR (C) Equip only to a Warrior-Type monster that is the only monster you control. (1) It gains 300 ATK. (2) During your Main Phase, you can send this equipped card to the Graveyard. If you do, the equipped monster can attack twice during the Battle Phase this turn. - The (C) Condition is not an effect, it can't be negated.
- If “Assault Armor” is equipped to your monster, then after that you Summon another monster, “Assault Armor” remains on the field.
- The requirement that you control no other monsters only applies to equipping “Assault Armor”. If an effect is chained to “Assault Armor” that makes the target no longer a Warrior, then “Assault Armor” cannot be equipped to it, and is destroyed.
- If the equipped monster’s type changes after “Assault Armor” is already equipped to it, “Assault Armor” remains equipped to that monster.
- The (1) Continuous-like Effect applies while this card is face-up and Equipped to a monster.
- Equip Spell Cards continuously target the equipped monster.
- The (2) Ignition-like Effect activates & resolves on the field.
- Sending this card to the Graveyard is a cost. This effect can't activate while "Macro Cosmos" is active, since you can't pay the cost.
- This effect does not target.
- You can only send “Assault Armor” to the Graveyard to activate its effect during Main Phase 1.
ASSAULT MERCENARY (1) Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls. - The (1) Ignition Effect activates & resolves on the field.
- Returning the “Assault Mode Activate” to the Deck is a cost.
- This effect targets the Spell or Trap Card you wish to destroy.
- If you return “Assault Mode Activate” from your hand to the Deck, reveal it to your opponent.
ASSAULT MODE ACTIVATE Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" monster whose name includes the Tributed monster's name from your Deck in Attack Position. - Tributing a Synchro Monster is a cost.
- You can Tribute your opponent’s Synchro Monster using “Soul Exchange”.
- You can Tribute a face-down Synchro Monster.
- You cannot activate “Assault Mode Activate” if you have no “/Assault Mode” monsters in your Deck.
- If no copies of the appropriate “/Assault Mode” monster are left in your Deck when this card resolves, your opponent can verify by briefly inspecting your Deck to confirm. Don't reveal the Deck if 3 copies of that “/Assault Mode” monster are accounted for in your Graveyard / field / banished.
ASSAULT OVERLOAD Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200. - Tributing 1 "/Assault Mode" monster is a cost.
- Compute damage based on the monster’s Level at the time it was used to pay the cost of this card.
ASSAULT REVIVAL Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play. - Banishing 1 "Assault Mode Activate" from your Graveyard is a cost. This card can't be activated while "Imperial Iron Wall" is active, since you can't pay the cost.
- “Assault Revival” can only Special Summon an “/Assault Mode” monster that was properly Special Summoned in the first place, and was then sent to the Graveyard. It cannot Special Summon an “/Assault Mode” monster that was directly sent to the Graveyard from the hand or Deck.
- Only effects on the field are negated by “Assault Revival”. If an “/Assault Mode” monster is Special Summoned with “Assault Revival”, and is then destroyed (and removed from play because of “Assault Revival”’s effect), its effect does activate and the appropriate Synchro Monster is Special Summoned.
- You must destroy at least 1 monster you control with “Assault Revival” in order to Special Summon an “/Assault Mode” monster, as the effects are linked. You also must destroy all monsters you control, so if 1 of your monsters was not destroyed, you cannot Summon an “/Assault Mode” monster.
- A monster Special Summoned with “Assault Revival” cannot activate its effects even if “Pole Position” makes it unaffected by Spell Cards. If an “/Assault Mode” monster is Special Summoned with “Assault Revival”, and is flipped face-down, the restrictions from “Assault Revival” are wiped and you can Tribute it and (once it is face-up again) activate its effects.
- This card targets the “/Assault Mode” monster in the Graveyard that you wish to Special Summon.
ASSAULT TELEPORT Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards. - Returning an “/Assault Mode” monster to your Deck is a cost. You must reveal the “/Assault Mode” monster to your opponent.
ASWAN APPARITION (1) If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck. - The (1) Trigger Effect is optional, it activates & resolves on the field.
- This effect activates in Substep 5 - After Damage Calculation.
- This effect targets a card in the Graveyard, it will be negated by "Necrovalley".
A-TEAM: TRAP DISPOSAL UNIT (1) This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it. - The (1) Quick Effect is optional, it activates & resolves on the field.
- Tributing this card is a cost.
- This effect only negates the activation of a Trap Card (when it is flipped face-up).
- This effect can't negate the activation of an effect from a Trap Card that was already face-up on the field (like "Royal Oppression"), or that activates in the Graveyard (like "Skill Successor").
- You can activate the effect of "A-Team: Trap Disposal Unit" during the Damage Step.
ATHENA (1) Each time a Fairy-Type monster is Summoned, inflict 600 damage to your opponent. (2) Once per turn, you can send 1 Fairy-Type monster you control, except "Athena", to the Graveyard and Special Summon 1 Fairy-Type monster from your Graveyard, except "Athena". - The (1) Trigger Effect is mandatory, it activates & resolves on the field.
- "Athena's" first effect does not inflict damage when it is Summoned.
- If 2(+) Fairy-Type monsters are Special Summoned by the same effect, "Athena" inflicts 600 damage to the opponent's Life Points.
- If 2(+) effects in the Chain Special Summon a Fairy-Type monster, "Athena's" effect will inflict 600 damage for each effect.
- The (2) Ignition Effect activates & resolves on the field.
- Tributing 1 Fairy-Type monster, except "Athena", is a cost.
- This second effect targets 1 Fairy-Type monster in your Graveyard, it is negated by "Necrovalley".
- This effect can't activate while "Zombie World" treats monsters in the Graveyards as Zombie-Type.
ATOMIC FIREFLY (1) When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage. - The (1) Trigger Effect is mandatory, it activates & resolves in the Graveyard / banished.
- The card text is very correct on the card mechanics; "Atomic Firefly" has to be face-up BEFORE the attack is declared.
- This effect activates in Substep 7 - End of the Damage Step.
- You can use "Barrel Behind the Door" against "Atomic Firefly"'s effect.
AT ONE WITH THE SWORD Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. (1) It gains 800 ATK. (2) If it destroys your opponent's monster by battle, draw 1 card. - This effect targets the 1 face-up “X-Saber” monster when activated.
- You can use “Tailor of the Fickle” to equip “At One With the Sword” to a different face-up monster.
- The (1) Continuous-like Effect applies while this card is face-up on the field.
- This is treated as the effect of a Trap Card, not an Equip Spell Card.
- The (2) Trigger Effect is mandatory, it activates & resolves on the field.
- This is treated as the effect of a Trap Card, not an Equip Spell Card.
- This effect activates in Substep 7 - End of the Damage Step.
- This card must be face-up on the field to activate & resolve this effect.
ATTACK AND RECEIVE You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard. - This card can be activated when the last thing to happen was inflicting Battle / Effect Damage.
- This can activate in Substep 5 - After Damage Calculation, after adding Trigger Effects to the Chain.
- This effect resolves simultaneously: "Inflict 700 points of damage to your opponent's Life Points" and "Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard." are considered to happen at the same time.
- You cannot activate this card when you pay Life Points as cost.
- You cannot activate this card when you take effect damage as Chain Link 2(+), or as the first part of an effect that resolves sequentially (like "Armored Axon Kicker").
ATTACK OF THE CORNERED RAT (1) If a Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100. The ATK of the opponent's monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the ATK of the opponent's monster.) - The (1) Quick-like Effect activates & resolves on the field.
- This effect targets the opponent’s monster.
- Paying Life Points is a cost.
- You can activate “Attack of the Cornered Rat” (and/or its effect) during damage calculation, or at any point in the Damage Step prior to damage calculation.
- You can only activate this effect once during the same Damage Step. You cannot over-pay for “Attack of the Cornered Rat.”
- You cannot flip “Attack of the Cornered Rat” face-up during the Damage Step unless you would also activate its effect at the same time (by paying Life Points).
- If “Attack of the Cornered Rat” is removed from the field before the End Phase, the ATK reduction remains until the End Phase, as normal.
ATTACK PHEROMONES If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type. - The effect to change the Battle Position of a Defense Position monster targets that monster. The attacking monster must be Reptile-Type during damage calculation for this effect to apply.
ATTACK REFLECTOR UNIT Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck. - Tributing 1 "Cyber Dragon" monster is a cost.
- You can Tribute a face-down “Cyber Dragon” to activate “Attack Reflector Unit”.
AURKUS, LIGHTSWORN DRUID (1) "Lightsworn" monsters cannot be targeted by effects. (2) During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. - The (1) Continuous Effect applies so long as this card is face-up on the field.
- Card Effects can't target "Lightsworn" monsters on either field / Graveyard / banished.
- "Lightsworn" monsters can't become equipped with Equip Spells. If they were already Equipped before Aurkus' effect applied, those Equip Cards remain on the field and are unaffected.
- This does NOT negate effects; it only prevents "Lightsworn" monsters from being targeted.
- Ex: If "Raigeki Break" targets a your "Lightsworn" monster and you chain "Glorious Illusion" to Special Summon "Aurkus, Lightsworn Druid", your "Lightsworn" monster is still destroyed.
- VS. "Kycoo, the Ghost Destroyer": If Kycoo destroys Aurkus by battle and inflicts Battle Damage, Kycoo's Trigger Effect can activate in Substep 5 - After Damage Calculation, but it can't target "Lightsworn" monsters. This is because monsters with Continuous Effects that are destroyed by battle only cease to apply those Continuous Effects in Substep 6 - Resolve Effects..
- If you Special Summon a "Lightsworn" monster with "Glorious Illusion", and afterwards you Summon "Aurkus, Lightsworn Druid", if your opponent later destroys "Glorious Illusion" your "Lightsworn" monster is also destroyed because "Glorious Illusion" is NOT targeting your "Lightsworn" monster.
- The (2) Trigger Effect is mandatory, it activates & resolves on the field.
- If the activation of this effect is negated (by "Light and Darkness Dragon"), this effect will activate again until it resolves (even if it resolves without effect due to "Skill Drain") [REF].
- If you only have 1 card in your Deck when resolving this effect, it is sent to the Graveyard.
- This card MUST be face-up on the field to activate AND resolve this effect.
- If you resolve this effect and your opponent activates "Book of Eclipse", after "Book of Eclipse" flips this affected monster face-up (and you draw 1 card), this effect must activate again [REF].
- VS. "Brain Control": Player A gains control of Player B's "Lightsworn" monster until the End Phase. During the End Phase, Player A decides when to activate / resolve each effect:
- Player A can resolve "Brain Control" first, returning the "Lightsworn" monster to Player B. That "Lightsworn" monster is no longer controlled by the turn player, its effect won't activate.
- Player A can activate the "Lightsworn's" Trigger Effect to mill cards from their Deck. Then, Player A resolves "Brain Control" and returns the "Lightsworn" monster to Player B [REF].
- VS. "Enemy Controller":
- On Player A's turn, Player B takes control of Player A's "Lightsworn" monster. During the End Phase, "Enemy Controller's" effect wears off and control of the "Lightsworn" monster returns to Player A, then that Lightsworns's mandatory Trigger Effect activates [REF].
AUSSA THE EARTH CHARMER FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field. - The FLIP Effect is mandatory, it activates & resolves on the field.
- This effect activates (starting a Chain) even if there isn't a legal target on the field.
- This effect targets 1 EARTH monster your opponent controls.
- If “Enemy Controller” is chained to this effect and your opponent takes control of the “Charmer”, the Flip Effect disappears.
- If your opponent takes control of the target with “Mind Control”, control still reverts to you after the effect of “Mind Control” expires (even though it wasn’t your monster originally).
- If your opponent takes control of your monster with “Brain Control”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
- If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-down, the effect of the “Charmer” disappears.
- If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.
- If “DNA Transplant” changes a monster’s Attribute so that it can be taken by a “Charmer”, and then “DNA Transplant” is destroyed so that the monster’s Attribute no longer corresponds to the effect of the “Charmer”, the controller of the “Charmer” loses control of the monster.
- If the turn player controls a “Charmer” and a monster controlled by its effect, and activates “Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still destroyed by the effect of “Assault on GHQ”.
AUTOMATIC LASER When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned monster(s). - This card activates in the Summon response timing (like "Trap Hole").
- “Automatic Laser” does not target.
- You can activate “Automatic Laser” when your opponent Summons multiple monsters, but only the monsters with 1000 or more ATK will be destroyed.
AUTONOMOUS ACTION UNIT Pay 1500 Life Points. Select 1 Monster Card from your opponent's Graveyard. Special Summon it to your side of the field in Attack Position, and equip it with this card. (1) When this card is removed from the field, destroy the equipped monster. - Paying 1500 Life Points is a cost.
- This effect targets 1 monster in your opponent Graveyard, it is negated by "Necrovalley".
- The (1) Continuous-like Effect does not start a Chain.
- If this card returns to the hand (by "Giant Trunade"), destroy the equipped monster immediately.
- If you use "Autonomous Action Unit" to Special Summon a monster from your opponent's Graveyard and then activate "Dimensionhole", "Autonomous Action Unit" is destroyed and when the monster returns to the field it returns to the original owner's control.
AVALANCHING AUSSA (1) Once per turn, you can Tribute 1 EARTH monster (except this card) to Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field. - The (1) Ignition Effect activates & resolves on the field.
- Tributing a monster is a cost.
- This effect can't activate if you don't have an EARTH monster in your hand to Special Summon.
- If this card is flipped face-down, any monsters Special Summoned by her effect will not be destroyed. If this card is destroyed while she is face-down, any monsters Special Summoned by her effect will not be destroyed.
- If a monster Special Summoned by this card’s effect is flipped face-down, it will not be destroyed when this card is destroyed.
AVATAR OF THE POT (1) By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck. - The (1) Ignition Effect activates & resolves on the field.
- Sending "Pot of Greed" to the Graveyard is a cost.
- If you have your opponent's "Pot of Greed" in your hand because of "Exchange" or "Graverobber", you CAN send your opponent's "Pot of Greed" to the Graveyard to activate your "Avatar of the Pot"'s effect. But if you did this with "Graverobber", you take 2000 points of damage to do so.
- You cannot activate "Avatar of the Pot"'s effect while "Banisher of the Light" is in play.
AVENGING KNIGHT PARSHATH (1) Once per turn, you can change the battle position of 1 face-up monster your opponent controls. (2) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. - The (1) Ignition Effect activates & resolves on the field.
- This effect targets 1 face-up monster your opponent controls.
- The (2) Continuous Effect applies while this card is face-up on the field.
AXE OF DESPAIR (1) The equipped monster gains 1000 ATK. (2) When this card is sent from the field to the Graveyard, you can Tribute 1 monster to return this card to the top of the Deck. - (This card is always treated as an "Archfiend" card.)
- The (1) Continuous-like Effect applies while this card is on the field.
- The (2) Trigger Effect is optional, it activates & resolves in the Graveyard.
- Tributing 1 monster is a cost.
- This effect is not negated by "Necrovalley".
- If all your monsters are sent to the Graveyard simultaneously by the effect of "Cyber Jar", "Raigeki", etc. and "Axe of Despair" is equipped to one of them, you cannot Tribute one of those monsters to return "Axe of Despair" to the top of your Deck. You also cannot Tribute one of the monsters Special Summoned by the effect of "Cyber Jar" since the timing has passed.
B.E.S. COVERED CORE (1) When this card is Normal Summoned, put 2 counters on it. (2) This card cannot be destroyed by battle. (3) If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. (4) If this card battles without a counter, destroy it at the end of the Damage Step. - The (1) Trigger Effect is mandatory, it activates & resolves on the field.
- If this card's effects are negated, the counters placed by this effect are removed.
- The (2) Continuous Effect applies while this card is face-up on the field.
- The (3) Trigger Effect is mandatory, it activates & resolves on the field.
- This effect activates in Substep 7 - End of the Damage Step.
- The (4) Trigger Effect is mandatory, it activates & resolves on the field.
- This effect activates in Substep 7 - End of the Damage Step if this card had no counter on it at the start of the Damage Step.
- If “B.E.S. Covered Core” battles a monster, and afterwards you lose the coin toss (for the (3) effect), so that “B.E.S. Covered Core” now has no counters, it is not destroyed. Because it still had a counter during damage calculation.
B.E.S. CRYSTAL CORE (1) When this card is Normal Summoned, put 3 counters on it. (2) This card cannot be destroyed by battle. (3) If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. (4) Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position. - The (1) Trigger Effect is mandatory, it activates & resolves on the field.
- If this card's effects are negated, the counters placed by this effect are removed.
- The (2) Continuous Effect applies while this card is face-up on the field.
- The (3) Trigger Effect is mandatory, it activates & resolves on the field.
- This effect activates in Substep 7 - End of the Damage Step.
- The effect of “B.E.S. Crystal Core” that destroys itself during the damage step cannot be chained to.
- The (4) Ignition Effect targets, it activates & resolves on the field.
- If you target the opponent’s monster with the effect of “B.E.S. Crystal Core”, and an effect is chained that causes it to no longer be on your opponent’s side of the field (such as “Remove Brainwashing” or “Enemy Controller”), the effect of “B.E.S. Crystal Core” is not applied.
BACKFIRE When a FIRE monster(s) on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points. - If a monster is FIRE because it is equipped with "Scroll of Bewitchment", you cannot activate "Backfire"'s effect when it is sent to the Graveyard because it is no longer equipped when it arrives in the Graveyard.
- When multiple FIRE monsters are sent to the Graveyard simultaneously, the damage is only 500 points.
- If you control "Backfire" and your opponent's FIRE monster, you can activate "Backfire"'s effect when your opponent's monster that you control is destroyed.
BACKS TO THE WALL Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster on the field. - You cannot activate this card if your Life Points are exactly 100 or less than 100.
- You cannot activate this card if there are no “Six Samurai” monsters in your Graveyard.
BACKUP SOLDIER Activate only if there are 5 or more monsters in your Graveyard. Add up to 3 non-Effect Monsters with 1500 or less ATK from your Graveyard to your hand. - This effect selects up to 3 targets. You can even target Gemini, Fusion, and Synchro monsters.
- If you have 4 Effect Monsters and 1 Normal Monster with 1500 ATK in your Graveyard, you can activate this card and return the 1 Normal Monster to your hand.
- If you have 5 Normal Monsters in your Graveyard, you can activate "Backup Soldier" and chain a second "Backup Soldier" before the first resolves, because the 5 monster requirement only needs to be fulfilled at activation. This would allow you to put all 5 monsters in your hand, 3 with the first "Backup Soldier" and 2 with the second.
- If your opponent activates "Delinquent Duo" and you chain "Backup Soldier" with 2 pieces of Exodia and retrieve the other 3 from your Graveyard you win the Duel before you have to discard for "Delinquent Duo". This is because you check for victory conditions in between steps in a chain, (but not in between two separate effects of a single card like "Graceful Charity").
BAD REACTION TO SIMOCHI As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points. - The Continuous-like Effect applies while this card is face-up on the field. It does not activate.
- This effect is not cumulative. If you control 2 copies of "Bad Reaction to Simochi" and your opponent activates "Dian Keto the Cure Master", they only take 1000 points of damage [REF].
- VS. "Prime Material Dragon": if both "Bad Reaction to Simochi" and "Prime Material Dragon" are on the field when Player A's "Upstart Goblin" resolves, Player B will gain 1000 Life Points (gains / damage happen normally) [REF].
- These rules apply similarly to "Nurse Reficule the Fallen One" (erratum: Darklord Nurse Reficule).
- If you control this card on the field and activate "Rain of Mercy" (which makes both players gain 1000 LP): you gain 1000 Life Points and your opponent takes 1000 points of damage.
BAIT DOLL Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). Then shuffle the Deck. - You cannot activate this card if you cannot return cards to the Deck (by "G.B. Hunter").
- As long as the activation and effect of "Bait Doll" are not negated, the effect of "Bait Doll" that shuffles it back into the Deck still resolves.
- This effect targets 1 Set Spell / Trap card on the field.
- The target can be chained if its activation requirement is met.
- The target cannot be chained if it was just Set this turn (by "Dust Tornado").
- If this card activates a Trap Card with a cost, and that Trap Card's activation timing is correct, its owner must pay all possible costs. If they cannot pay the costs, the Trap Card is negated and destroyed.
- If "Bait Doll" targets a Set "Royal Oppression", the opponent can chain the "Royal Oppression" which will negate the effect of "Bait Doll" (it will not return to your Deck), or the opponent can allow "Bait Doll" to force the activation of "Royal Oppression", and "Bait Doll" will then be shuffled into the Deck and "Royal Oppression" will remain active since its activation timing was legitimate.
- If "Jinzo" is face-up on the field and the effect of "Bait Doll" forces the activation of a Normal or Counter Trap Card, that Trap Card’s effect is negated and the Trap Card is destroyed. If a Continuous Trap Card is forced to activate by the effect of "Bait Doll" it will remain face-up on the field meaninglessly until "Jinzo" is destroyed.
- If "Chain Burst" is active on the field and you use "Bait Doll" to activate the opponent's Trap Card, and its timing is correct, the opponent takes the 1000 points of damage.
- When "Bait Doll" is activated, "Fake Trap" cannot be activated because there is no guarantee that "Bait Doll" will destroy a Trap Card.
BALLISTA OF RAMPART SMASHING If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only. - This Continuous-like Effect increases the ATK in Substep 4 - Damage Calculation.
- "Ballista of Rampart Smashing" only increases the ATK for damage calculation, then the increase disappears after the end of damage calculation.
BALLOON LIZARD (1) Put 1 counter on this card during each of your Standby Phases. (2) When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters x 400 points. - The (1) Trigger Effect is mandatory, it activates & resolves on the field.
- While "Skill Drain" is active, you can't put new counters on "Balloon Lizard".
- The counters on "Balloon Lizard" are NOT Spell Counters.
- Remove all counters on "Balloon Lizard" if it is flipped face-down or removed from the field.
- The (2) Trigger Effect is mandatory, it activates & resolves in the Graveyard (or banished).
- If this card is destroyed by battle, this effect activates in Substep 7 - End of the Damage Step.
- You can use "Barrel Behind the Door" against "Balloon Lizard"'s effect.
BAMBOO SCRAP Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position. - Tributing 1 Plant-Type monster is a cost to activate this card.
- You can Tribute a face-down Plant-Type monster to activate this card.
BANISHER OF THE LIGHT (1) As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play. - The (1) Continuous Effect applies while this card is face-up on the field.
- If "Banisher of the Light" is destroyed, it will be sent to the Graveyard. If "Banisher of the Light" and other monsters are destroyed simultaneously all monsters are sent to the Graveyard.
- If "Don Zaloog" battles an Attack Position "Banisher of the Light", Banisher is marked as destroyed at the end of Substep 4 - Damage Calculation, but its Continuous Effect still applies, so any card sent to the Graveyard in Substep 5 - After Damage Calculation (by "Don Zaloog") will be banished. Finally, in Substep 7 - End of the Damage Step, "Banisher of the Light" is sent to the Graveyard.
- "Kuriboh" and "Thunder Dragon" can be discarded from your hand and activated while "Banisher of the Light" is on the field.
BANNER OF COURAGE (1) During your Battle Phase, all monsters you control gain 200 ATK. - The (1) Continuous Effect does not start a Chain.
- Multiple copies of this card are cumulative.
BARK OF DARK RULER You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until End Phase of that turn. - This card targets your opponent’s monster that is battling your Fiend-Type monster.
- Paying Life Points for this card is a cost.
- You cannot pay more Life Points than necessary. This means that if the target monster has ATK 1500 / DEF 1800, the highest amount of Life Points you can pay is 1800. The target monster will then be an ATK 0 / DEF 0. If the target monster has ATK 1850 / DEF 500, the most you can pay is 1800. This is because you have to play in multiples of 100, and paying 1900 would be paying more than necessary. So you may pay 1800 Life Points and the target monster would become an ATK 50 / DEF 0.
BARREL BEHIND THE DOOR Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead. - This card can only be Chained to an activated effect that inflicts damage to YOUR Life Points.
- You can activate "Barrel Behind the Door" against "Jigen Bakudan". You don’t activate "Barrel Behind the Door" when the Flip Effect activates, you activate "Barrel Behind the Door" when "Jigen Bakudan" activates its effect during the next Standby Phase to inflict damage.
- You can activate "Barrel Behind the Door" against "Ring of Destruction", and then your opponent will take all of the damage (the damage inflicted to him and the damage that would have been inflicted to you). The same is true for "Tremendous Fire".
- You can activate "Barrel Behind the Door" against "Magic Cylinder". The attack will be negated and the damage transferred to the opponent.
- VS. "Ceasefire": You can't activate "Barrel Behind the Door" against "Ceasefire" if all monsters on the field are face-down, or if all monsters on the field are face-up Normal Monsters, but you can activate it against "Ceasefire" if there is at least 1 face-up Effect Monster on the field.
- VS: "Bad Reaction to Simochi": If "Bad Reaction to Simochi" is active, you can activate "Barrel Behind the Door" against effects that would normally cause a Life Point increase, because they inflict damage instead.
- This card can't be Chained to Life Point costs (ex: "Wall of Revealing Light"), to effects that make you lose Life Points (ex: "The Immortal of Thunder"), to effects that switch damage (like another "Barrel Behind the Door") because they do not inflict damage, they simply transfer it, to cards that do not inflict damage when the card resolves (ex: "Graverobber"), nor to effects that aren't guaranteed to inflict Effect Damage (ex: "Time Wizard", "Ante").
- This card can't be Chained to a Continuous Spell / Trap Card, an Equip Spell Card, or a Field Spell Card.
- Example: "Magical Thorn", "Dark Snake Syndrome", "Wave-Motion Cannon", or "Black Pendant".
- This card can't be Chained to Continuous Effects (ex: "Fire Princess") since they don't activate.
BARRIER STATUE OF THE ABYSS (1) Neither player can Special Summon monsters, except DARK monsters. - Non-DARK Monsters can't be Special Summoned face-down.
- "Reasoning" can be activated while a Barrier Statue is face-up. If "Reasoning" would Special Summon a non-DARK monster, it is sent to the Graveyard and the effect of "Reasoning" ends.
- "Future Fusion" CAN'T be activated UNLESS a DARK Fusion Monster is revealed.
- The "Shallow Grave" CAN'T be activated unless BOTH PLAYERS have 1(+) DARK monster in their GY.
- "Magical Hats" CAN'T be activated while a Barrier Statue is in play.
BARRIER STATUE OF THE DROUGHT (1) Neither player can Special Summon monsters, except EARTH monsters. - Non-EARTH Monsters can't be Special Summoned face-down.
- "Reasoning" can be activated while a Barrier Statue is face-up. If "Reasoning" would Special Summon a non-EARTH monster, it is sent to the Graveyard and the effect of "Reasoning" ends.
- "Future Fusion" CAN'T be activated UNLESS a EARTH Fusion Monster is revealed.
- The "Shallow Grave" CAN'T be activated unless BOTH PLAYERS have 1(+) EARTH monster in their GY.
- "Magical Hats" CAN'T be activated while a Barrier Statue is in play.
BARRIER STATUE OF THE HEAVENS (1) Neither player can Special Summon monsters, except LIGHT monsters. - Non-LIGHT Monsters can't be Special Summoned face-down.
- "Reasoning" can be activated while a Barrier Statue is face-up. If "Reasoning" would Special Summon a non-LIGHT monster, it is sent to the Graveyard and the effect of "Reasoning" ends.
- "Future Fusion" CAN'T be activated UNLESS a LIGHT Fusion Monster is revealed.
- The "Shallow Grave" CAN'T be activated unless BOTH PLAYERS have 1(+) LIGHT monster in their GY.
- "Magical Hats" CAN'T be activated while a Barrier Statue is in play.
BARRIER STATUE OF THE INFERNO (1) Neither player can Special Summon monsters, except FIRE monsters. - Non-FIRE Monsters can't be Special Summoned face-down.
- "Reasoning" can be activated while a Barrier Statue is face-up. If "Reasoning" would Special Summon a non-FIRE monster, it is sent to the Graveyard and the effect of "Reasoning" ends.
- "Future Fusion" CAN'T be activated UNLESS a FIRE Fusion Monster is revealed.
- The "Shallow Grave" CAN'T be activated unless BOTH PLAYERS have 1(+) FIRE monster in their GY.
- "Magical Hats" CAN'T be activated while a Barrier Statue is in play.
BARRIER STATUE OF THE STORMWINDS (1) Neither player can Special Summon monsters, except WIND monsters. - Non-WIND Monsters can't be Special Summoned face-down.
- "Reasoning" can be activated while a Barrier Statue is face-up. If "Reasoning" would Special Summon a non-WIND monster, it is sent to the Graveyard and the effect of "Reasoning" ends.
- "Future Fusion" CAN'T be activated UNLESS a WIND Fusion Monster is revealed.
- The "Shallow Grave" CAN'T be activated unless BOTH PLAYERS have 1(+) WIND monster in their GY.
- "Magical Hats" CAN'T be activated while a Barrier Statue is in play.
BARRIER STATUE OF THE TORRENT (1) Neither player can Special Summon monsters, except WATER monsters. - Non-WATER Monsters can't be Special Summoned face-down.
- "Reasoning" can be activated while a Barrier Statue is face-up. If "Reasoning" would Special Summon a non-WATER monster, it is sent to the Graveyard and the effect of "Reasoning" ends.
- "Future Fusion" CAN'T be activated UNLESS a WATER Fusion Monster is revealed.
- The "Shallow Grave" CAN'T be activated unless BOTH PLAYERS have 1(+) WATER monster in their GY.
- "Magical Hats" CAN'T be activated while a Barrier Statue is in play.
BATTERY CHARGER - You cannot activate "Batteryman Charger's" effect if you do not have any eligble "Batteryman" monsters remaining in your hand or Deck.
BATTERYMAN C - If you have 2 “Batterymen C” on the field in Attack Position, each of your Machines gains +1000 ATK. If you have 3 “Battermen C” on the field in Attack Position, each of your Machines gains +1500 ATK. (NOT +4500!!!)
- A “Batteryman C” equipped to “Relinquished” is not in Attack or Defense Position so it will not be counted for the effect of “Batteryman C”.
- If “Batteryman C” is changed to Machine-Type, it will itself gain the ATK bonus.
BATTERYMAN INDUSTRIAL STRENGTH - Removing 1 Thunder-Type monster from play is a cost to activate this effect.
- "Batteryman Industrial Strength's" effect cannot be activated unless there is at least 1 monster and at least 1 Spell or Trap Card on the field.
- If an effect is chained that removes one of the targets from the field, the remaining target is destroyed.
BATTERYMAN MICRO-CELL - If "Batteryman Micro-Cell" is flipped face-up with "Ceasefire", etc., you will still draw 1 card when it is destroyed in battle and sent to the Graveyard.
BATTLE FADER (1) When your opponent’s monster declares a direct attack, you can Special Summon this card from your hand and end the Battle Phase. (C) If this card is Special Summoned with this effect, remove it from play when it is removed from the field. - The (1) Trigger Effect activates during the first substep of the Battle Step - Attack Declaration.
- This effect to Special Summon can be negated by "Royal Oppression".
- The Special Summon and ending the Battle Phase are all part of the effect which activates and resolves in the hand. This effect is not negated by "Skill Drain".
- You cannot activate multiple copies of "Battle Fader" in response to a single attack declaration.
- This effect has the same timing as cards like "Mirror Force".
- Example: Player A declares a direct attack with "Light and Darkness Dragon" while Player B has a set "Mirror Force" and a "Battle Fader" in hand. Player B activates "Battle Fader’s" effect as Chain Link 1. Player A activates "Light and Darkness Dragon’s" mandatory Trigger Effect as Chain Link 2. Player B then activates "Mirror Force" as Chain Link 3.
- This effect ends the Battle Step and moves players into the End Step of the Battle Phase [REF].
- "Gladiator Beasts" that have already battled (participated in Damage Calculation) can still activate their effects during the End of the Battle Phase.
- The (C) Condition disappears when "Battle Fader" is flipped face-down.
- If a card effect would remove this card from the field, it is banished by this Condition instead.
- If this card is targeted by "Caius the Shadow Monarch's" effect, no Effect Damage is inflicted [REF].
BATTLE MANIA - You cannot activate this card if your opponent controls no monsters.
- If your opponent controls a face-up Attack Position monster at the end of their Main Phase 1, they must conduct their Battle Phase during the turn “Battle Mania” is activated.
- Monsters unaffected by Trap Cards, like “Elemental Hero Wildheart”, do not have to attack during the turn “Battle Mania” is activated.
- During the Battle Phase of a turn in which “Battle Mania” was activated, if your “Ultimate Tyranno” attacks, but the attack is negated, it must still attack again if there is another monster in play. (It cannot attack the same target twice.)
BATTLE OF THE ELEMENTS - “Battle of the Elements” can only be activated if there is at least 1 face-up monster on both sides of the field.
BATTLE TELEPORTATION - This effect targets your face-up Psychic-Type monster.
- You can activate “Battle Teleportation” even if your opponent has no open Monster Card Zones. If you do, the Psychic-Type monster is unable to move to your opponent’s side of the field and is destroyed.
- You cannot activate “Battle Teleportation” if you cannot enter your Battle Phase.
- You can activate “Battle Teleportation” if your opponent has “Swords of Revealing Light” face-up on the field because “Swords of Revealing Light” only prevents you from declaring an attack.
- This card can target a monster that has already attacked.
- You can activate “Battle Teleportation” any time between your Draw Phase and the end of the Battle Phase.
BATTLE TUNED - "Battle Tuned" targets 1 Tuner monster in your Graveyard.
BATTLE TUTORS (Mystic Tomato, Shining Angel, UFO Turtle, Mother Grizzly, Flying Kaminari #1, Giant Rat, Pyramid Turtle, etc) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 [Attribute or Type] monster with [specified ATK / specified DEF / specified Level] in [Battle Position]. - These optional Trigger Effects activate in Substep 7 - End of the Damage Step.
- The "When... you can" structure means this effect can miss the timing.
- Because this effect activates / resolves in the Damage Step, it cannot be negated by"Royal Oppression". Additionally, "Torrential Tribute" cannot be activated in response to the Summon.
- These effects do not activate if the monster is removed from play (by "Dimensional Fissure").
- These effects do not activate if the monster is destroyed by a card effect (ex: "Red Dragon Archfiend").
BATTLE-SCARRED - If the Archfiend targeted by "Battle-Scarred" is flipped face-down, then the effect of "Battle-Scarred" disappears and "Battle-Scarred" remains on the field meaninglessly.
- You can select an Archfiend that doesn't require you to pay Life Points as a target for "Battle-Scarred" (such as "Summoned Skull", "Archfiend Soldier", or "Fiend Skull Dragon").
- When your opponent takes control of your Archfiend targeted by "Battle-Scarred", then your opponent must pay the cost for the Archfiend, and then pay the cost again because of "Battle-Scarred".
- When an Archfiend is equipped with "Heart of Clear Water", it is not destroyed if it was targeted by "Battle-Scarred" and "Battle-Scarred" is removed from the field.
- If your opponent doesn't have enough Life Points to pay for "Battle-Scarred", nothing happens to your opponent, you must still pay for the cost of your Archfiend, and "Battle-Scarred" remains on the field.
- If "Battle-Scarred" and "Pandemonium" are both active, neither player has to pay for Archfiend costs or for "Battle-Scarred".
BAZOO THE SOUL-EATER - If you remove Monster Cards from your Graveyard to increase the ATK of "Bazoo the Soul-Eater", then on your opponent’s turn he uses "Change of Heart" to gain control of the same "Bazoo the Soul-Eater", your opponent can remove cards from his Graveyard to further increase the ATK. The ATK increase you caused will end during that End Phase, and the ATK increase your opponent caused will end during your End Phase.
- Removing Monster Cards from the Graveyard is a cost of "Bazoo the Soul-Eater"’s effect, so if your opponent chains to the activation of this effect with "Call of the Haunted", to Special Summon "Kycoo the Ghost Destroyer", the effect of "Bazoo the Soul-Eater" is not negated since the Monster Cards were already removed.
BEAST KING BARBAROS UR - You can Normal Summon this card.
- If you equip “Fairy Meteor Crush” to your “Beast Machine King Barbaros Ür” and attack a Defense Position monster with lower DEF than this card’s ATK, your opponent will not take Battle Damage.
BEAST OF THE PHARAOH - "Beast of the Pharaoh's" effect targets 1 Level 4 or lower Zombie-Type monster in your Graveyard.
BEAST SOUL SWAP - The Beast-Type monster is Special Summoned from your hand.
- You can Special Summon the same Beast-Type monster you returned to your hand with the same effect of "Beast Soul Swap".
- You can use "Beast Soul Swap" to return a non-Beast-Type monster on the field that has been changed to Beast-Type with "DNA Surgery".
- This card targets the 1 face-up Beast-Type monster you returned to the hand.
BEASTKING OF THE SWAMPS (1) You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). - The (1) effect does not have any classification. It is not an Ignition, Trigger, Quick, or Continuous Effect.
- This effect does not target.
- Using "King of the Swamp" as a Fusion Material does not start a Chain Link.
- The effect "You can substitute this card for any 1 Fusion Material monster." of a monster like "King of the Swamp" is not applied while the monster is banished. If you activate "Parallel World Fusion", then you cannot use it as a substitute for a Fusion Material.
- The effect "You can substitute this card for any 1 Fusion Material Monster" of a monster like "King of the Swamp" or "Goddess with the Third Eye" is not applied while the monster is in the Deck.
- When Special Summoning "Chimeratech Fortress Dragon" or "XYZ-Dragon Cannon", you cannot send to the Graveyard a monster like "The Dark - Hex-Sealed Fusion" as a substitute for a Fusion Material.
- If "King of the Swamp" is selected for the effect of "Prohibition", you cannot use either of its effects.
BECKONING LIGHT Discard all the cards in your hand, then select a number of LIGHT monsters in your Graveyard equal to the number of cards you discarded, and add them to your hand. - Discarding is not a cost.
- "Beckoning Light" doesn't target. When you resolve "Beckoning Light", first discard, then pick cards to add to your hand. So you can add cards to your hand that you discarded while resolving "Beckoning Light".
- You CANNOT activate "Beckoning Light" if you have no cards in your hand.
- You CANNOT activate "Beckoning Light" if there are fewer LIGHT monsters in your Graveyard than there are cards in your hand, even if 1 or more of the cards in your hand are LIGHT monsters.
- You can activate "Beckoning Light" while "Macro Cosmos" is active, but since no cards will be discarded to the Graveyard, you CANNOT add any LIGHT monsters from your Graveyard to your hand [REF].
- If "Disappear" is chained, and there are now fewer LIGHT monsters in your Graveyard than cards in your hand, "Beckoning Light" resolves without effect (you don't discard your hand or add cards to your hand).
BEGONE, KNAVE! - If "Gemini Elf" attacks a Defense Position "Battle Footballer", and "Gemini Elf"'s controller takes 200 damage, then "Begone, Knave!"'s effect will send "Battle Footballer" back to its owner's hand.
- The effect of "Begone, Knave!" can be on a chain.
- The effect of "Begone, Knave!" is applied to the monster that inflicts Battle Damage to the player, so if "Amazoness Swords Woman" battles a stronger monster, "Amazoness Swords Woman" would normally be returned to the owner's hand, but because she is destroyed and sent to the Graveyard, she will not be returned.
BEHEMOTH THE KING OF ALL ANIMALS - It is possible to "properly" Tribute Summon "Behemoth the King of All Animals" with just 1 Tribute. For example, you can Tribute Summon it with "Trojan Horse", or use "Cost Down" and then Tribute 1 monster because "Behemoth the King of All Animals" is only Level 5. In cases such as this, either 2000 ATK or 2700 ATK is correct, so the controller can select which ATK it will have.
- If "Trojan Horse" is Tributed to Tribute Summon "Behemoth the King of All Animals", you still only return 1 monster from the Graveyard to your hand, because it’s the same number as the number of monsters you Tributed to perform the Summon.
- If "Behemoth the King of All Animals" is Tribute Summoned with 2000 ATK, and is then flipped face-down or removed from play temporarily, its ATK becomes 2700 points when it is again face-up on the field.
- If you Tribute Summon "Behemoth the King of All Animals" with 1 Tribute, and "Skill Drain" is activated, its ATK becomes 2700 points. Even if "Skill Drain" is destroyed, the ATK remains at 2700 points.
- If you Tribute Set "Behemoth the King of All Animals" with 1 Tribute, its ATK will only be 2000 points when flipped face-up. However, once it is face-up, if it is flipped face-down again, the effect is reset and its ATK becomes 2700 points.
- The second effect of "Behemoth the King of All Animals" is a Trigger Effect that can be chained to. It is a targeting effect that targets a monster(s) in the Graveyard.
- If you Tribute Summon this card with 1 Tribute and equip it with "Megamorph", its current ATK will become 4000 or 1000, depending on Life Points.
BELIAL - MARQUIS OF DARKNESS (1) Your opponent cannot select any monster you control, except "Belial - Marquis of Darkness", as an attack target, or as a target of a Spell or Trap Card. - The (1) Continuous Effect applies so long as "Belial - Marquis of Darkness" is face-up on the field.
- If a Spell / Trap Card targets 1 monster you control and you chain "Call of the Haunted" to Special Summon "Belial - Marquis of Darkness", the effect is still resolved as normal.
- Monsters in your Graveyard can still be targeted by your opponent's Spell / Trap Cards.
- This effect does not apply to face-down monsters you control [REF needed, errata'd in 2011].
- While the (1) Continuous Effect applies, your opponent can:
- use Spell / Trap Cards which do not target (ex: "Bottomless Trap Hole", "Smashing Ground");
- target your other monsters with monster effects (ex: "Caius the Shadow Monarch");
- target your face-down Defense Position monsters with Spell / Trap Cards & Effects [REF needed, errata'd in 2011];
- attack your face-down Defense Position monsters [REF needed, errata'd in 2011].
- If you control "Evil HERO Malicious Fiend" & "Belial - Marquis of Darkness", and their effects are active, your opponent's monsters are changed to Attack Position and must attack "Evil HERO Malicious Fiend".
BENDING DESTINY - This card does not target. You can activate it during the Damage Step. Returning the removed from play card to the hand does not start a Chain.
BERFOMET - If “Berfomet” is not face-up on the field when its effect resolves, you still add “Gazelle the King of Mythical Beasts” to your hand.
BERSERK DRAGON - "Berserk Dragon" cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of "A Deal with Dark Ruler". So "Berserk Dragon" cannot be Special Summoned with "Monster Reborn", etc., even if Special Summoned properly first.
- If "Berserk Dragon" is removed from play with "Interdimension Matter Transporter", you cannot try to resolve "Berserk Dragon"'s effect before it returns to play; you must return it to play first and then it loses 500 ATK.
- While "Skill Drain" is active, "Berserk Dragon"'s effects are negated. But "Berserk Dragon"'s effect doesn't count turns, so if "Skill Drain" was active for 4 turns, and is then destroyed, do not reduce "Berserk Dragon"'s ATK for those 4 turns.
BERSERK GORILLA - If a face-down "Berserk Gorilla" is attacked and flipped face-up, it's destroyed after damage calculation.
- If a face-down "Berserk Gorilla" is flipped face-up by "Swords of Revealing Light", it's destroyed after resolving "Swords of Revealing Light".
- "Berserk Gorilla" cannot attack if "Swords of Revealing Light", multiple "Marauding Captains", etc. are in play.
- If "Stumbling" and "Final Attack Orders" are both in play, and "Berserk Gorilla" is Summoned, "Berserk Gorilla" is destroyed when it is changed to Defense Position by "Stumbling".
- If "Final Attack Orders" and "Berserk Gorilla" are both on the field, and the opponent targets "Berserk Gorilla" with "Ring of Destruction", and you chain "Zero Gravity", "Berserk Gorilla" is destroyed in the middle of the chain due to "Zero Gravity"'s effect, and "Ring of Destruction"'s effect disappears.
- If you control "Berserk Gorilla" and another monster, "Berserk Gorilla" doesn't have to be the first monster you attack with, you can attack with other monsters first, as long as you do attack with "Berserk Gorilla".
- If "The Dark Door" is active and you control "Berserk Gorilla" and another monster, you can choose for your other monster to be the 1 monster that attacks.
- If you control “Berserk Gorilla” you must enter your Battle Phase, even if “Gravity Bind” is active on the field, preventing it from attacking.
BIG BANG SHOT - When the monster equipped with "Big Bang Shot" is destroyed, and "Big Bang Shot" is destroyed as a result of this, the equipped monster is not removed from play.
- The effect of "Big Bang Shot" that removes the equipped monster from play can be resolved between steps of a chain. For example, if "Change of Heart" targets a monster equipped with "Big Bang Shot", and "Mystical Space Typhoon" is chained to "Change of Heart" to destroy "Big Bang Shot", first resolve "Mystical Space Typhoon" and destroy "Big Bang Shot", then remove the monster that was equipped from play, and THEN resolve "Change of Heart" (and the effect of "Change of Heart" disappears).
- If a monster equipped with "Big Bang Shot" is flipped face-down, it is no longer a target of "Big Bang Shot" so "Big Bang Shot" is sent to the Graveyard and the monster is not removed from play.
- When "Imperial Order" is active, and you destroy "Big Bang Shot" with "Dust Tornado", the effect of "Big Bang Shot" that would remove the monster from play is NOT applied.
- When you send "Big Bang Shot" to the Graveyard with "Emergency Provisions", the monster is removed from play at the same time.
- When equipped to "Guardian Ceal", if you send "Big Bang Shot" to the Graveyard as a cost for "Guardian Ceal"'s effect, "Guardian Ceal" is removed from play but "Guardian Ceal"'s effect still resolves.
- If a monster is equipped with "Big Bang Shot" and "Fiber Jar" is activated, both "Big Bang Shot" and the equipped monster are shuffled into the Deck, and the equipped monster is not removed from play even though "Big Bang Shot" was removed from the field.
- If you equip your "Big Bang Shot" to your opponent's "Dark Magician", and "Dark Magician" attacks your "Giant Soldier of Stone", the opponent of the owner of the "Big Bang Shot" takes the damage (so your opponent, who attacked with "Dark Magician", takes 900 points of damage.)
- The battle damage caused when the equipped monster attacks a Defense Position monster is considered to come from the equipped monster, not from "Big Bang Shot". So a "Don Zaloog" equipped with "Big Bang Shot" could still make the opponent discard 1 card when attacking a face-down monster with low DEF.
- If you Special Summon a monster with "Premature Burial", and equip it with "Big Bang Shot", and "Heavy Storm" is activated, the effects of "Premature Burial" and "Big Bang Shot" form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses "Big Bang Shot" to be Step 2, then the monster will be removed from play. If the controller chooses "Premature Burial" to be Step 2, then the monster will be destroyed and sent to the Graveyard.
BIG BURN - You can only activate "Big Burn" when an EFFECT that removes monsters in the Graveyard is activated. So you can't activate "Big Burn" when a player removes monsters in the Graveyard as a COST to Special Summon "Black Luster Soldier - Envoy of the Beginning", "Chaos Emperor Dragon - Envoy of the End", or to activate the effect of "Strike Ninja" or "Freed the Brave Wanderer". Nor can you use "Big Burn" when monsters are removed for a condition.
- "Big Burn"'s effect is negated if "Necrovalley" is active.
- You can chain "Big Burn" to effects like "Disappear", "The Shallow Grave", or "Spear Cretin".
- You can't activate "Big Burn" when "Sinister Serpent" activates in the Graveyard, because "Sinister Serpent" doesn't target.
- When "Spirit Elimination" is activated and "Big Burn" is chained, the player who activated "Spirit Elimination" removes all monsters on his side of the field. The other player removes all monsters in the Graveyard as usual.
BIG SHIELD GARDNA - A face-down "Big Shield Gardna" can only negate a Spell Card that targets 1 face-down monster, so it cannot negate "Riryoku", "Creature Swap" or "Dark Hole", but could negate "Nobleman of Crossout" or "Tribute to the Doomed".
- If "Big Shield Gardna" is targeted with a Spell Card, you may chain "Book of Moon" to flip it face-down, then it can negate the Spell Card and will flip back to face-up Defense Position.
- "Skill Drain" only negates the effects of monsters that are face-up on the field, so a face-down "Big Shield Gardna" may still negate a Spell Card that targets it while "Skill Drain" is active on the field. It will still be flipped to face-up Defense Position, and now its effect that changes its battle position when it is attacked will be negated.
- If "Prickle Fairy" attacks a face-down "Big Shield Gardna" both their effects will occur at the end of the Damage Step. "Prickle Fairy" will be Step 1 and "Big Shield Gardna" Step 2. So it will change to Attack Position, and then the effect of "Prickle Fairy" will change it back to Defense Position.
BIG WAVE SMALL WAVE - You can Special Summon high-level WATER monsters with "Big Wave Small Wave", like "Levia-Dragon - Daedalus", "Suijin", or "Gogiga Gagagigo".
- You cannot use "Big Wave Small Wave" to Summon "Special Summon-only" WATER monsters like "Aqua Spirit" or "Fenrir".
- You cannot activate "Big Wave Small Wave" when there are no WATER monsters on your side of the field.
- "The Legendary Fisherman" is not destroyed by the effect of "Big Wave Small Wave" if "Umi" is on the field, so he remains on the field.
- After destroying WATER monsters with "Big Wave Small Wave" you can choose not to Special Summon any WATER monsters if you wish.
BIG-TUSKED MAMMOTH - The effect of “Big-Tusked Mammoth” includes those monsters Summoned this turn before “Big-Tusked Mammoth” was face-up on the field. For example, if your opponent attacks with a monster that was Summoned this turn, and you activate “Call of the Haunted” to Special Summon “Big-Tusked Mammoth” from the Graveyard, this causes a replay, and your opponent now cannot attack with the monster that was Summoned this turn.
- If “Big-Tusked Mammoth” is Set on the field, and is attacked by a monster that was Summoned this turn, the attack resolves normally.
- Monsters flipped face-up with an effect like “Book of Taiyou” are not affected by “Big-Tusked Mammoth” and can attack that turn.
- If “Big-Tusked Mammoth” is on the field, and a monster that was Summoned this turn is removed from play temporarily and returns to the field the same turn, it still cannot attack.
BLACK BRUTDRAGO 1 Tuner + 1 or more non-Tuner Gemini monsters (1) Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. (2) When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect. - If you use "Eccentric Boy" to Synchro Summon "Black Brutdrago", you must send a Gemini monster from your hand to the Graveyard as a Synchro Material Monster.
- The (1) Ignition Effect activates & resolves on the field.
- Sending 1 Gemini monster from your hand to the Graveyard is a cost. This effect cannot be activated while "Dimensional Fissure" is active.
- This effect targets 1 Spell / Trap Card (face-up / face-down) your opponent controls.
- The (2) optional Trigger Effect activates & resolves in the Graveyard.
- This effect targets 1 Gemini monster in your Graveyard.
- This effect will can activate even during the Damage Step.
BLACK GARDEN (1) When a monster is Normal or Special Summoned, except by the effect of “Black Garden”, halve its ATK and Special Summon 1 “Rose Token” (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller’s opponent’s side of the field, in Attack Position. (2) You can destroy this card and all face-up Plant-Type monsters on the field and Special Summon 1 monster with ATK equal to the total ATK of those monsters from your Graveyard. - The (1) mandatory Trigger-like Effect CANNOT miss the timing.
- Player A performs a Normal Summon, causing "Black Garden" to activate. Player A chooses which Zone the "Rose Token" is Summoned to, and is considered its owner (for "Remove Brainwashing").
- This effect activates in response to Normal and Special Summons (including when a monster is Special Summoned face-down), not Flip Summons.
- This effect activates even if the Summmoned monster is unaffected by the effects of Spell Cards, its ATK will not be halved, but a "Rose Token" is still Special Summoned.
- This effect activates even if a player cannot Special Summon a "Rose Token" (by "Vanity's Fiend" or while their opponent's Monster Card Zones are full), halving the ATK of the Summoned monster(s).
- This effect activates once when multiple monsters are Special Summoned simultaneously. It will halve the ATK of each of those monsters and Summon a single "Rose Token".
- "The Shallow Grave" causes both players to Special Summon a monster(s) simultaneously, and thus each player will also Special Summon 1 "Rose Token".
- This effect activates multiple times if multiple monsters are Normal / Special Summoned sequentially in a chain (ex: "Ultimate Offering"). It will halve the ATK of each of those monsters and Summon 1 "Rose Token".
- The ATK change applies while that monster is face-up, even if "Black Garden" leaves the field.
- An affected monster equipped with "Megamorph": its ATK will be double its original ATK.
- If a monster with "? ATK" (ex: "Tragoedia") is Normal / Special Summoned: first determine its original ATK, then halve it by "Black Garden's" effect. That monster's ATK will not change.
- If "Black Garden" and "The Wicked Dreadroot" are face-up on the field: when a monster is Normal or Special Summoned, its ATK is first halved by "The Wicked Dreadroot", and halved again afterwards when "Black Garden's" effect resolves.
- VS. "Torrential Tribute": If chained to the effect of "Black Garden", no "Rose Token" will be Summoned because the Normal / Special Summoned monster cannot have its ATK halved [REF1, REF2].
- VS. "Summon Limit": Player A Normal Summons a monster while Player B controls "Black Garden" and "Summon Limit". The "Rose Token" is considered Summoned by Player B's card effect, so Player A can Summon one more time that turn [REF].
- VS. "Scapegoat": Player A controls "Black Garden" and activates "Scapegoat". The effect of "Black Garden" activates after the "Sheep Tokens" are Special Summoned, no "Rose Token" is Summoned since Player A cannot Special Summon. If Player A activates "Scapegoat" while Player B controls "Black Garden", "Black Garden" activates and Special Summons a "Rose Token" after "Scapegoat" resolves.
- The (2) Ignition-like Effect targets a monster in the Graveyard at activation.
- You CANNOT activate this effect while there are no Plant-Type monsters on the field.
- You CANNOT activate this effect while "Black Garden" cannot be destroyed (ex: "Field Barrier").
- This effect can target a monster with 0 ATK so long as the total ATK of all Plant-Type monsters on the field (minimum 1) is also zero [REF].
- "Black Garden" AND all face-up Plant-Type monsters are destroyed at resolution. This is not a cost.
- This effect resolves sequentially. "Black Garden" AND 1(+) Plant-Type monster(s) must be destroyed by this effect to Summon the target.
- If "Black Garden" is destroyed before resolving this effect, no Plant-Type monsters are destroyed and the target remains in the Graveyard.
- If the total ATK of all Plant-Type monsters (+ ATK modifiers) is not the same as the ATK of the target, the target is not Summoned (you still destroy "Black Garden" and all Plant-Type monsters).
- "Royal Oppression" CANNOT be activated when "Black Garden" is activated (played face-up).
- "Royal Oppression" (and its effect) can chain to either of "Black Garden's" effects.
BLACK HORN OF HEAVEN - Like “Horn of Heaven”, this card cannot be used against “Premature Burial”, etc. It can be used against inherent Special Summon effects like “Cyber Dragon” or “Dark Necrofear”.
- You cannot activate “Black Horn of Heaven” when you Special Summon “Lava Golem” onto your opponent’s side of the field.
BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING - "Black Luster Soldier - Envoy of the Beginning" is treated as a different card from "Black Luster Soldier". So you can have 3 copies of "Black Luster Soldier - Envoy of the Beginning" and 3 copies of "Black Luster Soldier" in your Deck & Side Deck combined.
- "Black Luster Soldier - Envoy of the Beginning" can remove itself from play using its first effect.
- The first effect of "Black Luster Soldier - Envoy of the Beginning" can be activated during your Main Phase 1 or 2. The second effect can be activated during your Damage Step in your Battle Phase, and can be chained to.
- If you activate "Black Luster Soldier - Envoy of the Beginning"'s first effect, and "Skill Drain" is chained to it to negate the effect, or if "Skill Drain" was active before you activated the effect, you cannot attack with "Black Luster Soldier - Envoy of the Beginning" that turn because the activation of the effect was not negated and the condition that is included will not be negated by "Skill Drain".
- If you use the first effect of "Black Luster Soldier - Envoy of the Beginning", then remove him from play and return him to play, or destroy him and Special Summon him again, or flip him face-down then face-up again, you can activate his effect again that same turn.
- If "Black Luster Soldier - Envoy of the Beginning" attacks, and its attack is negated by "Magic Cylinder" or "Negate Attack", you cannot activate his first effect during Main Phase 2.
- When a card is removed from play by "Black Luster Soldier - Envoy of the Beginning"'s first effect, it is removed from play face-up.
- If "Black Luster Soldier - Envoy of the Beginning" destroys your opponent's only monster with his first attack, he can attack your opponent directly for the second attack.
- If "Black Luster Soldier - Envoy of the Beginning" attacks and destroys your opponent's monster, then attacks a second time and destroys another monster, it does not get to attack any more that turn.
- Even if you equip him with "Twin Swords of Flashing Light - Tryce", "Black Luster Soldier - Envoy of the Beginning" only gets a maximum of 2 attacks.
- When "Black Luster Soldier - Envoy of the Beginning" conducts a second attack using his second effect, his effect activates during the first attack's Damage Step, and the attack is declared in the next Battle Step. The second attack must come consecutively after the first attack; other monsters' attacks cannot come in-between.
BLACK PENDANT - If this card is destroyed while face-down, it still does damage to your opponent.
- If this card’s activation is negated, such as with "Magic Jammer" or "Riryoku Field" it does not do damage to your opponent.
- "Black Pendant" activates in the Graveyard, so if it is destroyed when "Imperial Order" is on the field, it still does damage to your opponent.
- You can chain to the activation of the effect of "Black Pendant" when it is sent to the Graveyard.
BLACK POTAN - If “Black Potan” is removed from the field while being treated as a Tuner, you do not gain any Life Points.
- If a Monster Token being treated as a Tuner is removed from the field, you gain Life Points.
- If a Tuner monster that is equipped to “Relinquished” is removed from the field, you do not gain Life Points because it was not being treated as a monster.
BLACK ROSE DRAGON (1) When this card is Synchro Summoned, you can destroy all cards on the field. (2) Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase. - The (1) optional Trigger Effect activates in the Summon response timing.
- If "Black Rose Dragon" activates its first effect, it is also destroyed.
- The (2) Ignition Effect targets 1 Defense Position monster your opponent controls.
- Removing 1 Plant-Type monster in your Graveyard from play is a cost.
- If the target is not changed to Attack Position by this effect, its ATK is not reduced to 0.
- If the target is in face-down Defense Position, its Flip Effect will activate after this effect resolves.
- A monster whose ATK was changed to 0 can have its ATK increased by cards/effects.
- The change is applied to 0 ATK.
BLACK SALVO When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated. - This is a Trigger Effect that targets the appropriate monster in your Graveyard. Once the target is Summoned, it is no longer targeted by this card.
BLACK TYRANNO - If there is a Spell or Trap Card on your opponent's side of the field, "Black Tyranno" cannot attack directly.
- If there is an Attack Position monster on your opponent's side of the field, "Black Tyranno" cannot attack directly.
- If your opponent has only Defense Position monsters on his side of the field, "Black Tyranno" can attack directly even if some are face-down.
- If an effect resolves during the Battle Step of "Black Tyranno"'s direct attack that results in a Spell Card, Trap Card, or Attack Position monster being on your opponent's side of the field, a replay occurs.
- If your opponent's only monster is in face-up Defense Position, but it is equipped with "Ring of Magnetism", "Black Tyranno" must attack that monster if "Black Tyranno" attacks.
BLACK WHIRLWIND When a “Blackwing” monster is Normal Summoned to your side of the Field, you can add 1 “Blackwing” monster from your Deck to your hand that has less ATK than that monster. - This optional Trigger-like Effect activates in the Summon response timing.
- Both "Black Whirlwind" and the Normal Summoned "Blackwing" monster must be face-up on the field.
- This effect still resolves if control of the "Blackwing" monster changes during the chain.
- The ATK (+ATK modifiers) of the "Blackwing" monster is assessed when resolving this effect.
- A chain can be built if multiple copies of "Black Whirlwing" were triggered simultaneously.
BLACKWING - ARMED WING - If “Blackwing Armed Wing” attacks a Defense Position monster, and that monster is changed to Attack Position before the Damage Step, it does not gain 500 ATK.
BLACKWING - ARMOR MASTER (1) This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. (2) If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). (3) You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0, until the End Phase. - This (1) Continuous Effect can be negated by "Skill Drain".
- The (2) optional Trigger Effect places a "Wedge Counter" on a monster that battled Amor Master during Substep 7 - End of the Damage Step (when monsters destroyed by battle are sent to the Graveyard).
- This effect does not target the monster battling Armor Master.
- "Wedge Counters" fall off a monster if it is flipped face-down / leaves the field.
- The (3) Ignition Effect removes all "Wedge Counters" from the field as cost.
- The ATK / DEF changes are reset when that monster is flipped face-down / leaves the field.
BLACKWING - BLIZZARD THE FAR NORTH - The restriction against Special Summoning “Blackwing – Blizzard the Far North” is not an ‘effect’. The effect of “Blackwing – Blizzard the Far North” targets 1 “Blackwing” monster in your Graveyard.
BLACKWING - ELPHIN THE RAVEN - The Trigger Effect of “Blackwing – Elphin the Raven” targets the opponent’s monster.
- You can target a face-down monster with “Blackwing – Elphin the Raven” and flip it to face-up Attack Position.
- If the monster has a Flip Effect, it will activate.
BLACKWING - FANE THE STEEL CHAIN - This effect targets the Attack Position monster.
BLACKWING - GALE THE WHIRLWIND (S) If you control a “Blackwing” monster other than “Blackwing – Gale the Whirlwind”, you can Special Summon this card from your hand. (1) Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls. - This (S) Special Summon does not start a chain.
- The (1) Ignition Effect targets. The target’s ATK is halved so long as it remains face-up on the field.
- Non-Continuous Effects (such as Gale's) that halve ATK/DEF calculated by a Continuous Effect (such as "Tragoedia's") prevent the Continuous Effect from recalculating. This locks the new ATK/DEF of that monster so long as it is face-up on the field [REF].
- Example 1: A monster equipped with “United We Stand” whose ATK was halved by Gale WILL NOT have its ATK changed when the number of monsters on the field changes.
- Example 2: Gale's effect targets a "Blue-Eyes White Dragon" equipped with "Axe of Despair". Its ATK is reduced to 2000, and will not change even if "Axe of Despair" is destroyed or has its effect negated. This ruling also applies to temporary ATK modifiers (ex: "Rush Recklessly").
BLACKWING - KALUT THE MOON SHADOW When a "Blackwing" monster you control attacks or is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1400 ATK until the End Phase. - Sending “Blackwing – Kalut the Moon Shadow” to the graveyard is a cost to activate its effect.
- The effect of “Blackwing – Kalut the Moon Shadow” does not target.
- You can send “Blackwing – Kalut the Moon Shadow” to the Graveyard during either player’s turn, as it is a Quick Effect.
- This effect CAN be activated in Substep 4 - Damage Calculation of the Damage Step.
BLACKWING - MISTRAL THE SILVER SHIELD - This is a Trigger Effect that activates when this card is destroyed and sent to the Graveyard.
- Reducing the Battle Damage to 0 does not start a Chain.
BLACKWING - SIROCCO THE DAWN (U) If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. (1) Once per turn, you can select 1 face-up "Blackwing" monster you control. It gains ATK equal to the total ATK of all face-up "Blackwing" monsters on the field except itself. (C) Monsters other than the selected monster cannot attack the turn you activate this effect. - The (U) Unclassified Effect allows this monsster to be Normal Summoned / Set without Tribute.
- This effect does not activate.
- The (1) Ignition Effect targets 1 "Blackwing" monster you control (including itself).
- This effect CANNOT be activated during your Main Phase 2.
- Your opponent’s “Blackwing” monsters are also counted towards the ATK gain.
- The ATK boost lasts until the End Phase.
- The (C) Condition applies so long as the activation of the (1) Ignition Effect was not negated.
- Monsters Summoned after this effect resolved cannot attack this turn.
- If the targeted monster is no longer on the field when the effect resolves, all your other monsters still cannot attack this turn.
- If the activation of the effect of “Blackwing – Sirocco the Dawn” is negated, then your other monsters may attack this turn.
- If you have 2 copies of “Blackwing – Sirocco the Dawn” and target 2 different monsters with them, neither of those monsters can attack this turn.
- If “Skill Drain” is activated after the effect of “Blackwing – Sirocco the Dawn” resolves, then the effect is not negated. The ATK boost remains, and the other monsters cannot attack this turn.
BLACKWING - SHURA THE BLUE FLAME (1) When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck. That monster's effect(s) is negated. - The (1) optional Trigger Effect activates at the start of Substep 7 - End of the Damage Step (when monsters destroyed by battle are sent to the Graveyard) of the Damage Step.
- This effect only activates if Shura is face-up on the field (ex: "Goyo Guardian" and MANY MORE).
- This effect will form a chain (as per SEGOC) with and other cards / effect that activate in Substep 7 - End of the Damage Step (ex: "Michizure", "Legendary Jujitsu Master").
- This (1) optional Trigger Effect will NOT activate if:
- Shura battled a monster with equal ATK and both were destroyed.
- Shura was removed from the field by the effect of "D.D. Warrior Lady".
- Shura was removed from the field by a Flip Effect (ex: "Ryko, Lightsworn Hunter" or "Penguin Soldier").
- The Special Summoned monster's effect(s) is negated so long as it remains face-up on the field.
- "Torrential Tribute" and "Royal Oppression" CANNOT be activated at any point in the Damage Step.
BLACKWING - SILVERWIND THE ASCENDENT (1) When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. (C) You cannot conduct your Battle Phase the turn you activate this effect. (2) The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed, this effect only happens once. - You can Special Summon this monster with the effect of “Blackwing – Vayu the Emblem of Honor." You must remove from play a Level 7 “Blackwing” monster alongside Vayu to do so.
- The (1) optional Trigger Effect can only be activated when this monster is Synchro Summoned.
- This effect does NOT activate when Special Summoned by "Blackwing - Vayu the Emblem of Honor".
- You can activate this effect even if “Skill Drain” is active. However, the (C) Condition will still apply, and you will not be able to conduct your Battle Phase, even though the effect was negated.
- If a monster targeted by this effect gains more DEF than Silverwind’s ATK, it will not be destroyed.
- If a monster targeted by this effect is flipped face-down, it will not be destroyed. Any remaining face-up targets will be destroyed.
- If this card is flipped face-down its ATK cannot be verified, so no monsters will be destroyed.
- The (2) Continuous Effect does not start a chain. You don’t choose when to use the “next time a “Blackwing” monster would be destroyed by battle” effect. It is automatically applied the next time your “Blackwing” monster would be destroyed by battle during your opponent’s turn.
BLACKWING - VAYU THE EMBLEM OF HONOR (1) If this card is face-up on the field, you cannot use it for a Synchro Summon. (2) If this card is in your Graveyard, you can remove from play this card plus 1 non-Tuner “Blackwing” monster in your Graveyard, and Special Summon 1 “Blackwing” Synchro Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. The effect(s) of that Synchro Monster is negated. - The (1) Continuous Effect CAN be negated (by "Skill Drain" or if Vayu is Special Summoned by Shura).
- The (2) Ignition Effect targets a "Blackwing" Monster in your Graveyard.
- Vayu + 1 non-Tuner "Blackwing" monster are removed from play when this effect resolves. This is not a cost.
- Both monsters must be removed from play by Vayu’s effect to perform the Special Summon.
- Example: Player A activates Vayu's effect targeting Sirocco in their Graveyard. Player B chains "D.D. Crow" and targets that same Sirocco. When the chain resolves, Vayu could not remove both itself and its target from play in the Graveyard. Thus, Player A's Vayu is not remove from play, and no "Blackwing" Synchro monster is Special Summoned.
- This effect does not perform a Synchro Summon. It can be activated while "Discord" is active.
- Since the monster was not properly Synchro Summoned, it cannot be Special Summoned from the Graveyard / removed from play (ex: "Call of the Haunted", "Return from the Different Dimension").
BLADE KNIGHT - If you control "Blade Knight" and a face-down monster on your side of the field, "Blade Knight"’s second effect is not applied because you control another monster (whether it is face-up or face-down is not important).
- If you have two "Blade Knights", then their second effects are not applied because for each one, you have another monster on the field besides the "Blade Knight".
- If "Blade Knight" destroys a Flip Effect Monster like "Slate Warrior", even that monster’s non-Flip effects are negated. So in this case, "Slate Warrior" does not reduce the ATK and DEF of the "Blade Knight" that destroyed it, because "Blade Knight" negates its effect.
- If "Blade Knight" destroys "The Immortal of Thunder", its effect is negated. If your opponent had already gained the 3000 Life Points, then your opponent does not lose the 5000 Life Points. If "Blade Knight" attacked "The Immortal of Thunder" while it was face-down, your opponent neither gains nor loses Life Points from "The Immortal of Thunder"’s effect.
- If "Blade Knight" destroys "Spear Cretin", "Spear Cretin"’s effect is not applied.
- The effect of a Flip Effect monster destroyed by "Blade Knight" is negated while the destroyed card is in the Graveyard. If the monster is Set again on the field, then the Flip Effect is activated when it’s flipped again.
- If "Blade Knight" attacks a face-down Attack Position Flip Effect Monster with equal ATK, and both monsters are destroyed, then "Blade Knight"’s effect is applied because it destroyed the monster, and the monster’s effect is negated.
BLAST ASMODIAN - If you activate “Call of the Haunted” targeting “Blast Asmodian”, then another card is chained to “Call of the Haunted”, the effect of “Blast Asmodian” does not activate and inflict damage after the chain resolves.
- Only Spell and Trap Card activations will activate the effect of “Blast Asmodian”. Effects that may activate from previously-activated Spell and Trap Cards are not taken into account.
- "Blast Asmodian's" effect is a Trigger Effect. When it activates you can chain the activation of a Spell or Trap Card. After that chain resolves, "Blast Asmodian's" effect will Trigger again, and start a new chain.
BLAST HELD BY A TRIBUTE - When your opponent attacks with a monster that you Tribute Summoned, and your opponent took control of, you can activate "Blast Held by a Tribute".
- Monsters like "Tyrant Dragon" cannot negate the effect of "Blast Held by a Tribute".
- In order to inflict 1000 points of damage to your opponent, you must destroy all monsters on your opponent's side of the field first. So if you activate "Blast Held by a Tribute", and your opponent chains "Ring of Destruction" or "Interdimensional Matter Transporter" so that your opponent has no monsters to destroy, then "Blast Held by a Tribute" inflicts no damage.
BLAST JUGGLER - "Blast Juggler" targets 2 face-up monsters with 1000 or less ATK.
- "Blast Juggler's" effect cannot be activated if there is only 1 face-up monster (excluding "Blast Juggler") with 1000 or less ATK.
BLAST MAGICIAN - If "Rush Recklessly" is chained to the effect of "Blast Magician", and the ATK of the target monster is now higher than 700 x the number of Spell Counters removed, the effect of "Blast Magician" disappears. You cannot remove additional Spell Counters to increase the effect.
- This is an effect that targets.
- You must remove at least 1 Spell Counter. You cannot activate the effect and remove zero Spell Counters.
- You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
- "Blast Magician" must have been face-up on the field when the Spell Card was activated (and when it resolves) in order to receive a Spell Counter.
BLAST WITH CHAIN - This card targets 1 monster.
- If you use "Emergency Provisions", it sends Spell & Trap Cards to the Graveyard, it does not destroy them, so if you send this card to the Graveyard with "Emergency Provisions", this card's effect will not be activated. The same applies to "Woodland Sprite".
- If you equip this card to "Gearfried the Iron Knight", then this card's effect will be activated because it was destroyed by a card effect.
- When this card is negated by "Solemn Judgment" or "7 Tools of the Bandit", this card is negated and destroyed and the effect does NOT activate.
- You can activate this card during the Damage Step because it specifically modifies ATK.
- You cannot target Tyrant Dragon with this card and if you attempt to, then this card is negated and destroyed, and you do NOT get the effect of this card.
- If a monster attacks "Gearfried the Iron Knight", and you activate "Blast with Chain" during the Damage Step, "Blast With Chain" is destroyed and gets its effect, so you can destroy the attacking monster before Damage Calculation.
- If your opponent activates "Mystical Space Typhoon" targeting your face-down "Blast with Chain", and you chain "Blast with Chain", you still get "Blast with Chain's" effect.
- If this card is destroyed in the middle of a resolving chain, its effect will start a new chain after current one resolves.
BLASTING FUSE - The effect of “Blasting Fuse” also destroys itself.
- Even if an effect is chained to “Blasting Fuse” that removes 1 of the cards in that column, the effect is still applied and all remaining cards in the column are destroyed.
BLASTING THE RUINS - Even if you activate "Blasting the Ruins" and an effect is chained that reduces your Graveyard to less than 30 cards, "Blasting the Ruins" still resolves because the condition was correct at the time of activation.
BLAZE ACCELERATOR (1) You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, (C) but you cannot declare an attack during this turn if you do. - The (1) Ignition-like Effect targets.
- If the target is not on the field, you must still send a Pyro-Type Monster to the Graveyard.
- You cannot activate this effect unless you have a Pyro-Type monster with 500 or less ATK in hand.
- You cannot activate this effect simultaneously with this card’s activation.
- You can only activate the effect after this card’s activation is resolved, and it is face-up on the field.
- Sending 1 Pyro-Type monster with 500 or less ATK to the Graveyard is part of the (1) effect.
- It is not a cost [REF].
- This effect can be activated while "Dimensional Fissure" is face-up on the field. The Pyro-Type Monster sent to the Graveyard is removed from play instead.
- The (C) Condition prevents you from attacking during the turn the (1) effect was activated [REF].
- This applies even if the (1) effect failed to destroy the target.
- This applies even if a card/effect is chained to the (1) effect that destroys "Blaze Accelerator".
- This applies to monster unaffected by Spell Cards / Effects (ex: "Horus the Black Flame Dragon LV6").
BLAZEWING BUTTERFLY (U) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. (C) While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● (1) You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard, except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect. - The (U) Unclassified Effect applies on the field and in the Graveyard.
- This effect can be negated while "Blazewing Butterfly" is face-up on the field, causing it to be treated as an effect monster.
- The (C) Condition cannot be negated. This is not an effect.
- The (1) Ignition Effect activates & resolves on the field.
- This effect targets a Gemini monster in your Graveyard. It will be negated by "Necrovalley".
BLAZING HIITA - This card’s effect is an Ignition Effect.
- Tributing a monster is a cost. You cannot Tribute a monster if you do not have a monster with the appropriate Attribute in your hand to Special Summon.
- If this card is flipped face-down, any monsters Special Summoned by her effect will not be destroyed. If this card is destroyed while she is face-down, any monsters Special Summoned by her effect will not be destroyed.
- If a monster Special Summoned by this card’s effect is flipped face-down, it will not be destroyed when this card is destroyed.
BLIND DESTRUCTION - Rolling a die is not optional, you must roll one each of your Standby Phases. If you have two copies of "Blind Destruction" active on the field you roll two dice each of your Standby Phases.
BLINDLY LOYAL GOBLIN - If your opponent takes control of your "Blindly Loyal Goblin" with "Change of Heart" and flips it face-up, control of the monster does not return to you.
- If you Special Summon your opponent's "Blindly Loyal Goblin" with "Monster Reborn", and "Remove Brainwashing" is activated, control of "Blindly Loyal Goblin" does not return to your opponent.
- Your opponent cannot use "Change of Heart", "Snatch Steal", or "Brain Control" on your face-up "Blindly Loyal Goblin".
- Neither player can activate "Creature Swap" if the only monster you control is "Blindly Loyal Goblin". If you control "Blindly Loyal Goblin" and 1 other monster when "Creature Swap" is activated, you must select the other monster.
- If your opponent tries to use "Change of Heart" on your face-down "Blindly Loyal Goblin", and you chain "Ceasefire" to flip it face-up, the effect of "Change of Heart" is negated.
- Your opponent cannot target your "Blindly Loyal Goblin" with the effect of "Relinquished" or "Thousand-Eyes Restrict".
BLOCKMAN - "Blockman's" effect only counts the number of your turns. The turn you Summon "Blockman" is the first turn.
BLOWBACK DRAGON - "Blowback Dragon"'s effect does target. The target is the selected card.
- If your opponent uses "Blowback Dragon" on a Trap Card, you can use "Fake Trap" to save it.
- You select the target of "Blowback Dragon"'s effect when you activate the effect, BEFORE flipping the coins.
BLUE THUNDER T-45 - "Blue Thunder T-45's" effect activates at the end of the Damage Step, when monsters that are destroyed by battle are sent to the Graveyard. If the monster destroyed in battle by "Blue Thunder T-45" is removed from play by "Dimensional Fissure", etc., "Blue Thunder T-45's" effect still activates.
- If "Blue Thunder T-45" is destroyed by a card effect after damage calculation, its effect still activates.
- Even while "Skill Drain" is active, the "Thunder Option Token" cannot be Tributed for a Tribute Summon.
BONDING - H2O - Tributing 2 “Hydrogeddon” and 1 “Oxygeddon” is a cost to activate “Bonding H2O”. You can Tribute face-down monsters for this cost.
- You can use “Bonding – H20” to Special Summon a “Water Dragon” from your Graveyard, even if it was not properly Summoned previously.
BONE TEMPLE BLOCK - Discarding a card is part of the resolution of “Bone Temple Block.”
- The effects of “Bone Temple Block” happen in sequence, so if you discard “Archfiend of Gilfer,” it will miss the timing on and not activate its effect.
- "Born Temple Block" targets the Monster Cards selected by each player.
- The turn player selects a monster first. If you activate “Bone Temple Block” during your opponent’s turn, your opponent selects first.
- If your opponent is under the effects of “Scapegoat” and cannot Special Summon, you can still activate “Bone Temple Block.” In this case, only you would Special Summon a monster.
- You cannot activate “Bone Temple Block” if there are no monsters in either Graveyard to Special Summon.
BOOK OF ECLIPSE - Flipping your opponent's face-down monsters face-up does not start a Chain.
- If your opponent has face-down monsters that were not flipped face-down by "Book of Eclipse", they are also flipped face-up.
BOOK OF LIFE Special Summon 1 Zombie-Type monster from your Graveyard and remove from play 1 monster from your opponent's Graveyard. - This targets 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard.
- This effect resolves both parts simultaneously.
- If the targeted Zombie-type monster leaves your Graveyard, the target in your opponent's graveyard is still removed from play [REF1, REF2].
- If the targeted monster leaves in your opponent's Graveyard, or if you cannot remove it from play, you still Special Summon the targeted Zombie-type monster in your Graveyard [REF1, REF2].
- If the target in your Graveyard is no longer a Zombie-Type monster, it is not Special Summoned, but the target in your opponent's Graveyard is still removed from play.
- You cannot activate this card unless both Graveyards have 1+ legal targets.
- You cannot activate this card if your opponent controls "Kycoo the Ghost Destroyer" / "Imperial Iron Wall".
BOOK OF MOON Flip 1 face-up monster on the field into face-down Defense Position. - This effect targets 1 face-up monster.
- A monster flipped face-down remembers:
- if its Battle Position was changed this turn.
- that it declared an attack this turn.
- that it was Normal / Flip / Tribute / Ritual / Fusion / Synchro / Special Summoned.
- on what turn it was Summoned.
- which Synchro / Fusion / Ritual Material Monsters were used for its Summon.
- A monster flipped face-down forgets:
- the properties of cards used for its Summon (name, Attribute, Type, etc.).
- what method / effect Summoned it (ex: "Exodius the Ultimate Forbidden Lord").
- where it was Summoned from.
- lingering effects that previously applies to it (like "Limited Removal").
- if it used its "once per turn" effect(s) earlier this turn (read about exceptions HERE).
- if it was Normal Summoned again (in the case of Gemini Monsters).
- if it had been Flip Summoned.
- You cannot flip a Monster Token face-down because Monster Tokens are always face-up.
- You cannot activate "Book of Moon" while "Light of Intervention" is active.
- This card cannot be activated during the Damage Step.
BOOK OF TAIYOU Flip 1 face-down monster on the field into face-up Attack Position. - This effect targets 1 face-down monster on the field.
- This effect DOES NOT perform a Flip Summon (a manual player action).
- Flip Effect will still activate.
BOSS RUSH - You cannot activate “Boss Rush” if you have already Normal Summoned or Set a monster this turn.
- “Boss Rush” must be face-up on the field when the “B.E.S.” or “Big Core” monster is destroyed for you to use its effect. If the monster is destroyed, and then afterwards you activate “Boss Rush”, you do not get to Special Summon for that monster’s destruction.
- You can use the effect of “Boss Rush” during your opponent’s turn, as long as it was already face-up on the field and an appropriate monster was destroyed during that turn.
- If more than 1 appropriate monster is destroyed during the turn, you can still only Special Summon 1 monster during the End Phase for “Boss Rush”. If you have 2 copies of “Boss Rush” on the field, then you can Special Summon 1 monster for each copy of “Boss Rush”.
- Activating the effect of “Boss Rush” during an End Phase is an effect that can be chained to.
BOTANICAL LION (1) This card gains 300 ATK for each face-up Plant-Type monster you control. (2) Control of this face-up card cannot switch. - The (1) Continuous Effect constantly re-calculates the ATK gain. This effect does not activate.
- This effect stops re-calculating if a non-continuous effect (ex: "Blackwing - Gale the Whirlwind") changes the ATK value of "Botanical Lion".
- The (2) Continuous Effect prevents any attempt to change control of this face-up card.
- This effect prevents "Botanical Lion" from becoming an Equip Spell by the effect of "Relinquished".
- A face-down "Botanical Lion" can still change control (by "Mind Control" / "Creature Swap").
- A face-down "Botanical Lion" stolen by "Mind Control" and flipped face-up DOES NOT return to its owner's side of the field during the End Phase.
- This effect DOES NOT prevent "Goyo Guardian" from Special Summoning a "Botanical Lion".
BOTTOMLESS SHIFTING SAND - If there are multiple monsters tied for the highest ATK, they are all destroyed.
- If "Bottomless Shifting Sand" is active and "Tyrant Dragon" is the monster with the highest ATK, "Tyrant Dragon" is destroyed because "Bottomless Shifting Sand" does not target a monster.
BOTTOMLESS TRAP HOLE Activate only when your opponent Summons a monster(s) with 1500 or more ATK. Destroy and remove from play the monster(s). - This card can only respond to a Normal / Flip / Special Summon of a monster with 1500(+) ATK.
- Only monsters whose current ATK (including ATK changes) is 1500(+) are destroyed.
- If a monster(s) is flipped face-down, its ATK cannot be verified and so it is not destroyed.
- A destroyed monster(s) is removed from play, it is never sent to the Graveyard [REF].
- This effect does not target. It can remove from play multiple monsters Summoned simultaneously.
- Monsters Summoned simultaneously (by "Return from the Different Dimension") with less than 1500 ATK (or that were Special Summoned face-down) are not destroyed / removed from play.
- If the opponent activates "Monster Reborn" and chains "Call of the Haunted", "Bottomless Trap Hole" can activate after that Chain resolves, destroying the monster Summoned in Chain Link 1.
- You cannot activate this card during the Damage Step.
- You cannot activate this card after "Jinzo" is Summoned.
- You cannot activate this card if a monster(s) is Normal / Special Summoned as Chain Link 2+.
BOUNTIFUL ARTEMIS (1) Draw 1 card from your Deck each time a Counter Trap Card is activated. - The (1) Continuous Effect does not start a chain.
- "Bountiful Artemis" must be face-up on the field in order to apply this effect.
- This effect will not apply for any Counter Trap Cards which might negate the Summon of Artemis.
- You will draw 1 card immediately after a Counter Trap’s effects have resolved.
- This effect will activate even if your opponent is the one who resolved the effect of a Counter Trap.
- If “Seven Tools of the Bandit” negates the activation of another Counter Trap Card (ex: “Magic Jammer”), you do not draw a card for “Magic Jammer” since its activation was negated.
BOWGANIAN - You can use "Barrel Behind the Door" against "Bowganian"'s effect.
- "Bowganian"'s effect is a Trigger Effect.
BRAIN CONTROL Pay 800 LifePoints. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. - Paying 800 Life Points is a cost. This effect targets a face-up monster.
- The targeted monster must remain face-up in order for control to be changed.
- If the target is flipped face-down (by "Book of Moon"), "Brain Control" resolves without effect.
- A monster affected by "Brain Control" that is flipped face-down later (by "Book of Moon") in the turn is still returned during the End Phase.
- If you control your opponent’s monster with "Brain Control" and remove it from play with "Dimensionhole", during your following Standby Phase when the monster is returned to your side of the field it immediately returns to your opponent’s control.
- You cannot activate "Brain Control" if your Monster Card Zones are all occupied.
BRAIN GOLEM (1) Effects of face-up LIGHT monsters are negated. (2) If this card destroys a LIGHT monster by battle, it can attack once again in a row. - The (1) Continuous Effect applies so long as "Brain Golem" is face-up on the field.
- This effect only affects LIGHT monsters while they are face-up.
- The effect of “Sphere of Chaos” is negated if “Brain Golem” is on the field, so “Sphere of Chaos” is not treated as a LIGHT monster.
- If “Brain Golem” becomes a LIGHT monster, its effect is negated but all other LIGHT monsters are applied normally.
- “Brain Golem” only negates the effects of face-up LIGHT monsters on the field. If a monster is no longer face-up on the field, its effect is not negated by “Brain Golem.”
- The (2) Trigger Effect activates in Substep 7 of the Damage Step (End of the Damage Step) when monsters marked for destruction by battle are sent to the Graveyard.
- If “Brain Golem” destroys a monster that was LIGHT on the field but is no longer LIGHT in the Graveyard (because of “Scroll of Bewitchment” or “DNA Transplant”) it can still attack once again.
BRAIN JACKER - If this monster is attacked while face-down, and is destroyed as a result of battle, its effect does not activate. (Unlike “Kiseitai” because “Kiseitai” has an effect preventing damage calculation.)
- The effect of “Brain Jacker” that increases Life Points can be chained to.
BRAIN RESEARCH LAB (1) Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. (2) If successful, place 1 Psychic Counter on this card. (3) You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. (4) When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it. - None of the effects of “Brain Research Lab” start a Chain.
- The (1), (2), (3), and (4) effects are all Continuous-like.
- Each effect is separate from the rest.
- The (1) Continuous-like Effect may be used before you perform your standard Normal Summon / Set.
- This effect can be used to gain either a Normal Summon or a Normal Tribute Summon.
- This effect cannot be used to gain an additional Set of a Psychic-Type monster.
- This effect can only be used once per turn, even if you play a second copy of “Brain Research Lab.”
- You can still use this effect to Normal Summon a Psychic-Type monster after gaining an additional Summon by “Double Summon” / “Ultimate Offering”.
- You still Tribute when using this effect to Summon Level 5 or higher Psychic-Type monster.
- The (2) Continuous-like Effect does not start a chain.
- The (3) Continuous-like Effect only applies for the activated effects of Psychic-Type monsters.
- A monster whose Type is Psychic (by “DNA Surgery”) can activate its effects that require a Life Point payment by placing 1 Psychic Counter on this card.
- You cannot place a Psychic Counter on this card to activate an effect that you would not have enough Life Points to activate otherwise.
- You cannot place a Psychic Counter on this card to activate the effect of a card like “Psychic Commander.”
- You cannot place a Psychic Counter to use the effect of “Telekinetic Shocker” or other such effects that are not an effect activation that start a Chain.
- The (4) Continous-like Effect is mandatory, though it does not start a chain.
- You take damage for each Psychic Counter even if this card was returned to your hand / Deck, .
- If “Brain Research Lab's” effects are negated by "Spell Canceller", remove all Psychic Counters.
BRANCH! - The effect of “Branch!” can be chained to.
- All of the Fusion Material Monsters do not need to be in the Graveyard in order to use the effect of “Branch!”. As long as 1 of the monsters used for the Fusion Summon is in the Graveyard, it can be Special Summoned.
- The Fusion Material Monster can still be Special Summoned with “Branch!” even if it has been Special Summoned by another effect and then sent back to the Graveyard, or even if it was removed from play and returned to the Graveyard.
- If a fusion substitute monster, such as “King of the Swamp”, can be Special Summoned with “Branch!” if it was used in a Fusion Summon.
BREAK! DRAW! - The effect to draw 1 card starts a Chain. Destroying “Break! Draw!” during your 3rd End Phase is not an effect and can’t be negated.
- The effect to draw happens at the end of the Damage Step after the opponent’s monster is sent to the Graveyard.
BREAKER THE MAGICAL WARRIOR - Placing a Spell Counter on "Breaker, the Magical Warrior" is a chain that begins after it is Summoned. If your opponent chains "Trap Hole" or "Ring of Destruction" to the placement of a Spell Counter on "Breaker, the Magical Warrior", "Trap Hole" / "Ring of Destruction" resolves before the Spell Counter is placed on "Breaker, the Magical Warrior", so you cannot chain "Breaker, the Magical Warrior"'s effect.
- "Breaker, the Magical Warrior"'s effect is Spell Speed 1 so you cannot chain it to the activation of a Spell Card.
- You can use "Breaker, the Magical Warrior"'s effect multiple times in the same turn as long as you can keep re-supplying him with Spell Counters (using "Pitch-Black Power Stone", etc.).
- Removing a Spell Counter is a cost; if you remove a Spell Counter from "Breaker, the Magical Warrior" and your opponent chains "Ring of Destruction", the Spell Counter has already been removed so "Ring of Destruction" deals 1600 damage to each player; "Breaker, the Magical Warrior"'s effect that destroys a card is still applied even though "Breaker, the Magical Warrior" himself has been destroyed at that point.
- If I chain "Ring of Destruction" to the placement of a Spell Counter on "Breaker, the Magical Warrior", "Ring of Destruction" does 1600 damage to each player because the action of placing the Spell Counter has not resolved.
BREAKTHROUGH! - This card's effect is only applied to “Great Shogun Shien” and “Six Samurai” monsters that are face-up on your side of the field when this card resolves.
BRIONAC, DRAGON OF THE ICE BARRIER (1) You can discard and number of cards to the Graveyard to return the same number of cards from the field to the hand. - The (1) Ignition Effect and can be activated multiple times per turn.
- This effect targets cards equal to the number of cards discarded to the Graveyard.
- Discarding a card(s) to the Graveyard is a cost.
- This effect CANNOT be activated while "Macro Cosmos" is active.
- If this effect targets multiple copies of "Machina Fortress" your opponent controls, when you go to resolve the effect of Brionac: first resolve the Continuous Effects of each targeted "Machina Fortress", then resolve Brionac’s effect and return those copies of “Machina Fortress” to the hand.
BROKEN BLOCKER - Refer to the destroyed monster's ATK and DEF while it was on the field, including any gain/losses to its ATK and DEF.
BROWW, HUNTSMAN OF DARK WORLD Also see rulings for “Dark World Monsters”. - If this card is discarded from your hand by the opponent’s card effect, you draw both cards at the same time. If you had “Solemn Wishes” on the field, you would only gain 500 Life Points.
BUBBLE CRASH - This card can be activated when EITHER player has 6 cards or more combined in hand and on the field.
- All selected cards on both players’ side of the field are sent to their respective Graveyards simultaneously.
- Monster Tokens count towards these 6 cards, and can be selected by this card’s effect (but they will be taken off the field instead of being sent to the Graveyard.
- Once activated, "Bubble Crash" itself does not count towards the 6 cards.
- If "Premature Burial" is equipped to a monster on the field, you can select "Premature Burial" to be sent to the Graveyard and the previously equipped monster will remain on the field, since "Premature Burial" was not destroyed.
- If you select "Toon World" to be sent to the Graveyard, your Toon Monsters are not destroyed because "Toon World" was not destroyed.
- If you send "Call of the Haunted" to the Graveyard, the monster Special Summoned by its effect is destroyed.
- If "Witch of the Black Forest" or "Sangan" is sent to the Graveyard, their effects do activate.
BUBBLE SHUFFLE - “Bubble Shuffle” is an effect that targets 2 monsters.
- If either target of “Bubble Shuffle” is changed to Defense Position or removed from the field before “Bubble Shuffle” resolves, the entire effect of “Bubble Shuffle” disappears.
- You can target the opponent’s “Elemental Hero Bubbleman” with “Soul Exchange” and Tribute it for “Bubble Shuffle”.
- If there is no monster in your hand with “Elemental Hero” in the card name, you cannot activate “Bubble Shuffle”.
- You need a face-up Attack Position “Elemental Hero Bubbleman” on the field to activate “Bubble Shuffle”. If he’s in Defense Position you cannot activate it.
BURIAL FROM A DIFFERENT DIMENSION - You may select cards from either players Removed Zone. They will be returned to their respective owner's Graveyards.
BURNING ALGAE - "Burning Algae"'s effect activates when sent to the Graveyard from the field, your hand, or your Deck.
- "Burning Algae"'s effect activates in the Graveyard, so when a face-down "Burning Algae" is sent to the Graveyard, or "Burning Algae" in your opponent's hand is sent to your Graveyard, the effect is activated.
- "Burning Algae"'s effect cannot be negated by "Skill Drain".
- When you Tribute "Burning Algae" to Tribute Summon "Dark Magician of Chaos", "Burning Algae"'s effect is Step 1 of a chain and "Dark Magician of Chaos"' effect is Step 2.
BURNING BEAST (1) Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. (2) While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (C) (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) - You may use the effect of "Burning Beast" to destroy a Spell or Trap Card on your side of the field.
- If a monster equipped with "Burning Beast" attacks your opponent's Life Points directly, and "Robbin' Goblin" is the only face-up Spell or Trap Card on the field, the turn player chooses whether to resolve "Robbin' Goblin"'s effect first or resolve "Burning Beast"'s effect first. If the effect of "Burning Beast" is resolved first and destroys "Robbin' Goblin", then "Robbin' Goblin"'s effect is not applied because it is a Continuous Trap Card that is no longer in play.
BURST STREAM OF DESTRUCTION - If you activate "Burst Stream of Destruction", and the "Blue-Eyes White Dragon" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Burst Stream of Destruction"'s effect still resolves.
- You can activate "Burst Stream of Destruction" when you cannot have a Battle Phase because of "Frozen Soul", "D. D. Border Line", "Soul Exchange", or "Great Long Nose".
- It is an effect of "Burst Stream of Destruction" that "Blue-Eyes White Dragon" cannot attack, so if "Non-Spellcasting Area" is on the field, "Blue-Eyes White Dragon" CAN attack. If "Imperial Order" is activated later, "Burst Stream of Destruction"'s effect is negated and "Blue-Eyes White Dragon" CAN attack.
- If "Burst Stream of Destruction"'s activation is negated by "Magic Jammer", then "Blue-Eyes White Dragon" can attack.
- NO copies of "Blue-Eyes White Dragon" can attack the turn that "Burst Stream of Destruction"'s effect is applied, even if they are Summoned after "Burst Stream of Destruction" is played.
BUSTER RANCHER - If the equipped monster’s ATK is raised above 1000 points, by any effect other than "Buster Rancher"’s own effect, "Buster Rancher" is destroyed.
- You can equip 2 copies of "Buster Rancher" to the same monster but because of "Buster Rancher"’s effect, when you increase the ATK by 1 "Buster Rancher" effect, the other "Buster Rancher" is destroyed.
- If "Injection Fairy Lily" is equipped with "Buster Rancher", and you use her effect to increase her ATK, "Buster Rancher" is destroyed. If "Injection Fairy Lily" battles a monster equipped with "Buster Rancher", and her effect is used to increase her ATK, then "Buster Rancher"’s effect activates and increases the ATK of the other monster.
BUTTERFLY DAGGER - ELMA - Missing the Timing: Because the effect of “Butterfly Dagger – Elma” is an optional “when… you can” Trigger Effect, "Butterfly Dagger - Elma" being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if it is destroyed in the middle of a chain, you cannot return it to your hand. Example: If the turn player activates "Pot of Greed", and the opponent chains "Mystical Space Typhoon" to destroy "Butterfly Dagger - Elma" during the chain, it cannot return to the owner's hand.
- If the monster that "Butterfly Dagger - Elma" is equipped to is destroyed as a result of battle, or by a card effect like "Sakuretsu Armor" or "Fissure", then "Butterfly Dagger - Elma" cannot return to your hand because it is no longer equipped to a monster. However, if the monster and the "Butterfly Dagger - Elma" are destroyed simultaneously by a card like "Final Destiny", then you can return it to your hand.
- While "Imperial Order" is active, if "Butterfly Dagger - Elma" is destroyed and sent to the Graveyard, it can return to your hand.
- When you activate "Butterfly Dagger - Elma" and your opponent chains "Mystical Space Typhoon", it cannot return to your hand.
- When "Butterfly Dagger - Elma" is "sent to the Graveyard" without being "destroyed", such as with "Woodland Sprite", it cannot return to your hand.
- If "Butterfly Dagger - Elma" is negated and destroyed by "Ryu Senshi" or "Freed the Matchless General", it cannot return to your hand.
- While "Morale Boost" is active, if you equip "Butterfly Dagger - Elma" to "Gearfried the Iron Knight", 1) Increase your Life Points for "Morale Boost", 2) destroy "Butterfly Dagger - Elma" with "Gearfried the Iron Knight"'s effect, 3) inflict damage for "Morale Boost" when "Butterfly Dagger - Elma" is sent to the Graveyard, 4) the owner of "Butterfly Dagger - Elma" can return it to his/her hand.
- If "Butterfly Dagger - Elma" is destroyed during the Damage Step, such as by the effect of "Cliff the Trap Remover", you cannot activate the effect that returns "Butterfly Dagger - Elma" to the hand.
BY ORDER OF THE EMPEROR - The effect of "By Order of the Emperor" is chained to the effect of the Normal Summoned Effect Monster.
- The effect of "By Order of the Emperor" can be chained to negate "King Tiger Wanghu's" effect.
- If you have 2 face-up copies of "By Order of the Emperor", you can only chain the effect of 1 of them, not both.
BYSER SHOCK - You can chain against the effect of "Byser Shock".
- A Trap Card like "Ceasefire" that is chained to the activation of "Byser Shock"’s effect is not returned to the hand.
CAIUS THE SHADOW MONARCH (1) When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK Monster Card, inflict 1000 damage to your opponent. - The (1) mandatory Trigger Effect activates when Caius is successfully Tribute Summoned.
- If the target is a DARK Monster Card when banished, inflict 1000 Points of damage.
- Your opponent CAN use "Gorz, the Emissary of Darkness's" effect in response to the Effect Damage which was inflicted AFTER their only card (a DARK monster) was banished.
- DO NOT inflict damage if the monster is not DARK when banished by this effect.
- Examples include Token Monsters, Trap Monster, Monsters who are only DARK while face-up on the field (ex: "Light and Darkness Dragon").
- DO NOT inflict damage if the DARK Monster is banished by a Condition instead.
- Examples include "Battle Fader", and "Plaguespreader Zombie".
- DO inflict damage when a DARK Monster equipped to "Relinquished" is removed from play.
- The target must remain on the field in order to be removed from play by this effect.
- You CAN Tribute Summon Caius while "Imperial iron Wall" is active.
- This effect STILL activates while "Imperial Iron Wall" is active (starting a chain). A target it declared, but no cards can be removed from play while "Imperial Iron Wall's" effect applies.
- "Monarch's" Trigger Effects are Spell Speed 1 and activate at the time they are successfully Tribute Summoned. If the opponent wants to activate a card like "Bottomless Trap Hole", it will be placed onto the chain after the "Monarch's" effect. But "Monarchs" don't need to remain on the field to resolve their effects, so destroying them with "Bottomless Trap Hole" will not negate their effect.
CALL OF THE HAUNTED Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. - This effect targets a monster in the Graveyard, and continues to target it while it is face-up on the field.
- If the monster Special Summoned with "Call of the Haunted" is returned to its owner's hand by an effect, "Call of the Haunted" remains on the field meaninglessly.
- If an effect is chained that removes this card from the field, the target is not Special Summoned.
- If "Royal Decree" is activated after "Call of the Haunted" has resolved, and later "Royal Decree" is destroyed, "Call of the Haunted" continues to target the Special Summoned monster.
CALL OF THE MUMMY - When you activate the effect of "Call of the Mummy", you can Special Summon a high-level monster from your hand like "Giant Axe Mummy" or "Vampire Lord", but not a Special Summon-only monster like "Fushioh Richie".
- You can only activate "Call of the Mummy"’s effect during your Main Phase.
- You select a monster from your hand when you resolve "Call of the Mummy"’s effect, not when you activate the effect.
- If you have multiple copies of "Call of the Mummy" in play, you can only Special Summon 1 Zombie because when you try to activate the second "Call of the Mummy", you now have a monster on your side of the field so its effect does not apply.
CALL OF THE REAPER - You cannot activate this card during the Damage Step. It targets either “Supay” or “Fire Ant Ascator.”
CALMING MAGIC - While “Calming Magic” is active, if an effect like “Giant Germ” triggers, you inflict damage but do not Special Summon.
CARD BLOCKER - The effect to increase the DEF of “Card Blocker” can be activated when the attack target is changed by “Card Blocker’s” own effect. The effect to change the attack target does not target. If you have multiple copies of “Card Blocker” on the field, you can only activate 1 of their effects to change the attack target when your opponent’s monster attacks. Sending up to 3 cards to the Graveyard is a cost.
CARD DESTRUCTION - Discarding your hand is not a cost for either player.
- "Card Destruction" can be activated if either player has at least 1 card in his/her hand (not including "Card Destruction"). If your opponent has 1 or more cards in his/her hand and you only have "Card Destruction" in your hand, you can activate "Card Destruction". If your opponent has no cards in his/her hand and you have "Card Destruction" and 1 other card in your hand, you can activate "Card Destruction". If your opponent has no cards in his/her hand and you only have "Card Destruction" in your hand, you cannot activate "Card Destruction".
CARD GUARD (1) When this card is Normal or Special Summoned, place 1 "Guard Counter" on it. (2) This card gains 300 ATK for each Guard Counter it has. (3) Once per turn, you can remove 1 "Guard Counter" from this card and place it on 1 other face-up card you control. (C) If that card would be destroyed, remove the "Guard Counter" instead. - The (1) mandatory Trigger Effect will only place a "Guard Counter" on it if is still face-up.
- The (2) Continuous Effect only affects itself while it has a "Guard Counter" on it.
- A different Monster with a "Guard Counter" on it does not gains 300 ATK.
- The (3) Ignition Effect MOVES the "Guard Counter" when the effect resolves.
- There is no cost associate with this effect.
- Moving the "Guard Counter" causes the (C) Condition to apply.
- The (C) Condition does not activate.
- It does not prevent cards from being destroyed by unpaid maintenance costs (ex: "Mirror Wall").
- It does not prevent cards from destorying themselves by Continuous / Continuous-like Effects (ex: "Giant Kozaky", "Different Dimension Capsule", "Call of the Haunted").
- This Condition applies even if "Card Guard" leaves the field.
- "Guard Counters" disappear if the monster is flipped face-down / leaves the field.
- This Conditino does not apply while "Card Guard" is holding the "Guard Counter" it generated.
- Two "Card Guards" can use their effects to switch "Guard Counters" such that they gain the protective Condition.
CARD OF SAFE RETURN - If your opponent uses "Monster Reborn" to Special Summon a monster from your Graveyard, you get to draw a card.
- If the Special Summon is negated with "Horn of Heaven" or "Solemn Judgment" you do not get to draw a card.
- Drawing a card for this card’s effect is optional, so if you use "Call of the Haunted" when you have no cards left in your Deck you do not lose the Duel.
CARD OF SANCTITY - Removing all cards in your hand and your side of the field from play is a cost to activate “Card of Sanctity”. If you have no other cards except for “Card of Sanctity”, you cannot activate it. You must have at least 1 other card on your side of the field or in your hand.
- You can chain “Null and Void” to “Card of Sanctity”.
- “Card of Sanctity” itself is NOT removed from play by its cost.
CARD ROTATOR - Sending 1 card from your hand to the Graveyard is a cost.
- The Flip Effects of Flip Effect Monsters that are flipped face-up by "Card Rotator" will activate after "Card Rotator" resolves.
CARD TRADER - Shuffling 1 card into your Deck is a cost.
- Using this effect starts a Chain.
- If you have your opponent’s card in your hand and return it to their Deck to pay the cost of this effect, you still Draw as normal.
- If your opponent controls “Protector of the Sanctuary”, you cannot activate this effect.
CARD TROOPER (1) Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 500 ATK for each card sent to the Graveyard until the End Phase. (2) When this card you control is destroyed and sent to the Graveyard, draw 1 card.The (2) mandatory Trigger Effect only activates if "Card Trooper" is destroyed while on your side of the field. - The (1) Ignition Effect sends up to 3 cards from the top of your Deck to the Graveyard AS COST.
- This effect CANNOT be activated if "Dimension Fortress Weapon" is face-up on the field.
- This effect CANNOT be activated while "Dimensional Fissure" / "Macro Cosmos" is active.
- The ATK gained by this effect disappears if "Card Trooper" ceases to be face-up or has its effect negated (by "Skill Drain").
- If "Card Trooper's" first effect is activated, and it is flipped face-down then face-up again, the increase in ATK is no longer applied. The effect can be activated again.
- If "Skill Drain" is activated after "Card Trooper's" first effect has been activated, the increase in ATK will be negated. Even if "Skill Drain" leaves play, the increase in ATK will not return.
- The (2) Trigger Effect activates in the Graveyard.
- This effect activates even if "Card Trooper" was treated as an Equip Card on your side of the field.
- This effect activates if "Card Trooper" is destroyed while face-down.
- This effect activates in the Graveyard and will be negated by "The End of Anubis".
- This effect DOES NOT activate if "Card Trooper" is destroyed while under your opponent's control.
CARDS OF CONSONANCE - Discarding is a cost to activate “Cards of Consonance.”
CASTLE GATE - If you use "Shield & Sword" to switch the original ATK and DEF of a monster and then Tribute it with "Castle Gate", the damage inflicted will be equal to the monster's unaltered original ATK. For example, if you use "Shield & Sword" to switch the original ATK and DEF of "Mystic Tomato" and then Tribute it with "Castle Gate", you will inflict 1400 damage to your opponent's Life Points.
- You can Tribute a monster whose Level is reduced to 5 or less by a card effect.
- If you Normal Summon "Fusilier Dragon, the Dual-Mode Beast" without Tributes and reduce its Level to 5 or less with a card effect, when you Tribute it with "Castle Gate" you will inflict 2800 damage to your opponent's Life Points ("Fusilier Dragon, the Dual-Mode Beast's" original ATK).
- When you Tribute a monster with a printed ATK value of "?", no damage is inflicted to your opponent's Life Points.
CASTLE WALLS - You choose the monster to receive the DEF increase when you activate this card. This card targets.
- If you activate two "Castle Walls" on the same monster, its DEF increases by 1000.
CATAPULT TURTLE (1) You can Tribute 1 monster to inflict damage equal to half of its ATK to your opponent. - Tributing 1 monster is cost for this Ignition Effect.
- If a face-up monster is tributed, inflict damage equal to half its ATK while face-up on the field.
- Example: "Millennium Shield" (ATK 0/DEF 3000) has its ATK and DEF switched by "Shield & Sword". When "Catapult Turtle" Tributes "Millennium Shield" (ATK 3000/DEF 0), it inflicts 1500 damage.
- If a face-down monster is tributed, inflict damage equal to half its original (printed) ATK in the Graveyard.
CATNIPPED KITTY - The first effect of “Catnipped Kitty” is a Continuous Effect and the second is an Ignition Effect.
- You cannot target a face-down monster with the effect of “Catnipped Kitty”.
- If you control 2 copies of “Catnipped Kitty” on the field, and no other monsters, your opponent cannot attack, except with monsters that have an effect which allows them to attack directly.
CATOBLEPAS AND THE WITCH OF FATE - You cannot activate this effect during the Damage Step.
- Removing from play 1 monster with ? is a cost.
- This effect does not target.
- If multiple monsters are Special Summoned at the same time, including "Catoblepas and the Witch of Fate", you can activate its effect to destroy all your opponent's monsters that were Special Summoned at the same time.
- If you activate "The Shallow Grave" while you control "Catoblepas and the Witch of Fate" you can activate its effect to destroy the monster your opponent Special Summons.
CAVE DRAGON - If you have 2 copies of "Cave Dragon" on the field, they can both attack.
- You can still Set, Flip Summon, and Special Summon "Cave Dragon" if there is another monster on your side of the field.
CEASEFIRE - "Ceasefire" can be activated if there is at least 1 face-down Defense Position monster and/or at least 1 face-up Effect Monster.
- Monsters flipped by "Ceasefire" are not Flip Summoned, so the effect of "Mysterious Puppeteer" does not activate.
- If you chain "Ceasefire" to the Flip Effect of a monster, the Flip Effect is not negated.
- If "Jinzo" is flipped by "Ceasefire", the damage from "Ceasefire's" effect is still inflicted.
- Monster Tokens and monsters being treated as Equip Cards are not counted as Effect Monsters.
CELESTIA, LIGHTSWORN ANGEL (1) When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls. - The (1) optional Trigger Effect only activates if the Tribute Material is a "Lightsworn" monster.
- This effect activates even if the Tributed "Lightsworn" monster was face-down.
- Sending the top 4 cards of your Deck to the Graveyard is a cost.
- This effect cannot be activated while "Macro Cosmos", etc. is active.
- This effect targets. You must choose 1 or 2 of your opponent's cards to destroy.
- If only 1 card is targeted, your opponent CANNOT chain "Starlight Road" in response.
- If 2 cards are targeted, your opponent CAN chain "Starlight Road" in response.
CELESTIAL TRANSFORMATION - If the monster Special Summoned with “Celestial Transformation” is flipped face-down, then it is not destroyed during the End Phase.
- You can activate “Torrential Tribute” after a monster is Special Summoned with the effect of “Celestial Transformation”.
- You can activate “Inferno Reckless Summon” if the Fairy Special Summoned by the effect of “Celestial Transformation” has 1500 ATK or less after it is halved.
- If you Special Summon “The Agent of Force – Mars”, its ATK will still be halved and it will be destroyed during the End Phase. It is affected because it was not yet on the field when “Celestial Transformation” resolved.
CEMETERY BOMB - The damage inflicted by "Cemetery Bomb" is based on the number of cards in the Graveyard when "Cemetery Bomb" resolves, not when it activates.
CENTRIFUGAL FIELD - Only the owner of the Fusion Monster that was destroyed and sent to the Graveyard by a card effect can Special Summon a Fusion Material Monster written on the Fusion Monster Card. However, this effect can be used by both players (when their Fusion Monsters are destroyed and sent to the Graveyard by a card effect).
- If both players have Fusion Monsters destroyed and sent to the Graveyard by card effects at the same time, each of them can Special Summon a Fusion Material Monster. However, when multiple Fusion Monsters controlled by the same player are destroyed and sent to the Graveyard by a card effect, that player can only select and Special Summon 1 Fusion Material Monster.
- Unlike “De-Fusion”, the Fusion Material Monsters Special Summoned with “Centrifugal Field” do not have to have been used to Fusion Summon the Fusion Monster. In fact, that Fusion Monster does not have to have been properly Fusion Summoned at all (it could have been Special Summoned with “Magical Scientist” or “Summoner of Illusions” instead).
- Substitute Fusion Material Monsters like “King of the Swamp” cannot be Special Summoned with “Centrifugal Field” because they are not written on the Fusion Monster Card. However, if they were used as substitutes to Fusion Summon the Fusion Monster, you can still use “Centrifugal Field” to Special Summon the other Fusion Material monster from the Fusion Summon.
- You can chain to the activation of the effect of “Centrifugal Field”.
CESTUS OF DAGLA - When "Airknight Parshath" equipped with "Cestus of Dagla" inflicts damage to your opponent's Life Points, the simultaneous effects go on a chain, so the controller decides which effect is resolved first.
- If you have multiple copies of "Cestus of Dagla" equipped to your monster, the effects accumulate.
- When your opponent takes control of your Fairy-Type monster equipped with your "Cestus of Dagla", and your opponent uses the monster to damage your Life Points, neither player increases their Life Points. This is because the controller of "Cestus of Dagla" is still you, and "Cestus of Dagla"'s effect only activates when the equipped monster inflicts damage to your opponent's Life Points. Likewise, if you equip "Cestus of Dagla" to your opponent's Fairy-Type monster, neither player will gain any Life Points from "Cestus of Dagla".
CHAIN DESTRUCTION - You can activate "Chain Destruction" when you or your opponent Summons the monster.
- If you activate "Chain Destruction" when a Fusion Monster is Summoned, monsters in the Extra Deck with the same name as the Summoned monster are destroyed.
- "Chain Destruction" targets the Summoned monster.
- If an effect is chained that increases the Summoned monster's ATK above 2000 or removes it from the field, "Chain Destruction's" effect is still applied.
CHAIN DISAPPEARANCE You can only activate this card when a monster(s) with an ATK of 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove from play those Summoned monster(s), and your opponent removes from play all cards of the same name in their hand and Deck. Their Deck is then shuffled. - This card activates in the Summon response timing (like "Trap Hole").
- This card cannot be activated if a monster was Normal / Special Summoned as Chain Link 2+.
- You can activate "Chain Disappearance" in response to your own Summon of a monster. In which case, your opponent still removes all cards with that name from their hand and Deck.
- A Flip Summon that triggers a Flip / Trigger Effect will be Chain Link 1, this card be Chain Link 2.
- This effect does not target. It can remove multiple monsters Summoned simultaneously.
- Example: "Chain Disappearance" will remove all 4 "Sheep Tokens" Summoned by "Scapegoat".
- If "Chain Disappearance" is unable to remove from play the monster(s) because it was flipped face-down / removed from the field, your opponent does not banish any cards from their hand / Deck.
- If a Fusion / Synchro Monster is removed from play, remove from play any copies in the Extra Deck.
- If this card destroys a Monster, your must briefly reveal their Deck to verify that all copies of the Monster Card within the Deck have been removed from play [REF1, REF2].
- This cannot take place when using online duel simulators, as viewing your opponent's would allow an opportunity for foul play (via screen captures).
CHAIN ENERGY - "Chain Energy" applies only to cards played or Set from your hand, not cards that are activated when already Set on the field, or to cards placed onto the field by effects like "Cyber Jar"’s Flip Effect.
CHAIN MATERIAL [EFFECT] Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. [CONDITION] You cannot attack during the turn this card is activated. [CONDITION] If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase. - When you Fusion Summon after activating "Chain Material", you do not have to use its effect.
- You cannot use "Chain Material's" effect when resolving "Instant Fusion" or "Future Fusion".
- You can use "Chain Material's" effect when resolving "Super Polymerization", but you can only remove from play cards that you control.
- The effect of "Chain Material" can be used for every Fusion Summon performed during the turn it is activated.
- You cannot choose to remove 1 Fusion Material Monster from play while sending the other Fusion Material Monsters to the Graveyard.
- Both [CONDITION] apply if this card's effect is negated (by "Trap Stun"), but not if this card's activation is negated (by "Dark Bribe").
CHAIN STRIKE - You can activate a second “Chain Strike” if 1 “Chain Strike” is already on that chain. However, no further “Chain Strikes” can be activated in that same chain after that.
CHAIN SUMMONING - If "Chain Summoning" and "Double Summon" are activated during the same turn, you still can only Normal Summon or Set up to 3 times.
- Normal Summoning or Setting a monster with "Ultimate Offering" does not use one of the three Normal Summons or Sets allowed by "Chain Summoning".
CHAIN THRASHER - When this card makes an additional attack, the opponent can activate “Disappear” to remove the other “Chain Thrasher” from the Graveyard, and the attack stops. Do not proceed to the Damage Step.
- If you have 1 “Chain Thrasher” in the Graveyard and 1 on the field equipped with “Twin Swords of Flashing Light – Tryce”, its still only gets 2 attacks.
CHAINSAW INSECT - This card’s effect is a Trigger Effect that activates at the end of the Damage Step.
- If “Chainsaw Insect” battles, your opponent draws 1 card even if “Chainsaw Insect” is destroyed as a result of the battle, or is removed from the field before the end of the Damage Step (for example, by the effect of “Man-Eater Bug” or “Begone, Knave!”).
- If the opponent controls your “Chainsaw Insect” and it is destroyed as a result of battle, it will be sent to your Graveyard before the end of the Damage Step and its effect will activate there. So when its effect activates, since it is in your Graveyard, your opponent (who controlled it during the battle) will draw the 1 card.
- If your face-down “Chainsaw Insect” is attacked, its effect will still activate.
- If your Defense Position “Chainsaw Insect” is attacked by “Drillroid”, damage calculation is not conducted, so “Chainsaw Insect” did not “battle” and its effect will not activate.
- If “Skill Drain” is active, your opponent will not get to draw, unless “Chainsaw Insect” is destroyed in the battle, then its effect will activate in the Graveyard and your opponent will draw 1 card.
CHANGE OF HEART - You gain control of the targeted monster in the same Battle Position that it was in on your opponent’s side of the field. If it is face-down you may Flip Summon it and any Flip Effect is activated. During your End Phase it is returned to your opponent’s side of the field in the same Battle Position as you last had it in. So if you attacked with the monster and it remained in Attack Position, it will return to your opponent in Attack Position.
- You can use the monster you control through the effect of "Change of Heart" as a Tribute for a Tribute Summon, or for an effect like "Cannon Soldier’s".
CHANGING DESTINY - This targets the opponent’s attacking monster.
- If you can’t change your opponent’s monster to Defense Position, you can’t apply the rest of the effect.
- If “Total Defense Shogun” attacks while in Defense Position, you can activate “Changing Destiny.”
- The attack will be negated, but the rest of the effect will not be applied. Changing the monster to Defense Position and gaining Life Points or inflicting damage do not happen at the same time.
- Your opponent chooses which effect to apply after their monster is changed to Defense Position.
CHAOS COMMAND MAGICIAN - "Chaos Command Magician" must be face-up to negate a monster effect; if face-down then "Chaos Command Magician" will not negate any effects.
- When "Chaos Command Magician" is targeted by a card that doesn't select only 1 target, the effect of "Chaos Command Magician" is NOT applied and the effect resolves as normal.
- When "Penguin Soldier" targets 2 monsters, including "Chaos Command Magician", this is an effect targets, but not one that select "1 target". So "Chaos Command Magician" will not negate the effect of "Penguin Soldier". However, if "Penguin Soldier" only targets "Chaos Command Magician", then it is an effect that selects "1 target" so "Chaos Command Magician" WILL negate the effect of "Penguin Soldier".
- Vs. "Dark Cat With White Tail", that effect selects 3 targets so "Chaos Command Magician" will not negate "Dark Cat With White Tail"'s effect.
- If "Chaos Command Magician" is targeted by "Dark Necrofear", that effect selects 1 target so the effect of "Dark Necrofear" is negated and it is not equipped to "Chaos Command Magician".
- When "Chaos Command Magician" battles "D. D. Warrior Lady", her effect is NOT negated because it does not target.
- You can activate the effect of "Metallizing Parasite - Lunatite" and target "Chaos Command Magician", but "Chaos Command Magician" will negate the effect and "Metallizing Parasite - Lunatite" will remain on the field as a monster.
CHAOS EMPEROR DRAGON - ENVOY OF THE END - "Chaos Emperor Dragon - Envoy of the End" sends itself to the Graveyard as part of its effect, and counts itself for determining how much damage it inflicts.
- The damage that "Chaos Emperor Dragon - Envoy of the End" inflicts is equal to the number of cards BOTH players send to the Graveyard times 300 points.
- "Barrel Behind the Door" and "Trap of Board Eraser" can be chained to "Chaos Emperor Dragon - Envoy of the End"'s effect. "Barrel Behind the Door" is, itself, sent to the Graveyard by "Chaos Emperor Dragon - Envoy of the End"'s effect and counts for an additional 300 points as a result.
- If "Chaos Emperor Dragon - Envoy of the End" is destroyed or removed from play by an effect chained to its own effect, its effect still resolves.
- Tokens will be removed from the field by "Chaos Emperor Dragon - Envoy of the End"'s effect, but will not add to the damage total because they are not sent to the Graveyard.
- It is the controller, not the owner, of "Chaos Emperor Dragon - Envoy of the End" that can activate its effect and that inflicts damage to his/her opponent.
- If you control your opponent's "Chaos Emperor Dragon - Envoy of the End" and you pay the 1000 Life Points, the effect inflicts damage to your opponent even though the monster returns to your opponent's Graveyard.
- If "Chaos Emperor Dragon - Envoy of the End" is Special Summoned, and the controller immediately activates its effect, and the opponent chains "Torrential Tribute" as Step 2 of a chain, "Torrential Tribute" destroys all monsters on the field and sends them to the Graveyard, then "Chaos Emperor Dragon - Envoy of the End"'s effect resolves, sends all Spell & Trap Cards on the field to the Graveyard, and inflicts 300 points of damage to the opponent for each Spell & Trap Card sent to the Graveyard by its effect. (Monster Cards do not count toward the damage because they were destroyed and sent to the Graveyard in the middle of the chain by "Torrential Tribute".)
- If "Waboku" is chained to the effect of "Chaos Emperor Dragon - Envoy of the End", it will not prevent the damage because "Waboku" only applies to Battle Damage. Also, "Waboku" will still be on the field when "Chaos Emperor Dragon - Envoy of the End"'s effect is applied, so it will still count for 300 points of damage to the opponent.
- When "Minar" and "Electric Snake" are sent to the Graveyard by "Chaos Emperor Dragon - Envoy of the End", their effects are not activated because the modified text on those cards says when they are "discarded to the Graveyard from the hand".
CHAOS NECROMANCER - If you equip "Chaos Necromancer" with "Axe of Despair" and have 5 monsters in your Graveyard, the ATK of "Chaos Necromancer" is 2500 (1500 + 1000).
- If "Chaos Necromancer" is equipped with "Megamorph", its ATK is zero, but if "Megamorph" leaves play, recalculate the ATK of "Chaos Necromancer" using his effect.
- If "Shield & Sword" is activated, it reverses the original ATK & DEF of "Chaos Necromancer", which are both zero, then "Chaos Necromancer"'s effect is applied and his ATK will be 300 x the number of monsters in your Graveyard, and DEF zero.
CHAOS SORCERER This card cannot be Normal Summoned or Set. (S) This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. (1) Once per turn, during your Main Phase, you can remove from play 1 face-up monster on the field. (C) If you activate this effect, this card cannot attack this turn. - The (S) Special Summon effect does not start a chain.
- If successfully summoned, "Chaos Sorcerer" can later be Summoned by "Call of the Haunted".
- The (1) Ignition Effect targets 1 face-up monster anywhere on the field.
- If the target is flipped face-down / leaves the field, the (C) Condition still applies.
- You can only activate "Chaos Sorcerer"'s effect once in a turn.
- This effect can be activated during Main Phase 1 or 2 of your turn.
- If "Chaos Sorcerer" did not declare an attack, you can activate its effect in Main Phase 2.
- The (C) Condition applies even if:
- the (1) effect resolved negated (by "Skill Drain").
- "Chaos Sorcerer" declared an attack (even if a replay occured or if the attack was negated).
- The (C) Condition DOES NOT APPLY IF:
- the activation of the (1) effect was negated by "Divine Wrath".
CHAOSRIDER GUSTAPH - You can only activate "Chaosrider Gustaph"'s effect during your Main Phase 1 or 2.
- "Chaosrider Gustaph"'s effect does not target.
CHARGE OF THE LIGHT BRIGADE Send the top 3 cards of your Deck to the Graveyard. Add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand. - Sending 3 cards from the top of your Deck to the Graveyard is a cost.
- Charge cannot be activated while "Dimensional Fissure" / "Macro Cosmos" is active.
- If the last Level 4 or lower "Lightsworn" in your Deck is sent to the Graveyard as cost, briefly show your Deck to your opponent to verify that no Level 4 or lower "Lightsworn" monsters remain in your Deck.
- You cannot activate this card if you have 3 or less cards in your Deck.
- Charge does not target the "Lightsworn" in Deck, it can activate with "Aurkus, Lightsworn Druid" face-up.
CHARM OF SHABTI - You can activate the effect of "Charm of Shabti" during the Damage Step.
- "Charm of Shabti" is like a reverse-"Kuriboh": you take damage from the attack as normal, but your monster is unharmed.
CHECKMATE - "Checkmate" targets 1 "Terrorking Archfiend" on your side of the field as a target when it is activated.
CHIMERA THE FLYING MYTHICAL BEAST - If “Chimera the Flying Mythical Beast” is destroyed by “Cyber Jar” you will miss the timing to activate its effect.
- If more copies of “Chimera the Flying Mythical Beast” are destroyed while in your Extra Deck by “Chain Destruction” you can activate their effects and Summon “Berfomet” or “Gazelle the King of Mythical Beasts.”
- If “Chimera the Flying Mythical Beast” is destroyed by “Dark Ruler Ha Des” or another Fiend-Type monster you control while “Dark Ruler Ha Des” is on the field, its effect to Special Summon is negated.
- If “Chimera the Flying Mythical Beast” is destroyed while equipped to “Relinquished” you can activate its effect.
- You can activate the effect if “Chimera the Flying Mythical Beast” is destroyed by a card effect or by battle.
- If your opponent controls your “Chimera the Flying Mythical Beast” and it is destroyed, you get to activate the effect.
CHIMERATECH FORTRESS DRAGON “Cyber Dragon” + 1 or more Machine-Type monsters (C) This monster cannot be used as a Fusion Material monster. (S) You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use “Polymerization”.) (1) The original ATK of this card is equal to 1000 x the number of Fusion Material Monsters used to Special Summon it. - The (C) Condition is not an effect. It cannot be negated by "Skill Drain".
- This (S) Special Summon does not start a chain.
- Once properly Special Summoned, this card can be Special Summoned by "Call of the Haunted".
- This card CANNOT be Special Summoned while "Vanity’s Fiend's" effect applies, even if "Vanity's Fiend" is a Machine-Type (by "DNA Surgery").
- This card CANNOT be Special Summoned while "Dimensional Fissure" prevents monsters from being sent to the Graveyard.
- This card CAN be Special Summoned by sending face-down Fusion Material Monsters you control.
- This card CAN be Special Summoned by sending to the Graveyard a face-up "Cyber Dragon" that is equipped to "Relinquished" (since its name is specifically listed).
- This card CANNOT be Special Summoned by sending to the Graveyard a Machine-Type monster(s) equipped to "Relinquished" (since monsters being treated as Equip Spell Cards do not have Types).
- The (1) Continuous Effect determines this card's ATK.
- If "Skill Drain" is active, this card's ATK becomes "0" (even if "Skill Drain" is negated / destroyed).
- If this card is flipped face-down / leaves the field, its ATK becomes 0 when it is face-up again.
CHIMERATECH OVERDRAGON - When you Fusion Summon this card you can use a substitute, such as “King of the Swamp”, for the “Cyber Dragon”, but not for the Machine-Type monsters. That means you can use a maximum of 1 substitute monster in the Fusion Summon.
- The effect that sends all your other cards to the Graveyard is a Trigger Effect and it can be chained to.
- “Chimeratech Overdragon” can attack the same monster more than once if the attack target is not destroyed, such as an Attack Position “Spirit Reaper”.
- If “Chimeratech Overdragon” attacks directly, and then the opponent Special Summons a monster during the same Battle Phase it cannot attack it.
- You can activate “De-Fusion” and target “Chimeratech Overdragon”, but you can only Special Summon the Fusion Material Monsters if you have enough vacant Monster Card Zones for ALL of the Fusion Material Monsters you used.
- If this card is Special Summoned by the effect of "Future Fusion" while you have "Cyber Phoenix" in Attack Position, when this card's effect sends all other cards you control to the Graveyard "Future Fusion" is still being negated, so the "Chimeratech Overdragon" will not be destroyed and remains on the field.
CHIRON THE MAGE - Discarding 1 Spell Card is a cost to activate this effect.
- If you activate the effect of “Chiron the Mage”, then flip it face-down, then flip it face-up all in the same turn, you can activate its effect again.
- The restriction that you can only activate this effect once per turn is a condition, not an effect. So if “Skill Drain” is on the field, you can pay the cost once per turn (for no effect), but not pay the cost continuously in the same turn.
CHOPMAN THE DESPERATE OUTLAW - You choose an Equip Spell Card when "Chopman the Desperate Outlaw"'s effect activates, so your opponent can chain "Disappear" and remove it from play, and "Chopman the Desperate Outlaw"'s effect will disappear.
- You cannot select an inappropriate Equip Spell Card with "Chopman the Desperate Outlaw''s effect, like "Fuhma Shuriken".
- If you equip "Chopman the Desperate Outlaw" with an inappropriate Equip Spell Card and later notice it is inappropriate, destroy the Equip Spell Card.
- You cannot choose "Metallizing Parasite - Lunatite" with "Chopman the Desperate Outlaw"'s effect.
- "Curse of Darkness" does not apply when you use "Chopman the Desperate Outlaw"'s effect because the Equip Spell Card is not being activated.
CHOSEN ONE - You may not select a monster that can only be Special Summoned by a specific effect for this card’s effect, such as a Ritual Monster, "Chaos Emperor Dragon – Envoy of the End" or "Spirit of the Pharaoh". If the only Monster Card in your hand is a monster such as these, then you cannot activate "Chosen One".
- If you activate "Chosen One" and your opponent chains "Lightforce Sword" to remove 1 of the 3 chosen cards from your hand, the effect of "Chosen One" cannot resolve and disappears.
CHRYSALIS DOLPHIN - If you activate this effect and find that you do not have “Neo-Spacian Aqua Dolphin” in your hand or Deck your opponent can check both to verify.
- If you Tribute “Chrysalis Dolphin” and your opponent chains an effect to destroy “Neo Space”, then the effect of “Chrysalis Dolphin” does not resolve.
CHTHONIAN ALLIANCE - The monster equipped with this card does not count towards the bonus. So if you have 2 “Dark Magicians” on the field, and 1 is equipped with “Chthonian Alliance”, it has +800 ATK.
- Monsters on the opponent’s side of the field are counted for “Chthonian Alliance”.
- Monsters that are treated as having the same name, like “Cyber Harpie Lady” and “Harpie Lady 3”, both count as “Harpie Lady” for purposes of “Chthonian Alliance”.
CHTHONIAN BLAST - This effect does not target.
- This card can be activated during the Damage Step if a monster is destroyed as a result of battle. However, it cannot be activated if a monster is destroyed by an effect during the Damage Step.
- You cannot activate this card if your face-up monster is destroyed in the middle of a chain.
- You can activate 2 copies of “Chthonian Blast” when 1 of your face-up monsters is destroyed, and since it does not target, the 2nd one will resolve and destroy the monster with the lowest ATK and inflict damage, and then the 1st one will resolve and destroy the monster with the next lowest ATK and inflict damage.
- You can chain “Barrel Behind the Door” to “Chthonian Blast”.
CHTHONIAN POLYMER - Tributing 1 monster is a cost to activate “Chthonian Polymer”.
- You can only activate this card when the opponent Fusion Summons a monster, including with a Special Summon that is treated as a Fusion Summon, like “Miracle Fusion” or “Power Bond”. You cannot activate it when they Special Summon a Fusion Monster with a card effect, like “Metamorphosis” or “Cyber-Stein”.
- You gain control of the Fusion Monster for as long as it remains on the field.
CHTHONIAN SOLDIER - The damage dealt by this card’s effect is Effect Damage, not Battle Damage.
- This card’s effect is a Trigger Effect. It activates in the Graveyard.
- If the opponent takes control of your “Chthonian Soldier” with “Snatch Steal” and you attack it next turn, its effect will not activate because when it is sent to your Graveyard, it was not your opponent’s monster that attacked it.
CLEAR VICE DRAGON (1) You are unaffected by the effects of "Clear World". (2) If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. (3) If this card would be destroyed by an opponent's card effect, you can discard 1 card instead. - The (1) Continuous Effect does not activate.
- VS. "Clear World": If you control "Clear Vice Dragon" and any EARTH, FIRE, or WATER monsters, the effect of "Clear World" will start a Chain but it will resolve without effect.
- The (2) Continuous Effect begins to apply during Substep 1 - Start of the Damage Step.
- If an opponent activates the effect of “Honest” when “Clear Vice Dragon” battles their LIGHT monster, “Clear Vice Dragon’s” ATK will become twice the boosted ATK of the opponent’s monster.
- If this card attacks “The Wicked Avatar” its ATK will become double that of “The Wicked Avatar” then “The Wicked Avatar” would become this card’s ATK plus 100. No further change will occur.
- The (3) Continuous Effect applies while resolving an opponent's effect that would destroy this card.
- Discarding a card is an effect, not a cost (this can trigger the effects of “Dark World” monsters).
- You choose which card you want to discard to prevent this card’s destruction.
- This effect only substitutes this card's destruction. It does not negate the opponent's card effect.
- If your opponent's Monster’s effect would destroy this card and you Chain an effect to take control of that monster, you can still discard 1 card to prevent this card's destruction.
CLEAR WORLD - If you control a monster with an effect that treats it as having multiple Attributes, all the relevant effects of “Clear World” will apply to you.
- Even if “Field Barrier” is active, if you don’t pay the cost of “Clear World” during the End Phase it will be destroyed.
- You still have to pay 500 Life Points to activate Spell Cards if you control a WIND monster, even if you also control “Spell Economics.” The WIND effect of “Clear World” only applies to activating Spell Cards. You do not pay Life Points when you activate the effect of a Spell Card that is already face-up on the field.
- If you control “Clear Vice Dragon” and any EARTH, FIRE, or WATER monsters, the effect of “Clear World” will still start a Chain but it will resolve without effect.
- The EARTH, FIRE, and WATER effects of “Clear World” each start their own Chain. You do not form a single Chain with all 3 effects.
- The LIGHT, DARK, and WIND effects of “Clear World” do not start a Chain.
CLIFF THE TRAP REMOVER - You cannot choose an effect that cannot be performed (such as choosing to destroy a Spell or Trap Card when there are none on the field).
CLOAK AND DAGGER - You declare a monster card name when “Cloak and Dagger” resolves.
- This card’s removal effect starts a Chain.
- You cannot activate this card during the Damage Step.
- If this card was already activated and face-up when the declared monster is flipped face-up or Summoned during the Damage Step, this card’s effect will activate at the same time as a Flip Effect (after Damage Calculation).
- This card must be face-up and active on the field before the declared monster is Summoned or flipped face-up. If you Chain this card’s activation to the effect of a monster that activates when that monster is Summoned or flipped face-up and declare that monster’s name, it will not be removed from play.
- If “Cloak and Dagger” is face-up and active, and the declared monster is Summoned or flipped face-up during resolution of a Chain, it will be removed from play after resolving all effects on that Chain.
- If multiple copies of the declared monster are Summoned at the same time, they will all be removed from play.
- If “Ring of Destruction”, etc. is Chained to the effect of “Cloak and Dagger” to destroy the monster that was Summoned or flipped face-up, “Cloak and Dagger” will still remove itself from play.
- If multiple copies of the declared monster are Summoned by effects on different Links of the same Chain, only the first one Summoned (the one Summoned at the highest Chain Link) will be removed from play. For example, if 2 copies of “Goldd, Wu-Lord of Dark World” are discarded at the same time, only 1 is removed from play.
- If your opponent already controls a copy of the declared monster, then Summons another copy, only the newly Summoned monster will be removed from play.
- If you Special Summon the monster declared by “Cloak and Dagger”, you can Chain “Inferno Reckless Summon” to the effect of “Cloak and Dagger”. Only the first monster Summoned (the one that triggered the effect of “Cloak and Dagger”) will be removed from play.
CLOCK TOWER PRISON - Putting a Clock Counter on “Clock Tower Prison” can be chained to. The effect to Special Summon “Destiny Hero – Dreadmaster” can also be chained to. Even though this effect can be chained to, it cannot be chained to with an effect that negates the activation of a Spell Card, such as “Magic Jammer” or “Horus the Black Flame Dragon LV8” because the “Clock Tower Prison” card has already resolved.
- The effect that stops Battle Damage is a Continuous Effect that cannot be chained to.
- If “Clock Tower Prison” with 4 or more Clock Counters is destroyed because a new Field Spell Card is activated, “Clock Tower Prison’s” effect will activate.
- If “Spell Canceller” is Summoned or “Imperial Order” is activated, all the Clock Counters will be removed from “Clock Tower Prison”.
CLOUDIAN - ACID CLOUD - If “Cloudian – Acid Cloud” is attacked while in face-down Defense Position and it is flipped face-up by the attack, it is destroyed by its effect after damage calculation.
CLOUDIAN - ALTUS - If “Cloudian – Altus” is attacked while in face-down Defense Position and it is flipped face-up by the attack, it is destroyed by its effect after damage calculation.
CLOUDIAN - CIRROSTRATUS - If “Cloudian – Cirrostratus” is attacked while in face-down Defense Position and it is flipped face-up by the attack, it is destroyed by its effect after damage calculation.
CLOUDIAN - EYE OF THE TYPHOON - If “Cloudian – Eye of the Typhoon” is attacked while in face-down Defense Position and it is flipped face-up by the attack, it is destroyed by its effect after damage calculation.
CLOUDIAN - GHOST FOG - This effect does not target. You determine how many Fog Counters to place (based on the Level of the monster that destroyed “Cloudian – Ghost Fog” in battle) and you choose which monsters to place the Fog Counters onto when the effect is resolved.
- If “Skill Drain” is activated while a monster has Fog Counter(s), the Fog Counter(s) remain on the monster.
CLOUDIAN - NIMBUSMAN - If “Cloudian – Nimbusman” is attacked while in face-down Defense Position and it is flipped face-up by the attack, it is destroyed by its effect after damage calculation.
- If you Tribute “Unshaven Angler” to Tribute Summon “Cloudian – Nimbusman”, it will only count as 1 monster so you will only place 1 Fog Counter for Tributing it.
- If “Cloudian – Nimbusman’s” Level is reduced to 4 or less by another card effect (“A Legendary Ocean”, “Level Conversion Lab,” etc.), you will not be able to Tribute any monsters when it is Normal Summoned because you do not offer Tributes to Normal Summon a Level 4 or lower monster.
- The effect that allows you to Tribute any number of WATER monsters when Tribute Summoning “Cloudian – Nimbusman” cannot be used when you Tribute to Set “Cloudian – Nimbusman”.
- If “Cloudian – Nimbusman” is selected for “Rain Storm”, recalculate its ATK after applying the reduction selected for “Rain Storm”. For example, if there are 2 Fog Counters on the field, “Cloudian – Nimbusman” would have 2000 ATK. If you select it with “Rain Storm” and decide to reduce its ATK by 2000, “Cloudian – Nimbusman” would have a total of 0 ATK.
- If you Tribute a non-WATER monster to Tribute Summon “Cloudian – Nimbusman”, it is not possible to Tribute additional WATER monsters. Tributing additional WATER monsters is only possible when you are only Tributing WATER monsters.
CLOUDIAN - POISON CLOUD - “Cloudian – Poison Cloud’s” effect will only inflict 800 damage if its effect successfully destroys the monster that destroyed it in battle. For example, “Vennominaga, the Deity of Poisonous Snakes” is unaffected by other Monster Effects and thus could not be destroyed, so “Cloudian – Poison Cloud” would not inflict damage in this case.
CLOUDIAN - TURBULENCE - If “Cloudian – Turbulence” is attacked while in face-down Defense Position and it is flipped face-up by the attack, it is destroyed by its effect after damage calculation.
- You cannot activate the effect of “Cloudian – Turbulence” that Special Summons “Cloudian – Smoke Ball” if “Cloudian – Smoke Ball” is not in your Deck or in either player’s Graveyard.
- If you activate “Cloudian – Turbulence’s” effect and an effect is chained that removes all 3 copies of “Cloudian – Smoke Ball” from play, you do not have to show your Deck to your opponent to verify because all 3 copies of “Cloudian – Smoke Ball” are accounted for.
CLOUDIAN SQUALL - “Cloudian Squall’s” effect activates during each of your Standby Phases, even if there are no face-up monsters on the field. This effect begins a Chain.
COACH GOBLIN - You have to show your opponent the card that you return to the bottom of your Deck.
COBRA JAR - When the "Poisonous Snake Token" is destroyed as a result of battle, it is the opponent of "Cobra Jar"'s controller that takes the damage; so even if the opponent had taken control of the "Poisonous Snake Token" with "Change of Heart", he/she still takes the damage when it is destroyed.
COCOON OF EVOLUTION - If "Cocoon of Evolution" is Summoned or Set it is treated as a monster, if played as an Equip Spell Card it is treated as an Equip Spell Card as long as it remains on the field and could be destroyed with "Mystical Space Typhoon". Once on the field it cannot be switched from monster to Spell Card or vice versa. "Cocoon of Evolution" is NOT a Union Monster.
COCOON PARTY - You cannot activate this card if you have no "Neo-Spacian" monsters in your Graveyard and/or no "Chrysalis" monsters in your Deck.
- You cannot activate this card if there are fewer "Chrysalis" monsters in your Deck than there are "Neo-Spacian" monsters with different names in your Graveyard.
- You cannot activate this card if you have fewer open Monster Card Zones than the number of "Neo-Spacian" monsters with different names in your Graveyard.
- "Neo-Spacian Marine Dolphin" counts as 2 "Neo-Spacian" monsters with different names for this card's effect. If you have 1 "Neo-Spacian Marine Dolphin" in your Graveyard, you can Special Summon 2 "Chrysalis" monsters from your Deck.
COCOON REBIRTH - This card's effect is used like an Ignition Effect, and can be activated multiple times.
- You can Tribute a "Neo-Spacian Dark Panther" that is copying the name and effect of a "Chrysalis" monster for "Cocoon Reborn", but you cannot Special Summon a monster with the effect.
COCOON VEIL - You cannot activate this card if you cannot Special Summon a monster due to the effect of "Scapegoat", etc.
- Tributing a "Chrysalis" monster is part of this card's effect, not a cost.
- There is no specific activation timing for this card. Any effect damage done to a player after this card resolves is reduced to 0.
- The damage reduction and Special Summon effects of this card are indepentant of each other. You Special Summon as part of this card's resolution, not the first time damage is reduced to 0 by its effect.
- You cannot activate this card if a "Neo-Spacian" monster written in the text of a "Chrysalis" monster you can Tribute for its effect is not in your hand, Deck or either Graveyard.
CODARUS (1) You can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to the Graveyard. - The (1) Ignition Effect targets.
- If you gain control of one of the cards targeted by the effect of “Codarus” before it resolves, that card is not sent to the Graveyard. The other one is.
- If one of the cards targeted by the effect of “Codarus” is no longer on the field when the effect resolves, the other one is still sent to the Graveyard.
- Sending “Umi” to the Graveyard is a cost.
- If you control “A Legendary Ocean” and “Forgotten Temple of the Deep” you only need to send 1 of them to the Graveyard to activate this effect.
CODE "A" ANCIENT RUINS (1) Each time a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. (2) Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard. - The (1) Continuous-like Effect does not start a chain.
- No A-Counter is placed on this card if an "Alien" monster face-down when an attack is declared.
- The (2) Ignition-llike Effect targets an "Alien" monster in your Graveyard.
- Removing 2 A-Counters from this card is a cost.
- This card must remain face-up on the field in order to resolve this effect.
COFFIN SELLER - "Coffin Seller" applies its effect when monster(s) are sent from the hand, Deck, or the field to the Graveyard.
- If multiple monsters are sent to the Graveyard at the same time (due to "Dark Hole", etc.) then inflict 300 damage only because it is considered as 1 time.
- Multiple copies of "Coffin Seller" are cumulative.
COLD WAVE This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set and Spell or Trap Cards. COLLECTED POWER - If "Kisetai" is moved by the effect of "Collected Power" it is destroyed.
- Monster Cards equipped to "Sword Hunter" can be moved to another "Sword Hunter", but if they are moved to any other monster they are destroyed.
- Monster Cards equipped to "Relinquished" or "Thousand-Eyes Restrict" can be moved to another "Relinquished or "Thousand-Eyes Restrict" but if either of these monsters is already equipped with a Monster Card, the new one is destroyed. If these moved to any other monster, the cards are destroyed.
- You can move "Snatch Steal" with this card’s effect, and it will affect the newly equipped monster (the controller of "Snatch Steal" gains control of it, and loses control of the previously equipped monster).
- If a "Premature Burial" already equipped to a monster is moved to a new monster by the effect of "Collected Power", both "Premature Burial" and the original monster it was equipped to are destroyed. If you chain "Collected Power" to "Premature Burial", the monster in the Graveyard that was targeted never leaves the Graveyard and "Premature Burial" is destroyed.
- If multiple Union Monsters are going to be equipped to 1 legal target monster by "Collected Power", you select 1 of them and equip it to the target monster, and the other Union Monster Cards are destroyed.
COLOSSAL FIGHTER (1) This card gains 100 ATK for every Warrior-Type monster in any Graveyard. (2) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Warrior-Type monster from either player's Graveyard. - The (1) Continuous Effect re-calculates as the total of Warrior-Type monsters in the Graveyards changes.
- This process does not start a chain, even in instances where the ATK gain changes.
- VS. "Blackwing - Gale the Whirlwind's" effect is used to halve the ATK of "Collossal Fighter" while he was +400, the (1) Continuous Effect ceases to change the ATK and its value becomes locked at the new value (2800 + 400 = 3200; once halved by Gale = 1600 ATK) so long as "Colossal Fighter" remains face-up.
- The (2) optional Trigger Effect activates in Substep 7 - End of the Damage Step when "Colossal Fighter" is destroyed by battle and finally sent to the Graveyard.
- This is actually an optional effect, the change being clarified in the DL09 print [REF].
- This effect targets a Warrior-Type monster in the Graveyard and will be negated by "Necrovalley".
- This effect can be used to Special Summon the same "Colossal Fighter" that was destroyed, even if he is the only Warrior-Type monster in the Graveyard(s).
- The (2) optional Trigger Effect WILL NOT ACTIVATE IF:
- "Colossal Fighter" was removed from play After Damage Calculation by "D.D. Warrior Lady’s" effect.
- "Colossal Fighter" was destroyed After Damage Calculation by the Flip Effect of "Man-Eater Bug".
- A Defense Position "Colossal Fighter" was shuffled into the Deck by "Ehren, Lightsworn Monk".
COLOSSEUM - CAGE OF THE GLADIATOR BEASTS - The effect that places 1 Counter onto “Colosseum – Cage of the Gladiator Beasts” whenever a monster is Special Summoned from a player’s Deck begins a Chain.
- Discarding 1 card to prevent “Colosseum – Cage of the Gladiator Beasts” from being destroyed by a card effect does not use the Chain. You discard the 1 card when resolving the effect that should destroy “Colosseum – Cage of the Gladiator Beasts”.
COMBINATION ATTACK - This card targets.
- Both the equipped monster and the Union Monster can attack after "Combination Attack" is used, assuming the Union Monster was Special Summoned in face-up Attack Position.
- "Combination Attack" can only be used against a monster that reached the Damage Step; if a monster attacks and a replay occurs, then it is not considered to have attacked for purposes of "Combination Attack".
- You can use this effect on an equipped monster on your opponent's side of the field that has attacked. Your opponent's monster can then attack again as per "Combination Attack"'s effect.
- You can attack with a Union Monster, use "Formation Union" to equip it to a monster, attack with the equipped monster, activate "Combination Attack" to detach the Union Monster, and attack again with the previously-equipped monster and with the Union Monster.
- If "Dark Blade", equipped with "Kiryu" and "Twin Swords of Flashing Light - Tryce", attacks twice using "Twin Swords of Flashing Light - Tryce"'s effect, then you use "Combination Attack" to detach "Kiryu" from "Dark Blade", both monsters can attack again once each. "Dark Blade" cannot attack another 2 times because it has already attacked twice.
- If the player who would control the Union Monster already has 5 monsters on the field, "Combination Attack" cannot be activated.
COMBO FIGHTER - “Combo Fighter” must be face-up on the field when the chain occurs in order to be able to attack twice. If a chain occurs, and then this monster is flipped face-down and then face-up again, it cannot attack twice. (Unless a new chain occured after it was flipped face-up.)
- If a chain occurred, then “Skill Drain” was activated, but then “Skill Drain” was destroyed, this monster can attack twice. (This monster’s perception that a chain occurred is not reset.)
COMBO MASTER - “Combo Master” must be face-up on the field when the chain occurs in order to be able to attack twice. If a chain occurs, and then this monster is flipped face-down and then face-up again, it cannot attack twice. (Unless a new chain occured after it was flipped face-up.)
- If a chain occurred, then “Skill Drain” was activated, but then “Skill Drain” was destroyed, this monster can attack twice. (This monster’s perception that a chain occurred is not reset.)
COMMAND KNIGHT - If you control a "Command Knight" equipped with "Ring of Magnetism", and another monster, your opponent can and must select "Command Knight" as an attack target if he chooses to attack.
- If you control 2 face-up "Command Knights", and no other monsters, and 1 of them is equipped with "Ring of Magnetism", your opponent cannot attack because the 2 "Command Knights" are preventing an attack from being declared. "Ring of Magnetism"’s effect forcefully leads the attack to the equipped monster only when the opponent declares an attack, which is impossible for your opponent to do.
- If "Umi" is active and you have "The Legendary Fisherman" on the field, your opponent can attack directly. But if you have "Legendary Fisherman" and "Command Knight", and no other monsters, your opponent cannot attack directly because of "Command Knight", and cannot attack "Command Knight" because of his effect, and cannot attack "The Legendary Fisherman", so he cannot declare an attack (but can enter the Battle Phase to activate card effects).
- If you control "Patrician of Darkness" and "Command Knight", and your opponent attacks, you cannot choose the "Command Knight" as the attack target.
- If you control "Command Knight" equipped with "Raregold Armor", your opponent can attack "Command Knight".
- If you control a "Command Knight" and another monster, and your opponent attacks the other monster, you can use "Shift" to select "Command Knight" as the new attack target.
- You can choose your own "Command Knight" as the attack target when your opponent attacks your "Dreamsprite".
- "Command Knight"’s effect increases its own ATK by 400 points, in addition to your other Warrior-Type monsters.
- If you control multiple "Command Knights", their effects are cumulative so each will increase all of your Warrior-Type monsters' ATK by 400 points.
- If "Command Knight" is Normal Summoned, Flip summoned, or Special Summoned, its ATK is at least 1600 so your opponent can activate "Bottomless Trap Hole".
- If "King Tiger Wanghu" is on the field face-up, and "Command Knight" is Summoned, the effect of "Command Knight" is applied immediately because it is a Continuous Effect, so first change "Command Knight"’s ATK to 1600. After that, "King Tiger Wanghu"’s effect cannot activate because "Command Knight"’s ATK is not 1400 or lower.
- If "Physical Double" creates a Mirage Token of a Warrior-Type monster while "Command Knight" is on the field, take the current ATK (including "Command Knight" Bonus), then apply all bonuses again if appropriate. So a Mirage Token of a 1600 ATK Warrior-Type monster would be ATK 2000 (it copies the 1600 ATK and then gains "Command Knight"’s +400 ATK bonus).
COMPULSORY EVACUATION DEVICE - "Compulsory Evacuation Device" targets 1 monster.
CONFUSION CHAFF - This card does not target.
- When "Confusion Chaff" resolves, the battle caused by "Confusion Chaff" proceeds directly to the Damage Step.
- This card cannot be activated when a single monster like “Hayabusa Knight”, etc., makes its second direct attack in the same Battle Phase.
- If the first monster that attacked directly is face-down when “Confusion Chaff” resolves, it is flipped face-up and damage calculation is conducted normally.
- If a monster’s attack becomes a direct attack due to a replay, it is still considered to be the first monster that attacked directly for “Confusion Chaff”.
- If a monster declares a direct attack, but that attack is negated, it will not be considered the first monster that attacked directly that turn.
- If your “Amazoness Swords Woman” declares the second direct attack during a Battle Phase, and “Confusion Chaff” is activated, your opponent will take any battle damage from that battle.
CONSCRIPTION - Both players get to see the card picked up for “Conscription”.
- If your Monster Card Zones are full, you can activate “Conscription”, and if you pick up a monster you can Normal Summon, it is destroyed and sent to the Graveyard.
- If you pick up a Spirit Monster, it cannot be Special Summoned so it is added to your opponent’s hand.
- If you pick up “Rare Metal Dragon” for “Conscription”, it is added to your opponent’s hand.
- If you cannot Summon because you activated “Scapegoat” or “Stray Lambs” that turn, you cannot activate “Conscription”.
- You can use “Royal Oppression" to negate the Special Summon of “Conscription”.
CONSECRATED LIGHT - You can Summon “Light and Darkness Dragon” while “Consecrated Light” is on the field. Once it is on the field, it will be unable to attack.
CONTACT OUT - If you control a “Neos” Fusion Monster that is owned by your opponent and you select it with “Contact Out”, the “Neos” Fusion Monster is returned to its owner’s Extra Deck (your opponent). You will still Special Summon the Fusion Material Monsters from your Deck.
- “Contact Out” can still be activated when the Fusion Material Monsters written in the text of the “Neos” Fusion Monster are not present in the Deck of the controller of the “Neos” Fusion Monster. In this case the “Neos” Fusion Monster is returned to its owner’s Extra Deck, but no monsters will be Special Summoned.
CONTINUOUS DESTRUCTION PUNCH - "Continuous Destruction Punch" is like "Destruction Punch" except it's a Continuous Spell Card that you activate during your Main Phase.
- A monster destroyed because of "Continuous Destruction Punch" is destroyed by "Continuous Destruction Punch"'s effect, not "as a result of battle".
- The determination of whether a monster is destroyed by "Continuous Destruction Punch"'s effect happens at Damage Calculation, so Flip Effects, etc., are resolved AFTER "Continuous Destruction Punch"'s effect destroys a monster (but does not yet send it to the Graveyard). Then, after applying Flip Effects, send a monster destroyed by this card (or by Damage Calculation) to the Graveyard.
CONTRACT WITH EXODIA - When you activate "Contract with Exodia", and your opponent chains "Disappear" to remove a piece of Exodia from your Graveyard, you still Special Summon "Exodia Necross", but "Exodia Necross" is then destroyed because of its effect.
CONTRACT WITH THE ABYSS - "Contract with the Abyss" is used as a generic substitute for Ritual Spell Cards like "Black Illusion Ritual" and "Contract with the Dark Master". You cannot use "Contract with the Abyss" to Ritual Summon a non-Ritual Monster like "Dark Magician".
- "Cost Down" will not reduce the number of Level Stars needed to perform a Ritual Summon, even if used with "Contract with the Abyss".
- If you Ritual Summon a Ritual Monster using "Contract with the Abyss", it is considered properly Summoned, so you can use "Monster Reborn" on it afterwards.
CONVERT CONTACT - You cannot activate this card if there are no "Neo-Spacian" monsters in your hand or Deck.
- If an effect chained to this card causes you to have no "Neo-Spacian" cards in your hand or Deck, this card's effect ("Draw 2 cards.") does not resolve.
- You cannot activate this card if there are 2 or fewer cards in your Deck.
CONVULSION OF NATURE - When this card’s effect is active, both Decks are flipped upside down, and now the face of the top card of the Deck is showing.
- If a card effect requires a player to shuffle their Deck, it is shuffled and cut face-down so the cards are not seen, and then placed face-up in the Deck Zone.
- If a "Parasite Paracide" is face-up in your Deck before this card is activated, it will become face-down once this card is active. Its effect will still activate when it is drawn.
- If 2 copies of "Convulsion of Nature" are active, the Decks are still upside-down (they do not revert to normal).
COPY PLANT - "Copy Plant's" effect targets 1 face-up Plant-Type monster on the field.
- "Copy Plant's" effect copies the current Level of the targeted monster when "Copy Plant's" effect resolves. If the targeted monster's Level changes after "Copy Plant's" effect has resolved, "Copy Plant" keeps the level it copied when its effect resolved.
- If "Copy Plant" is equipped with "Demotion", when "Copy Plant" uses its effect to copy the Level of a Plant-Type monster, the copied value is reduced by 2 for "Demotion".
- "Copy Plant's" effect can target a Plant-Type monster of equal Level, and it can target another "Copy Plant".
CORE BLAST - This effect does not target.
- You can destroy any cards your opponent controls, not just monsters.
- If you do not control a face-up “Koa’ki Meiru” monster when the effect of “Core Blast” resolves, you can still destroy your opponent’s cards.
- You can activate the effect of “Core Blast” in the same Chain that you flip the card face-up.
CORE BLASTER - Both effects of this card start a Chain.
- If the equipped monster is removed from the field in the middle of a resolving Chain, you will miss the timing to activate the effect to return this card to your hand.
CORE COMPRESSION - Revealing “Iron Core of Koa’ki Meiru” and discarding 1 “Koa’ki Meiru” monster are both costs.
- If your hand is being revealed by the effect of “Respect Play” or “Ceremonial Bell” you cannot activate this card.
CORE REINFORCEMENT - This card targets 1 “Koa’ki Meiru” monster in your Graveyard. The effect of “Core Reinforcement” that deals damage to its controller starts a Chain.
- If your face-up “Core Reinforcement” is destroyed during the End Phase by “Mystical Space Typhoon,” you will not take damage equal to the Summoned monster’s ATK.
- If “Imperial Custom” is face-up on the field and the monster Summoned by “Core Reinforcement” is destroyed, “Core Reinforcement” will remain face-up on the field but the controller will still take damage. If “Core Reinforcement” and the monster it has Summoned are destroyed at the same time, such as by “Icarus Attack,” the effect to inflict damage will still be applied.
CORRUPTION CELL 'A' - If an effect is chained to this card that shifts the target monster from your opponent’s side of the field to your side of the field, the targeting specifications are no longer met, so the effect will disappear.
COSMIC FORTRESS GOL’GAR (1) Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. (2) Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls. - The (1) Ignition Effect targets a number of face-up Spell / Trap Cards on the field.
- The targeted cards are returned to the hand when the effect resolves. This is not a cost.
- If a chained effect destroys a Spell/Trap Card targeted by “Cosmic Fortress Gol’gar” before it is returned to the hand, no A-Counter is distributed for that particular Spell/Trap Card.
- The number of A-Counters distributed is based on the number of Spell/Trap Cards actually returned to the hand.
- The (2) Ignition Effect targets 1 card your opponent controls.
- Removing 2 A-Counters (from anywhere on the field) is a cost.
COSMIC HORROR GANGI'EL - If you activate “Soul Exchange” and target 1 of your opponent’s monsters, “Cosmic Horror Gangi’el” cannot be Tribute Summoned by Tributing just that 1 monster. That monster is still on your opponent’s side of the field, so it does not satisfy the requirement.
COST DOWN - The Level of a monster which is Summoned using "Cost Down" is still decreased by 2 after Summoning. The 2 Level reduction lasts until the End Phase.
- When you Ritual Summon while "Cost Down" is active, the Level Stars that you need is not changed, even if you are using "Contract with the Abyss" or "Earth Chant".
- You can use multiple "Cost Downs" in the same turn and their effects accumulate, so 3 "Cost Downs" lowers the level by 6 Stars.
- While "A Legendary Ocean" and 1 "Cost Down" are active, your WATER monsters are reduced by 3 Stars.
CREATURE SEIZURE - If, due to an effect chained to “Creature Seizure” you control no face-up Normal Monsters when it resolves, no monsters switch control.
CREATURE SWAP - "Creature Swap" does not target. The monsters are chosen when its effect resolves, not when "Creature Swap" is activated.
- The opponent cannot chain "Fairy’s Hand Mirror", "Riryoku Field", or "Shift" to "Creature Swap" because it does not target. For the same reason, "Lord of D." does not prevent Dragon-Type monsters from being selected, and "Freed the Matchless General" will not negate the effect of "Creature Swap".
- Both players must have at least 1 eligible monster on the field for "Creature Swap" to be activated. If the opponent chains a card (such as "Ring of Destruction") to destroy the only monster on one side of the field, the effect of "Creature Swap" disappears.
- Monsters affected by "Creature Swap" do not return to their owner’s control at the end of the turn, they stay under the opponent’s control until removed from the field or a card effect such as "Remove Brainwashing" says otherwise.
- The battle position of monsters affected by "Creature Swap" may be changed by card effects the turn "Creature Swap" was activated.
- A player may select a monster that had its battle position changed earlier in the turn (manually or by card effect).
- A player may select a Monster Token.
- A player may select a monster Special Summoned by "Call of the Haunted" or "Premature Burial". If the "Call of the Haunted" or "Premature Burial", still on the opponent’s side of the field, is destroyed, the monster targeted by those cards is destroyed also.
- A player may select a monster that is equipped with "Snatch Steal". The original owner of the creature, who now controls the creature again, will still gain 1000 Life Points each turn from the opponent’s "Snatch Steal" card as long as it remains on the field.
- A player may activate "Change of Heart" to gain control of an opponent’s monster, and then activate "Creature Swap" and select that monster to return to the opponent. At the end of the turn, the monster targeted by "Change of Heart" does not switch sides again since it is already on the owner’s side of the field.
CREEPING DOOM MANTA - The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
- You can activate Trap Cards later in the turn.
- You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn Judgment". (In which case the Normal Summon failed and the effect of the monster is not applied.)
- The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).
- This is a Continuous Effect that you cannot chain to.
CRIMSON FIRE - If the opponent activates a card that inflicts damage to both players, such as "Tremendous Fire," and you respond with “Crimson Fire,” you take no damage and your opponent takes 2500 damage (the 500 normal, plus double the 1000 damage you would have taken).
- If you control “Red Dragon Archfiend/Assault Mode” but not “Red Dragon Archfiend,” you cannot activate “Crimson Fire.”
CRIMSON SENTRY - "Crimson Sentry's" effect can be activated before or after your monster(s) are destroyed in battle, similar to "Last Will".
CRIOSPHINX - The effect of “Criosphinx” is a Trigger Effect, and can be chained to. You can activate “Divine Wrath” against it. If a monster is returned to the hand in the middle of a chain, the effect of “Criosphinx” activates as a new chain after the previous chain has finished resolving.
- If multiple copies of “Criosphinx” are in play and a monster is returned to the hand, all copies will activate. It forms a chain, with the turn player’s “Criosphinx” as chain link 1.
- If multiple monsters are sent to the hand simultaneously (such as with “Guardian Sphinx”), the effect of “Criosphinx” only activates once, so only 1 card is sent to the Graveyard.
CROSS COUNTER - You activate "Cross Counter" before damage calculation but after flipping the attacked monster face-up. The "Cross Counter" card is sent to the Graveyard after resolving its effect and destroying the attacking monster.
- The effect of "Cross Counter" only applies to the one attack and does not continue for the rest of the turn.
- If your opponent’s "Amazoness Swords Woman" attacks your Defense Position "Mystical Elf", and you activate "Cross Counter", you (the controller of "Cross Counter" and "Mystical Elf") take 1000 points of damage due to the effect of "Amazoness Swords Woman", and then "Cross Counter" destroys "Amazoness Swords Woman".
- "Cross Counter" is not an effect that targets.
- The effect of "Cross Counter" that destroys a monster does not start a chain.
- If your "Stone Statue of the Aztecs" is defending and you activate "Cross Counter" the Battle Damage your opponent takes is only doubled once (by either the effect of "Cross Counter" or "Stone Statue of the Aztecs").
CROSS PORTER (1) You can send 1 monster you control to the Graveyard and Special Summon 1 “Neo-Spacian” monster from your hand. (2) When this card is sent to the Graveyard, you can add 1 “Neo-Spacian” monster from your Deck to your hand. - The (1) Ignition Effect targets 1 monster you control.
- The target is sent to the Graveyard when the effect resolves.
- If "Cross Porter" targets itself and is flipped face-down (by "Book of Moon"), the effect still resolves.
- If another monster targeted by this effect is flipped face-down / removed from the field, this effect will resolve without effect. This is also applies if "Cross Porter" targets itself and leaves the field.
- The (2) optional Trigger Effect follows a "When... you can" structure and can miss the timing
- If "Cross Porter" targets itself with its first effect, its second effect CANNOT be activated.
CRUSADER OF ENDYMION - The effect to increase this card’s ATK is resolved only if you place a Spell Counter.
- This effect targets the card you place a Spell Counter on.
- You cannot place a Spell Counter on this card. If “Skill Drain” is activated, this card loses any ATK gained from its own effect.
- If a card like “Breaker the Magical Warrior” is having its effect negated, you cannot place a Spell Counter on it with this effect.
- If the target of this effect is face-down when the effect resolves, no Spell Counter is placed and no ATK is gained.
CRY HAVOC! - You can activate (flip face-up) "Cry Havoc!" during any Game Phase, but you can only activate its effect during your Main Phase.
- Removing 1 monster in your Graveyard from play is a cost to activate the effect of "Cry Havoc!".
- If you Set a Normal Monster with the effect of "Cry Havoc!", you do not have to reveal it to your opponent.
- If you activate "Double Summon" during your Main Phase and activate the effect of "Cry Havoc!", the Normal Summon or Set with "Cry Havoc!" does not use one of the 2 Normal Summons or Sets allowed with "Double Summon".
CRYSTAL ABUNDANCE - Sending 4 "Crystal Beast" Monster Cards from your Spell & Trap Card Zone to the Graveyard is a cost to activate this card.
- You can activate this card when there are no cards on your opponent’s side of the field. However, you cannot Special Summon any “Crystal Beast” monsters from your Graveyard if you do.
- You cannot activate this card while "Macro Cosmos" is active.
- You can activate this card while "Dimensional Fissure" is active. The "Crystal Beast" Monster Cards sent to pay the cost are sent to the Graveyard, not removed from play.
- You can chain the effect of "Royal Oppression" to this card to negate the Special Summons.
CRYSTAL BEACON - You must have at least 2 “Crystal Beast” monsters in your Spell & Trap Card Zone when you activate this card and when it resolves. If the number of “Crystal Beast” monsters in your Spell & Trap Card Zone becomes less than 2 due to an effect chained to this card, then you cannot Special Summon.
CRYSTAL BEAST AMBER MAMMOTH - You cannot activate this effect when “Crystal Beast Amber Mammoth” itself is selected as the attack target.
- You can activate this effect when a replay is triggered and a “Crystal Beast” monster you control is selected as an attack target.
- If you control multiple copies of “Crystal Beast Amber Mammoth,” you can activate each of their effects, using the Chain. The “Crystal Beast Amber Mammoth” whose effect resolves last (Chain Link 1) will become the new attack target.
- If you control multiple copies of “Crystal Beast Amber Mammoth”, once the effect of one has resolved (changing the attack target to itself), you cannot activate the effect of another copy of “Crystal Beast Amber Mammoth” and change the attack target again.
- You choose whether or not to use the “Crystal Beast” effect at the time the destroyed monster would be sent to the Graveyard.
- This effect does not use the Chain.
- This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while face-down.
- If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone.
- If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard.
- If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast" monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
- If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D. Warrior" it will be removed from play by that monster's effect, you cannot activate your "Crystal Beast's" effect.
- If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
- While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
- If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell & Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed and then you can choose to put that "Crystal Beast" into the now empty Zone.
- If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
- You can use a "Crystal Beast" that is being treated as a Continuous Spell Card for the cost to Special Summon "Hamon, Lord of Striking Thunder" or "Anteatereatingant".
CRYSTAL BEAST AMETHYST CAT - When attacking using this ability, any increases to “Crystal Beast Amethyst Cat’s” ATK are added first, then the total ATK is halved to calculate Battle Damage to your opponent.
- You choose whether or not to use the “Crystal Beast” effect at the time the destroyed monster would be sent to the Graveyard.
- This effect does not use the Chain.
- This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while face-down.
- If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone.
- If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard.
- While "Crystal Beast Amethyst Cat" is being treated as a Spell Card it cannot be sent to the Graveyard for the cost of "Manticore of Darkness".
- If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast" monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
- If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D. Warrior" it will be removed from play by that monster's effect, you cannot activate your "Crystal Beast's" effect.
- If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
- While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
- If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell & Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed and then you can choose to put that "Crystal Beast" into the now empty Zone.
- If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
- You can use a "Crystal Beast" that is being treated as a Continuous Spell Card for the cost to Special Summon "Hamon, Lord of Striking Thunder" or "Anteatereatingant".
CRYSTAL BEAST COBALT EAGLE - You choose whether or not to use the “Crystal Beast” effect at the time the destroyed monster would be sent to the Graveyard.
- This effect does not use the Chain.
- This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while face-down.
- If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone.
- If your opponent controls one of your “Crystal Beast” mosters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard.
- If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast" monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
- If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D. Warrior" it will be removed from play by that monster's effect, you cannot activate your "Crystal Beast's" effect.
- If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
- While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
- If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell & Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed and then you can choose to put that "Crystal Beast" into the now empty Zone.
- If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
- You can use a "Crystal Beast" that is being treated as a Continuous Spell Card for the cost to Special Summon "Hamon, Lord of Striking Thunder" or "Anteatereatingant".
CRYSTAL BEAST EMERALD TORTOISE - You choose whether or not to use the “Crystal Beast” effect at the time the destroyed monster would be sent to the Graveyard.
- This effect does not use the Chain.
- This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while face-down.
- If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone.
- If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard.
- If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast" monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
- If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D. Warrior" it will be removed from play by that monster's effect, you cannot activate your "Crystal Beast's" effect.
- If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
- While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
- If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell & Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed and then you can choose to put that "Crystal Beast" into the now empty Zone.
- If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
- You can use a "Crystal Beast" that is being treated as a Continuous Spell Card for the cost to Special Summon "Hamon, Lord of Striking Thunder" or "Anteatereatingant".
CRYSTAL BEAST RUBY CARBUNCLE - When you activate this card's effect, you must Summon all “Crystal Beast” monsters in your Spell & Trap Card Zone that you have open Monster Card Zones for. You cannot choose to Summon fewer than the maximum possible.
- If you have no “Crystal Beast” monsters in your Spell & Trap Card Zone when you Special Summon “Crystal Beast Ruby Carbuncle”, you cannot activate this effect.
- You choose whether or not to use the "Crystal Beast" effect at the time the destroyed monster would be sent to the Graveyard.
- This effect does not use the Chain.
- This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while face-down.
- If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone.
- If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard.
- If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast" monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
- If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D. Warrior" it will be removed from play by that monster's effect, you cannot activate your "Crystal Beast's" effect.
- If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
- While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
- If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell & Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed and then you can choose to put that "Crystal Beast" into the now empty Zone.
CRYSTAL BEAST SAPPHIRE PEGASUS - You cannot activate this card’s effect if you have no open Spell & Trap Card Zones.
- You choose whether or not to use the “Crystal Beast” effect at the time the destroyed monster would be sent to the Graveyard.
- This effect does not use the Chain.
- This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while face-down.
- If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone.
- If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard.
- If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast" monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
- If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D. Warrior" it will be removed from play by that monster's effect, you cannot activate your "Crystal Beast's" effect.
- If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
- While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
- If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell & Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed and then you can choose to put that "Crystal Beast" into the now empty Zone.
- If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
CRYSTAL BEAST TOPAZ TIGER - You choose whether or not to use the “Crystal Beast” effect at the time the destroyed monster would be sent to the Graveyard.
- This effect does not use the Chain.
- This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while face-down.
- If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone.
- If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard.
- If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast" monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
- If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D. Warrior" it will be removed from play by that monster's effect, you cannot activate your "Crystal Beast's" effect.
- If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
- While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
- If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell & Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed and then you can choose to put that "Crystal Beast" into the now empty Zone.
- If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
- You can use a "Crystal Beast" that is being treated as a Continuous Spell Card for the cost to Special Summon "Hamon, Lord of Striking Thunder" or "Anteatereatingant".
CRYSTAL BLESSING - You cannot target more “Crystal Beast” monsters in your Graveyard than you have empty Spell & Trap Card Zones when you activate this card.
- If you have no empty Spell & Trap Card Zones when this card resolves due to an effect chained to this card, you cannot place any “Crystal Beast” monsters in your Spell & Trap Card Zones.
- If you target 2 “Crystal Beast” monsters in your Graveyard, but the number of your empty Spell & Trap Card Zones is reduced to 1 by an effect chained to this card, you can choose which of those 2 cards to place in your Spell & Trap Card Zones when this card resolves.
- If an effect like "D.D. Crow" is chained to "Crystal Blessing" to remove one of the targeted "Crystal Beast" monsters from your Graveyard, the remaining target is still placed in your Spell & Trap Card Zone.
CRYSTAL COUNTER - You cannot activate "Crystal Counter" when there are no "Crystal Beast" monsters in your Graveyard.
- You cannot activate "Crystal Counter" if it is the only card in your Spell and Trap Card Zone.
CRYSTAL PAIR - If you cannot place a "Crystal Beast" monster into your Spell and Trap Card Zone, the effect to prevent Battle Damage is not applied.
- You cannot activate "Crystal Pair" if you do not have any open Spell or Trap Card Zone spaces.
CRYSTAL SEER - If you have 1 or fewer cards in your Deck when this card’s effect resolved, the effect disappears, and you cannot pick up any cards from your Deck.
- If your opponent's "Parasite Paracide" is among the card's you pick up with the effect of "Crystal Seer", you can add that card to your hand.
CRYSTAL TREE - "Crystal Tree's" effect cannot be activated if you do not have enough "Crystal Beast" monsters remaining in your Deck. Example: If you have 4 Crystal Counters on "Crystal Tree" but only 3 "Crystal Beast" monsters remaining in your Deck, you cannot activate "Crystal Tree's" effect.
- "Crystal Tree's" effect cannot be activated if you do not have enough open Spell and Trap Card Zone spaces for the "Crystal Beast" monsters that would be placed into your Spell and Trap Card Zone with "Crystal Tree's" effect. Example: If you have 4 Crystal Counters on "Crystal Tree" but only 2 open Spell and Trap Card Zone spaces, you cannot activate "Crystal Tree's" effect.
- When a "Crystal Beast" monster is equipped to "Relinquished" with its effect, a Crystal Counter is placed onto "Crystal Tree".
CÚ CHULAINN THE AWAKENED - This is an Ignition Effect.
- Removing from play a monster from your Graveyard is part of the effect, it is not a cost.
- This effect targets 1 Normal Monster in your Graveyard.
CUNNING OF THE SIX SAMURAI - The face-up “Six Samurai” monster sent from the field to the Graveyard is a cost to activate “Cunning of the Six Samurai”.
- You can Special Summon the same “Six Samurai” monster that was sent to the Graveyard to pay the activation cost of “Cunning of the Six Samurai”.
- You cannot activate "Cunning of the Six Samurai" if there are no "Six Samurai" monsters in the Graveyard.
CUP OF ACE - You cannot activate "Cup of Ace" if you or your opponent has 1 or fewer cards remaining in the Deck.
- Tossing a coin is not a cost. The coin is tossed when "Cup of Ace" resolves.
CURSE OF AGING - You cannot decrease ATK/DEF by 1000 points by discarding 2 cards; you can only discard 1 card.
- Discarding a card is a cost.
- The effect of "Curse of Aging" is not applied to face-down monsters. It is only applied to the face-up monsters on the field when "Curse of Aging" resolves. It is not applied to monsters Summoned after "Curse of Aging" resolves, either. (Similar to "Limiter Removal"). This means that even if face-down monsters are flipped face-up in the same turn, their ATK or DEF are not changed by the effect of "Curse of Aging", even if they were on the field (face-down) when "Curse of Aging" resolved.
CURSE OF ANUBIS - "Curse of Anubis" does not apply to monsters that are Summoned after "Curse of Anubis"' effect is applied.
- If "Book of Moon" is chained to "Curse of Anubis" to flip a monster face-down, the effect of "Curse of Anubis" is not applied to the monster that was flipped face-down.
CURSE OF DARKNESS - "Curse of Darkness" inflicts 1000 damage right after the Spell Card is activated, not when it resolves. If the Spell Card's activation is negated however, such as with "Magic Jammer", then no damage is inflicted because the activation was negated.
- "Curse of Darkness" does not form a new chain and cannot be chained to. You can chain to the Spell Card itself, after "Curse of Darkness" inflicts its 1000 damage.
- Even if your opponent targets your face-up "Curse of Darkness" with "Mystical Space Typhoon", he/she takes 1000 damage before "Mystical Space Typhoon" resolves and destroys "Curse of Darkness".
- When "Curse of Darkness" is active, and you activate "Double Spell", you take 1000 damage for activating "Double Spell" but not for the target of "Double Spell", because it is not considered "activated".
- If you send "Curse of Darkness" to the Graveyard as part of the cost of "Emergency Provisions", then "Curse of Darkness" is no longer on the field immediately after activation of "Emergency Provisions", and "Curse of Darkness'" effect is not activated.
CURSE OF FIEND Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can activate this card only during your Standby Phase. - This card must be Set in order to be activated during your Standby Phase. During your Standby Phase you flip up the face-down "Curse of Fiend" to activate its effect.
- Face-down monsters changed to Attack Position will have their Flip Effects (and "when this card is flipped face-up" Trigger Effects) activated [REF]. This is NOT a Flip Summon, and will not cause "Swarm of Scarabs" to activate its Trigger Effect.
- VS. "Final Attack Order": While "Final Attack Orders" is active, you can change the Battle Positions of monsters with "Curse of Fiend" or "Little-Winguard", but the Battle Positions are immediately changed back to Attack Position by "Final Attack Orders".
- VS. "Destiny Hero Diamond Dude": You cannot activate the effect of "Curse of Fiend", because it can only be activated during the Standby Phase.
CURSE OF ROYAL - You can only activate "Curse of Royal" as a chain to a Spell or Trap Card that would destroy 1 (and ONLY 1) Spell or Trap Card.
- You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.
- You cannot use "Curse of Royal" against "Heavy Storm" or "Harpie’s Feather Duster".
CURSED SEAL OF THE FORBIDDEN SPELL - "Cursed Seal of the Forbidden Spell" only negates the activation of Spell Cards. It does not prevent the use of Continuous Spell Cards already active, like "Archfiend's Oath".
- If you activate a Spell Card and chain "Cursed Seal of the Forbidden Spell", then your opponent cannot activate Spell Cards of the same name, even though your opponent didn't activate the Spell Card in the first place.
- When you negate and destroy "Black Pendant" with "Cursed Seal of the Forbidden Spell", and afterwards a Set "Black Pendant" is destroyed, the effect of "Black Pendant" will not be activated (neither the "Black Pendant" that was negated nor the Set "Black Pendant" destroyed later will inflict 500 damage).
CYBER ARCHFIEND - If this card is face-down during the End Phase, it is not destroyed by its effect.
- If you have multiple “Cyber Archfiends” on the field during the Draw Phase, their effects form a chain.
CYBER BARRIER DRAGON - Even if there are 2 or more “Cyber Barrier Dragon” on your side of the field in Attack Position, only the first attack is negated.
- If you negate the first attack of “Mataza the Zapper”, it can still attack a 2nd time. “Asura Priest” could also attack again, as long as it attacks a different monster.
- You must use the effect of “Cyber Barrier Dragon”. You cannot save it for later or choose to allow your opponent’s first attack to go through.
- If you activate “Attack Reflector Unit” to Tribute a monster and Summon “Cyber Barrier Dragon” during the Battle Step, a replay occurs. If your opponent continues to attack with the same monster, the attack has already been declared, so the effect of “Cyber Barrier Dragon” will not stop it. However, if your opponent attacks again after that, or chooses to attack with a different monster, “Cyber Barrier Dragon” will use its effect to negate that attack.
- If you Special Summon "Cyber Barrier Dragon" during the Battle Phase after your opponent has already made one attack, you must use its effect to negate the next attack they make that Battle Phase.
- If you activate “Attack Reflector Unit” to Tribute a monster and Summon “Cyber Barrier Dragon” during the Battle Step, a replay occurs. If your opponent continues to attack with the same monster, the attack has already been declared, so the effect of “Cyber Barrier Dragon” will not stop it. However, if your opponent attacks again after that, or chooses to attack with a different monster, “Cyber Barrier Dragon” will use its effect to negate that attack.
CYBER BLADER - “Cyber Blader” only has 1 of her 3 effects at any one time. For example, if the opponent has 3 monsters, only her third effect applies, not the first or second effects.
- When applying the effect to double this card’s ATK, double the total amount. So if you equip “Cyber Blader” with “Axe of Despair”, her ATK will become 6200. (2100 + 1000) x 2 = 6200.
- When the opponent has exactly 3 monsters, “Cyber Blader”’s effect only negates the effects of Spell, Trap, and Effect Monster Cards that activate or are active on the field. It will not negate the effect of “Sangan” or “D.D. Survivor”.
- The effect of “Cyber Blader” changes immediately when the number of monsters the opponent controls changes.
- Example 1: The opponent controls “Gemini Elf” and “Dark Magician”. The opponent attacks with their “Dark Magician”, attacking “Cyber Blader”, whose ATK is currently doubled. The opponent activates “Mystik Wok” and Tributes their “Gemini Elf” to gain 1900 Life Points. “Cyber Blader” now has 2100 ATK points, so it does not destroy “Dark Magician”, but since the opponent has only 1 monster now, “Cyber Blader” is not destroyed as a result of battle, either.
- Example 2: The opponent has 3 monsters on the field, 1 of them is “Exiled Force”. The opponent Tributes “Exiled Force” to activate its effect and destroy “Cyber Blader”. Now they only have 2 monsters on the field, so the effect of “Exiled Force” is not negated and “Cyber Blader” is destroyed.
CYBER DINOSAUR (1) When your opponent Special Summons a monster from their hand, you can Special Summon this card from your hand. - The (1) optional Trigger Effect can miss its activation timing.
- You can activate this effect if the last thing to happen was your opponent Special Summoning of a monster from their hand.
- This effect cannot be activated during the Damage Step.
- If you have 2 "Cyber Dinosaurs" in your hand when your opponent Special Summons a monster from their hand, you can only activate the effect of 1 of the "Cyber Dinosaurs".
- If your opponent Special Summons a monster from their hand while "Stumbling" is active, you can chain "Cyber Dinosaur's" effect (Chain Link 2) to the effect of "Stumbling" (Chain Link 1).
- If "Gorz the Emissary of Darkness" is Special Summoned from your opponent's hand with its effect when you inflict damage to their life points with a card effect, you can chain "Cyber Dinosaur's" effect to "Gorz the Emissary of Darkness'" damage inflicting effect.
CYBER DRAGON - You can only use the effect of “Cyber Dragon” to Special Summon itself during your Main Phase.
- The effect of “Cyber Dragon” does not start a chain.
- You can negate the Special Summon of “Cyber Dragon” with “Royal Oppression”, “Solemn Judgment”, or “Horn of Heaven”.
CYBER DRAGON ZWEI - Revealing a Spell Card is a cost.
- If you activate “Inferno Reckless Summon” when “Proto-Cyber Dragon” is Summoned while you have 1 “Cyber Dragon” in your Deck and 3 “Cyber Dragon Zwei” in your Graveyard and only 3 Monster Card Zones open, you choose which monsters you want to Special Summon. Any monster that you cannot Special Summon is sent to the Graveyard.
- When “Cyber Dragon Zwei” attacks, it gains 300 ATK at the start of the Damage Step and keeps it until the end of the Damage Step.
- If “Cyber Dragon Zwei” is being treated as “Cyber Dragon” by its own effect and “Skill Drain” is activated, the name is still treated as “Cyber Dragon.”
CYBER ELTANIN (C) This card cannot be Normal Summoned or Set. (S) This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and your Graveyard. (1) This card's ATK and DEF are equal to the number of monsters removed from play for its Special Summon x 500. (2) When this card is Special Summoned, send all other face-up monsters on the field to the Graveyard. - The (C) Summoning Condition cannot be negated.
- The (S) Special Summon Effect is the only way to Special Summon this card.
- This Summon does not start a chain.
- This card CANNOT be Special Summoned from the Graveyard / removed from play area.
- Only LIGHT-Attribute Machine-Type monsters (and Tokens) are removed from play as a cost.
- Face-down LIGHT-Attribute Machine-Type monsters are not removed from play.
- You can Special Summon "Cyber Eltanin" even if you only have 1 LIGHT-Attribute Machine-Type monster on your field and/or in your Graveyard.
- The (1) Continuous Effect effect applies so long as it is face-up on the field.
- The ATK/DEF become "0" if it is flipped face-down, leaves the field, or "Skill Drain" negates its effects.
- The Original ATK of "Cyber Eltanin" is treated as 0 while it is on the field. If "Megamorph" is equipped, it will have 0 ATK. When the effect of "Megamorph" is no longer applied, its ATK returns to 500x the number of monsters removed from play to Special Summon "Cyber Eltanin".
- The (2) Mandatory Trigger Effect activates in the Summon response timing.
- This effect does not affect face-down monsters.
- This effect 'sends' monster cards to the Graveyard; it does not 'destroy' them.
CYBER END DRAGON - You can Special Summon “Cyber End Dragon” with “Cyber-Stein” or “Metamorphosis”.
CYBER ESPER - You can use this effect during the Damage Step.
CYBER GYMNAST - This effect targets 1 face-up Attack Position monster. If an effect is chained to change the target to anything other than face-up Attack Position, then the targeting conditions are no longer correct and it will not be destroyed.
CYBER JAR - Spirit Monsters, Toon Monsters, Ritual Monsters, etc. are sent to your hand as they cannot be Special Summoned or must be Special Summoned is a specific way.
- Both players reveal all 5 cards to each other, and then the turn player may Special Summon his monsters, then the opponent. After revealing the cards, you may shuffle them around so you can Special Summon monsters face-down without the opponent knowing which monster is which.
- If "Sangan" or "Witch of the Black Forest" was destroyed by "Cyber Jar"’s effect, Special Summon monsters first and then complete "Sangan"’s effect.
- If you attacked your opponent’s face-down "Cyber Jar," after its effect resolves you can then attack with any monsters you Special Summoned in Attack Position before you enter your Main Phase 2.
- "Torrential Tribute" can be used on monsters Summoned by "Cyber Jar" but not if "Cyber Jar" was flipped face-up in the Damage Step, since "Torrential Tribute" cannot be activated during the Damage Step.
- If a player has less than 5 cards in their Deck, they do not lose (since you are picking-up cards, not drawing), they pick up however many cards they have and continue with "Cyber Jar"’s effect.
CYBER KIRIN - “Cyber Kirin’s” effect is an Ignition Effect, so you can only activate it during your own Main Phases.
CYBER LASER DRAGON - This card’s effect targets. You can destroy “Cyber Laser Dragon” with its own effect.
- The ATK or DEF of the targeted monster must be greater than (or equal to) the ATK of “Cyber Laser Dragon” when the effect resolves in order for it to be destroyed. Example: You target “Jinzo” with this card’s effect. The opponent chains “Rush Recklessly” to raise “Cyber Laser Dragon’s” ATK to 3100. “Jinzo” is not destroyed.
- If “Book of Moon” is chained to “Cyber Laser Dragon’s” effect to turn either the targeted monster or “Cyber Laser Dragon” face-down, its effect will not resolve because both monsters’ ATK / DEF values can no longer be compared.
CYBER OUROBOROS - This effect is a Trigger Effect. Sending 1 card from your hand to the Graveyard is a cost.
- You can activate "Cyber Ouroboros'" effect during the Damage Step.
CYBER PHOENIX (1) While this card is in face-up Attack Position, negate the effects of any Spell or Trap Card that targets 1 Machine-Type monster you control. (2) When this face-up card attacks or is attacked, and it is destroyed by battle and sent to the Graveyard, you can draw 1 card. - The (1) Continuous Effect only applies while this card is in face-up Attack Position.
- Your Machine-Type monster Summoned by "Call of the Haunted" is not destroyed when "Call of the Haunted" leaves the field. This also applies to “D.D.R. - Different Dimension Reincarnation”.
- Union Monsters can equip to Machine-Type monsters you control, but all their effects are negated.
- This does not negate effects that target 2(+) cards (like "Icarus Attack").
- This does not negate effects that don't target (like "Bottomless Trap Hole").
- The (2) optional Trigger Effect activates & resolves in the Graveyard.
- This effect activates in Substep 7 - End of the Damage Step.
- This card must be face-up before being selected as an attack target for this effect to trigger.
- This effect cannot activate if this face-down card is attacked and destroyed by battle [REF].
CYBER RAIDER - You cannot equip an inappropriate Equip Spell Card like "Premature Burial" or "Snatch Steal" to Cyber Raider with his effect.
- When you Normal Summon, Flip Summon, or Special Summon "Cyber Raider" and there is no Equip Spell Card on the field, "Cyber Raider"'s effect does not activate and cannot be chained to.
CYBER SHADOW GARDNA - A Field Spell Card or similar effect will adjust the ATK/DEF of “Cyber Shadow Gardna” accordingly after it copies the ATK & DEF of another monster.
- You cannot chain to the effect of “Cyber Shadow Gardna” that copies another monster’s ATK & DEF.
- “Light of Intervention” only stops you from Setting monsters. Since the final effect of “Cyber Shadow Gardna” Sets it as a Trap Card, this effect will still happen even if “Light of Intervention” is active.
- If you use “Limiter Removal” on your “Cyber Shadow Gardna”, both effects (destroy it because of “Limiter Removal”, and change it back into a Trap Card by its own effect) happen during the End Phase in the order of the controller’s preference.
CYBER TUTU - “Cyber Tutu’s” effect is a Continuous Effect; it cannot be chained to.
- “Cyber Tutu” cannot attack directly if the opponent controls any face-down monsters.
- If “Cyber Tutu” uses her effect to attack directly, you can activate “Rush Recklessly” during the DAMAGE STEP, and even if it raises her ATK higher than the ATK of an opponent’s monster a replay will not occur. But if you activate “Rush Recklessly” during the BATTLE STEP, a replay will occur.
CYBER TWIN DRAGON - You can Special Summon “Cyber Twin Dragon” with “Cyber-Stein” or “Metamorphosis”.
CYBER VALLEY You can use 1 of the following 3 effects: (1) When this card is selected as an attack target by an opponent’s monster, you can remove this card from play to draw 1 card and end the Battle Phase. (2) You can remove from play this card and 1 face-up monster you control, then draw 2 cards. (3) You can remove from play this card and 1 card from your hand, and place 1 card from your Graveyard on top of your Deck. - The (1) optional Trigger Effect may be activated upon attack declaration.
- This effect does not target the attacking monster.
- Removing this card from play is a cost. This effect can activate and resolve under "Skill Drain".
- The (2) Ignition Effect targets "Cyber Valley" and 1 face-up monster you control.
- You can target Tokens with this effect.
- If "Cyber Valley" is flipped face-down (by "Book of Moon"): this effect will still resolve with full effect.
- If "Cyber Valley" leaves the field (by "Karma Cut"): the other target remains, you draw no cards.
- If the other target is flipped face-down: "Cyber Valley" is not removed from play, you draw no cards.
- The (3) Ignition Effect targets 1 card in your Graveyard.
- "Cyber Valley" and 1 card in your hand are removed from play when this effect resolves.
- If "Cyber Valley" is flipped face-down (by "Book of Moon"): this effect will still resolve with full effect.
- If "Cyber Valley" leaves the field (by "Karma Cut"): do not remove from play 1 card in your hand, and do not add the target from your Graveyard to your hand.
- None of this card’s effects can be activated while "Imperial Iron Wall" is active.
CYBERDARK EDGE - The last effect of this card (“…the equipped monster is destroyed instead”) happens at the end of the Damage Step, at the time that this monster would normally be sent to the Graveyard.
CYBERDARK HORN - The last effect of this card (“…the equipped monster is destroyed instead”) happens at the end of the Damage Step, at the time that this monster would normally be sent to the Graveyard.
CYBERDARK IMPACT! - You can return a face-down "Cyberdark" monster to your Deck for the effect of this card, but you must show it to your opponent.
- You can return a "Cyberdark" monster that is being treated as a Spell Card (by "Relinquished", etc.) to your Deck with the effect of this card.
- You cannot use Fusion substitute monster like "Goddess with the Third Eye" with this card.
CYBERDARK KEEL - The last effect of this card (“…the equipped monster is destroyed instead”) happens at the end of the Damage Step, at the time that this monster would normally be sent to the Graveyard.
CYBERNETIC HIDDEN TECHNOLOGY - Sending 1 "Cyber Dragon" or Fusion Monster listing "Cyber Dragon" as a Fusion Material to the Graveyard is a cost. This effect targets the attacking monster.
- When you activate (flip face-up) "Cybernetic Hidden Technology" in response to an attack by your opponent's monster, you can also use its effect by paying its cost.
CYBERNETIC MAGICIAN - The effect of “Cybernetic Magician” is an Ignition Effect that targets a monster.
- Since “Cybernetic Magician” makes the ATK “become” 2000, that is the new value. Even if the monster was equipped with an Equip Spell Card, the ATK is 2000 and is not adjusted, even if the Equip Spell Card is destroyed. (However, if equipped after the effect of “Cybernetic Magician” resolves, the ATK will be adjusted from the new level of 2000 points.)
- If a monster is getting an ATK adjustment because of a Field Spell Card, and you use the effect of “Cybernetic Magician” on it, then its ATK becomes 2000 and is not adjusted by the Field Spell Card until the effect of “Cybernetic Magician” expires. (However, if a new Field Spell Card is activated that changes the ATK, it will adjust it from the new 2000 ATK level.)
- You cannot target a monster with “Cybernetic Magician” if its ATK is already 2000 (like “Vampire Lord”). This includes monsters that have 2000 ATK because of the effect of “Cybernetic Magician”.
- If you target a “Raging Flame Sprite” that currently has 3100 ATK with the effect of “Cybernetic Magician”, at the end of the turn its ATK will return to 3100 points, not 100.
CYBERNETIC ZONE - Returning the Fusion Monster that was removed from play to the field does not start a Chain.
- The Fusion Monster's ATK is only doubled if it is returned to the field with "Cybernetic Zone's" effect.
- Destroying the returned monster during your next Standby Phase does not start a Chain.
- When the monster is returned to the field, its total ATK is doubled. Any ATK gained afterwards is not doubled.
CYBORG DOCTOR - Tributing 1 Tuner monster is a cost. You can Tribute a face-down Tuner monster.
- If you Tribute “Elemental Mistress Doriado” that is being treated as a Tuner to activate the effect of “Cyborg Doctor,” you can Special Summon a LIGHT, EARTH, WIND, FIRE, or WATER-Attribute monster from your Graveyard.
- This effect targets 1 monster in your Graveyard.
CYCLON LASER - The effect of this card only applies to the "Gradius" that it is equipped to.
CYCLONE BOOMERANG - When a monster equipped with “Cyclone Boomerang” is destroyed by a card effect, its effect starts a chain. “Barrel Behind the Door” can be activated in response.
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